UE4/5 are way too large for most projects. Unity double-dips your revenue, is buggy as hell, has no support and no source code. GameMaker wants a subscription, has no source available and GML locks you into their tiny ecosystem. Defold forces LUA on you and has rather limited device support. Cocos2d is apparently a Chinese subscription now? Also, no good editor. JUCE has a good editor, runs everywhere, is price reasonably, but is mostly CPU and not GPU. Dart+Flutter look promising until you notice that they run Skia WASM inside the dart VM which itself runs in WASM which runs inside a JS VM and performance is abysmal. JS frameworks run badly on consoles like Switch because you can't AOT compile them. Also, no static typing. Godot forces their rendering and engine loops on you, so you're limited to their render pipelines which makes it unsuitable for app GUIs.
Bad political candidates from all major parties.
Excessively high costs for housing, health care, and education.
Global warming.
Environmental pollution of all kinds.
The perverse incentives that are aligned to destroy anything that is good.
Diseases and aging.
Oppressive, authoritarian workplace structure.
Ubiquitous tracking and invasions of privacy.
Inadequate and inconvenient public transit.
Aggressive, dangerous drivers/cyclists/etc.
Annoying locked shelves in drug stores.
Insufficient public restrooms.
Poorly maintained public infrastructure from roads to power systems.
Downvoting systems on web sites.
- Applying for jobs and getting a phone interview as a service. The total number of applications and total rounds of interviews is too much. It's worth paying someone to do all this. Perhaps as a saas with an AI chatbot.
Finding offers for local work is easy on LinkedIn but once you go fully remote worldwide there are so many websites/listings to look at and so many open positions to apply that I get a bit overwhelmed.
I'd probably happily give my first or first two salaries for this work, given that it's truly interesting for me. Now, the catch is that I'm more Junior than Senior and there aren't many open positions for things like systems programming, etc. so it might take quite a few months for the whole thing to come to fruition, and I don't have too much money to pay monthly.
The good thing is that it's probably not that much work specially once you've sent several CVs and are waiting on an answer so the agent probably can do several clients at once.
I want the ability to purchase a game for an upfront payment and then enjoy it. I do not want them to wage psychological warfare on me to get me addicted to their gatcha lootbox casino. I do not want to have a high retention and come back to grind every day
I just want to purchase a game, play through it alone and without interruptions, and then get back to my regular life.
I wish there was a way to just select them in a skill tree like an RPG and have the system plan out the next few semesters.
I've designed a few ideas, and thought about it for a long time; but honestly I haven't come up with a novel solution to what's already out there. I'd pay for just the design, and build it myself at this point. I'd probably pay 1000 dollars for it, and dedicate a lot of space to it; I hate scooping litter that much.
A system to vote up or down on arbitrary content/items.
A uptime monitoring tool that allows pushing a specific status, for example when a build fails.
Charge a premium but make sure everything is efficient.