There's a lot of discussion of the former but not so much on the fact that paying money to play might be just a re-invention of the 80's coin-operated arcades. In this case it's not THAT bad, right?
I need to make up my mind, do I harm my kid by paying real money to buy him in-game currency? Like enabling a gambling addict? Creating a future gambling addict? Or it's just playing Street Fighter on the arcade, harmless and fun?
https://www.pinterest.com/pin/video-arcade--44895327522880952/
I personally don't think it is ethical to put your kid in someone's skinner box: https://en.wikipedia.org/wiki/Operant_conditioning_chamber
I especially don't think it's ethical when they are engineered to be as addicting as possible. We literally have algorithms that measure levels of engagement or spending and then turn the knobs the game has access to, to maximize those values.
If gambling based reward occurs in the context of other creation based and self improvement based reward structures, it's probably not bad.
If gambling based reward occurs in the absence of healthy rewarding activities, or is the only regular and/or reliable rewarding activity, then I think it is more likely to lead to poor outcomes.
The real question though is how easy it is for you. Buying a loot box is a trivial time investment on your part. Taking your kid to guitar lessons and organizing socially rewarding play sessions with friends is a much greater investment.
Regardless of the kids situation, I think buying the loot box for your benefit is the greater danger. If the loot box buys you quiet time, then it may be conditioning you more than your kid.
I agree. Game companies don't create games for free, and if they do, then they're siphoning off personal data and selling it to the highest bidder to support themselves. The business model should be clear: if you're getting a game for free, developers need to state how they make money for transparency purposes.
It's like buying them stupidly expensive sneakers. They don't need it, but it makes them feel good. I'd rather teach them that games that use these techniques are bad.
I don't think it has anything to do with arcades. Arcades were an "activity", like going to the movies or an attraction park or something.
Regarding spending dollars coins to buy pixels coins, it's up to you.
I struggle with the latter, as we're in a rural area with few young children, and those that do live around here are habituated to spending hours a day on their computers.
On addiction: when I was hooked on WoW I remember trying to get my longtime friends involved. They gamely tried, too, but were well-enough adjusted that the hooks didn't catch. That did not compute for me; how could you not be devoted to this experience? I saw myself as a lifer. Now, after reading about addiction, and in talking with therapists, I understand not everyone gets hooked on the same thing, if anything at all. The design of games can make it really easy to get hooked, though, and hard to crawl out. That's where I think they go wrong; nothing should be so easy, except actions like breathing and using our bodies (much of which requires training, which goes back to how we spend our time).
Parents should be more mindful of what they’re exposing their children to by giving them a tablet or phone.
Is it really that hard to just not give kids these devices or maybe you know… spend quality human time with them?