Looking back I feel totally stupid about it.
1. Shortly after I started working on Tarsnap, I was introduced to a "serial entrepreneur" who expressed an interest in getting patents on Tarsnap's technology and licensing it out to other companies. I wasn't interested in doing this myself -- I wanted to provide the world's best secure backups, not sell patent licenses -- but I agreed that if he covered all the costs and paid me an up front fee plus a share of royalties then he could resell the "spinoff" IP. Distracted me for about a year before he backed out. And then he asked me to pay for the money he had spent on lawyers (I laughed).
2. About five years after Tarsnap launched, I got a phone call from a YC company saying they were interested in "working together with me". The conversation went around in circles for half an hour before I figured out that was a euphemism for them being interested in acquiring Tarsnap.
The work place was transformed into a reality show where you had groups of people trying to maneuver "up" in the system, by convincing the management that their way was better. No matter the discussion, they would back each other and support their own guys. As a group they would always win a discussion.
The company stagnated, but they were able to get new jobs and left before the long term impact was (finally) realized by the management
- Don't make your product hard to buy.
- Don't take investments from a potential customer.
Long story short, the key innovation was fiscal (looking to draw revenue from the real meat of the industry and not where it was traditionally placed in the supply chain), the tech was compelling enough to get investment from a large player, we built the product, then tried to sell the product to the investor, they dragged their feet, and eventually offered to buy the company instead of license the technology. But only after we ran out of runway and everyone lost their jobs.
The founder said "no" and the company is gone.
---
When I say "don't make it hard to buy," in B2B sales think about how much money you want to make off a single customer, given that number, what level of the organization is there someone that has that purchasing power, how hard is it to get them in a room, and can you walk out with a sales contract finalized or do they need to kick it back to their team for a final approval. And if that timeline exceeds your runway and you need the sale to close you're fucked.
In less crass terms, as an early stage startup you want your enterprise sales to scale horizontally through an organization. If your ideal user is at that company, you can only make so much money by selling it to them, because they have a limited budget. So you can instead sell to their manager, by getting the user to convince them to get more money to buy your product. But if you get greedy and then try to sell to that manager's manager, all of the sudden your advocate is two levels removed from the person making the decision and that's much more difficult to close. What you want is lots of deals closed fast, and that manager to tell another manager at the same level their team is using your product, or people to talk about you at the water cooler and get their managers to buy.
And once you scale up, then you can offer discounts for expanding to all teams under an org instead of each team buying individually, and now you have an enterprise contract that's a signal to get another enterprise contract with a competitor.
it was supposed to be a folksy, communal, whole-earth inspired bookstore that would interact synergistically with actual book stores and the rest of the world.
instead, we built a fucking monster that is awesome for consumers and a nightmare for almost everybody else.
sorry.
https://healthio.notion.site/How-Cargo-Cult-Thinking-Nearly-...
rookie mistake! lesson learnt:
don't make before you sell
Since i was in India, people here do programming for the sake of coursework or to get jobs. Really passionate people are difficult to find.
I tried to launch the product in my college, but sadly no one would want to play it. The game was really challenging to grasp at the beginning, I also pitched it to my professors to include it in the course curicullum of AI, they liked the idea, but refused it by saying it will be an overhead for the students to learn first about the algorithm and then about the Game API.
for an year i dejectedly saw that not everyone is as passionate as you are. I found no market for my programming game. If it would have launched somewhere in US, it could have been better, since MIT has such a kind of competition in which students needs to make the bots. it is not that programming games have no market, there are games like : Battlensakes, coderOne etc. but their market share is very less.
I learnt the lesson the easy way i guess, because i had a safety net since i was still in college, and had a job from the following year.
But then i really understood about product market fit, which i used to ignore while they taught in entrepreneurship classes. If anyone wants to see how the game looked : https:\\aiplaygrounds.in . I have revamped by business idea and working on something else.
Built for two years, failed to go to market, failed to raise funding, and ran out of time. What followed was even worse.
And after 3-4 years, we paused development to explore the world of blockchain.
We are all in and back fully on Automatio. Gonna catch up with lost time.