Browsers now have file system access and WebGPU. What would be the major limitations of what it could do compared to a native engine that runs as a desktop app like Unity or Unreal.
[1]: https://docs.godotengine.org/en/stable/tutorials/editor/usin...
However, the advantage lies in accessibility and ease of distribution. For complex, resource-intensive games, native engines like Unity or Unreal may still offer superior performance and capabilities, but browser-based engines can reach a broader audience with simpler games or interactive web experiences.
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