Ever had an idea for a product then see it advertised years later? It’s annoying! If the path to invention didn’t seem so out of reach, maybe things could have been different.
I’m curious to learn:
1) How many people on HN have invented or created products? Did you take it to market yourself or license it? How did it go? 2) Did you use AI or other technology in the invention or creation process?
With Open Innovation, product licensing opportunities, and the rise of AI to assist with research and development, it feels like we could be entering a new era of invention and creation, an exciting time!
Currently, I’m collaborating with a design agency back in Scotland on a new packaging product. We’re diving into the entire invention process, identifying bumps and pain points, and exploring how tech can streamline the journey for others.
Thank you for input!
PS – I’m also on the lookout for a technical co-founder. Hmu if interested at linkedin.com/in/catdivers/
One of my board game designs is licensed by another company. Another game was a finalist in a popular annual board game design contest, although it hasn't lead to any publishers licensing it yet.
I have not yet decided to bring any board games to market myself, although I've been tempted due to struggles with finding publishers willing to license my game designs.
For the video games, they went alright. Some were played millions of times, but they were also free games so I didn't make any money directly from them. One video game was a finalist in a contest and won me about $5,000 worth of prizes.
Another one was a first place winner in a game contest which got me a $5,000 check (it was a small Flash game I made in about 20 hours worth of work, so pretty good ROI there).
The games I released and charged money for, so far, haven't made a whole lot of money. But I also didn't know hardly anything about marketing back then either (and I'm still not great at it).
I've played around with A.I. to help with generating some ideas for features or items to add to my games, and I tried using it to help code a couple simple systems as an experiment (like something that handles the rumble in controllers), but I'm back to using pretty much no A.I. I found myself fighting the A.I. to get it to generate what I wanted without issues too much to be worth it for anything more than something really simple.
A couple times since I have asked it a technical question and it's helped give ideas on how to resolve the issue, though. So it's not like it has no use for me, but it hasn't been super useful yet. I can't wait until I can get away with just specifying the design of a product, like a product manager, and it comes up with the rest though. That seems pretty far away still, though.
Objects that I've designed and 3D printed for myself include things like Dremel tool attachments, dust port attachments for my router table, nut/washer holders that you screw on the bottom of a table to hold the nut in place (so you can move a top post from one location to another as needed without reaching under the table to hold onto the nut), things like that. Some small items, some larger mechanical devices.
The closest I've seen to this is some woodworkers on Youtube run their own store and have a small number of 3D printers for cranking out the products they sell. I want something like this scaled up for any designer.
Check our founder video: https://www.youtube.com/watch?v=NsuW1NPkvNk
And a presentation of the battery: https://www.youtube.com/watch?v=mLoCihE0eIA
Features are:
- Ride Sustainably with the World's First Repairable Battery
- Refillable in 5 minutes (just buy $150 worth of new cells every 3 years or so, when they're depleted)
- Be Worry-Free thanks to the Fireproof Casing! There's been waaaaaay too many lithium fires!
It's launching as a Kickstarter in September and there is an offer for early-backers here https://get.gouach.com/1 for a 25% discount on the battery!
Follow us here: https://www.instagram.com/gouach.batteries/
The idea came from the fact that I'm a musician myself and tied into the community of players, who share their experiences and pain points on web forums. And an intimate understanding of electronics, physics, and small scale manufacturing.
All of my other inventions belong to my daytime employer -- about 20 patents so far. Since I'm plugged into a large business, I have access to market intelligence and at the same time a good understanding of the technical side of things. Plus, I can prototype virtually anything, so I'm less dependent on permission or having a formal plan to start making something.
(You may also want to take a look at factory.london that I am involved with, with the aim of easing the creative journey!)
Ideas are a dime a dozen. Execution of something good is hard and fairly unique. If it weren't, then there's little or no defensibility to it and probably not a good business.
I’ve consulted with ChatGPT when I need help choosing materials and with some techniques.