Unfortunately the site is no longer up with flash having been sunsetted, but you can still find the collection on the internet archive or other places. It takes a little more effort to set up than it used to but they are still playable if you're dedicated.
https://archive.org/details/orisinal-morning-sunshine
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I have an unfinished personal project of a game built with the Rough.js library for a hand drawn feel (everything is drawn programatically, there are no sprites or images) and I think it looks not bad. Since I had a baby it's kinda on hold indefinitely, but it is playable on desktop and mobile, and I almost finished a decent level editor for custom courses:
This is a mobile friendly custom renderer, with FXAA, depth of field, subsurface scattering etc. and I still got more headaches from CSS than anything else. (The other game https://luduxia.com/whichwayround/ is the same engine).
The whole thing was a proof of concept to understand the current challenges with the space.
Inside[1] - slick animations and very elegant.
My ability to find "good" games on Steam, as opposed to just... games, is really bad also. I don't know if it's Steam's fault or my fault. But I just want to play good games and I just want to be able to find games that are good in the same way another game is..
Basically how do I find more lovingly-crafted top-down RPGs where you get stats and level up and stuff? I literally don't know?
Continuity was a small platformer, in which you needed to rearrange the levels in the form of a sliding puzzle. It was programmed by some Swedish students and published as a Flash game on Kongreate. In 2010, the same year, in which Steve Jobs published Thoughts on Flash.
Thankfully the guys programmed a sequel for iOS, Continuity 2: The Continuation. It was even better than the original, using the iPhones rotation sensor for additional gameplay options. With iOS 11 Apple removed support for 32-Bit-Apps, book burning a huge part of iOS's early legacy of creative games, including Continuity 2.
Lesson: Never trust Apple with games or with history.
Some Screenshots and a game trailer of Continuity in this article: http://devmag.org.za/2011/05/02/how-are-puzzle-games-designe...
https://abagames.github.io/crisp-game-lib-games/?cywall
He wrote a lot of words on small game development:
https://abagames.github.io/joys-of-small-game-development-en...
(PS I liked cywall so much, I'm made a clone: https://opyate.itch.io/paddles (audio not working yet, sorry))
And hopefully this doesn't suffer from HN hug 'o death, but here's some more of his games, implemented with all sorts (HaXe, Flash, JS, etc):
The technical writeup was posted here once afaik https://anslo.medium.com/slow-roads-tl-dr-a664ac6bce40
http://nicotuason.com/solarmax2.html
The sound design also stood out to me even among proper RTSs: in particular, the appropriately distant explosions that aren't irritating when repeated. Stereo panning was an interesting touch.
That was the tail end of Flash, so it was cross-platform (Adobe Air) and doesn't run in Ruffle.
The mentioned Monument Valley reminds me of Wonderputt. There was a whole genre of those 'elegant orthographic' Flash games.
It was built with HTML/CSS/JS (React). It uses divs for everything and doesn't render everything into a canvas.
and Zero Man: https://zeroman.space/
edit: How could I forget auditorium? https://store.steampowered.com/app/205870/Auditorium/
Back in the day I would keep this game open so the music would keep looping while I worked.