mine: https://www.youtube.com/channel/UCPMnwxCk79CBtdurp3Hw-3w
Ask HN: What is your favorite YouTube channel for developers? - https://news.ycombinator.com/item?id=12702651 (2016)
Ask HN: Favorite teachers on YouTube? - https://news.ycombinator.com/item?id=17999659 (2018)
Ask HN: What are your favorite YouTube channels to learn stuff? - https://news.ycombinator.com/item?id=20385679 (2019)
Ask HN: Your favorite YouTube channels? - https://news.ycombinator.com/item?id=7609584 (2014)
Ask HN: Share your favorite YouTube channels focused on mastering a skill/craft - https://news.ycombinator.com/item?id=34666777 (2023)
Ask HN: What are some of your favorite YouTube channels? - https://news.ycombinator.com/item?id=32378309 (2022)
Ask HN: Who are your favorite tech youtubers - https://news.ycombinator.com/item?id=40139538 (2024)
(not quite what you're asking, but thought I'd post em - Have a great weekend y'all! :)
It’s been transformational for me, having this work-in-public video sketchbook. Slowly moved from just uploading iPhone videos shot from the hip to mostly using DLog footage shot on a DJI Osmo Pocket 3 colour corrected/graded with sound design in Final Cut Pro, and I’m looking to add a Sony FX-30 to the mix this summer.
As a whole I call it my “Dailies” project - the term of a course an old Hollywood practice of developing each shooting day’s footage so the studios could make sure the director is doing a good job.
It’s also pushed me into a daily writing practice and hoping to do more sophisticated work this year, so would love to have some more eyeballs for this and all that. :)
My most popular video is the heavily armed military guys in Nigeria trying to get money out of me (spoiler, I didn’t pay)
Staged Functional Programming In Spiral
I am doing a fully fused ML GPU library along with a poker game to run it on in my own programming language that I've worked on for many years. Currently, right at this very moment, I am trying to optimize compilation times along with register usage by doing more on the heap, so I am creating a reference counting Cuda backend for Spiral.
Both the ML library and the poker game are designed to run completely on GPU for the sake of getting large speedups.
Once I am done with this and have trained the agent, I'll test it out on play money sites, and if that doesn't get it eaten by the rake, with real money.
I am doing fairly sophisticated functional programming in the videos, the kind you could only do in the Spiral language. Many parts of the series involve me working and improving the language itself in F#.
I have a repo with some of the stuff I use to produce my videos, too: https://gitlab.com/crgk/chadobear-monorepo/-/tree/main/studi...
It’s very sloppy and hacky and maybe(?) more interesting to this audience than the videos themselves.
[0] https://youtube.com/playlist?list=PLPUSFL3ut4ibHYoBes2tku_XU...