Is there a website that curates games? What games do HN readers like?
There are great mobile games out there, but I have no idea to find them except by accident.
It's so bad that something like 0.01% of mobile apps make back their investment costs[1]. This is, amazingly, far worse than the rate for indie games on desktop and consoles.
See: 80 days, Sorcery! (really, anything by Inkle), Universal Paperclips, VVVVVV (better on desktop though), and certain visual novels
[1] https://www.startupgrind.com/blog/9999-in-10000-mobile-apps-...
1) Play Pass - 1000+ Games/Apps with no ads or in-app purchases for $5/month or $2.50/month when bought yearly.
2) In the Play Store, Filter by Top Paid. Most Gacha games are free to play to get you in the door so immediately the Top Paid section has some great games like Minecraft, Bloons TD 6, Stardew Valley, Don't Starve, etc.
3) Open the "Play Games" app and scroll to the very bottom of the Home page where there should be a "Dive deeper" section. That section has a number of filters, notably including "Premium", "No Ads" and "No in-app Purchases". It only shows title cards before tapping so browsing it kind of sucks but at least you know you've gotten rid of the stuff you definitely don't want. It also has a "Trending" filter so you can see newer stuff as it comes out.
The problem with mobile gaming today is that it's such a cash cow that everyone has jumped on the lootboxes/microtransactions bandwagon.
If you want no ads and high quality but want to play games on the go, buy a Switch.
I can vouch for Poinpy[2], Laya's Horizon[3], Lucky Luna[4], and Skies of Chaos[5]. I haven't tried the mobile ports, but the desktop versions were very good: Into the Breach[6], World of Good[7], and Kentucky Route Zero[8].
The downside is that some Netflix'ied games seem to be buggy, and it requires online connection on startup to check your account status.
[1]: https://help.netflix.com/en/node/121442
[2]: https://play.google.com/store/apps/details?id=com.netflix.NG...
[3]: https://play.google.com/store/apps/details?id=com.netflix.NG...
[4]: https://play.google.com/store/apps/details?id=com.netflix.NG...
[5]: https://play.google.com/store/apps/details?id=com.netflix.NG...
[6]: https://play.google.com/store/apps/details?id=com.netflix.NG...
[7]: https://play.google.com/store/apps/details?id=com.netflix.NG...
[8]: https://play.google.com/store/apps/details?id=com.netflix.NG...
Very simple, abstracted games.
- Shattered Pixel Dungeon (Roguelike)
- Feudal Tactics (simply turn-based strategy game)
- Mindustry (tower defence/resource collection)
- Lexica (find words in a grid)
- Freebloks (fill a grid with blocks)
- OMW (OpenMW for Android - need Morrowind data files)
- Simple Solitaire Collection (plenty of solitaire card games)
- Unciv (Civilization clone)
Not directly affiliated but my own game has been featured on there.
https://play.google.com/store/apps/details?id=minireview.bes...
My lowest score is 100ms latency for 17 jump boxes that travel across the circumference of the Earth's equator a couple times. It's fun to try out different crypto algorithms or different ssh programs, etc, but it would be nice to have a better organized leader board than just competing with friends.
Also, trying to get the smallest portable keyboard to have the most functionality and fastest typing speed is fun, but evaluating these 3 axes gets more difficult. Drawing the smallest square possible under the curve of number of jump boxes vs latency gives a decent metric for the jumpbox game, similar to the h-index.
Anyway, these are the best games I've seen. If anyone else has good games id love to hear them.
That said, I've had pretty good luck by looking at the Play store "Top Paid" list of games. The worst of the offenders allow you to play for "free" so won't be in that list. I've also had good luck by finding games on Steam that have Android ports. They tend to be higher quality.
A few games that are awesome:
1. Radiant by HEXAGE (https://play.google.com/store/apps/details?id=net.hexage.rad...)
2. Oceanhorn by FDG Entertainment (https://play.google.com/store/apps/details?id=com.FDGEnterta...)
3. Stardew Valley by ConcernedApe (though I much prefer playing this on Steam Deck) (https://play.google.com/store/apps/details?id=com.chucklefis...)
And then the app is basically the same content, just easier to sort and whatnot.
https://www.youtube.com/@NimbleThor & https://play.google.com/store/apps/details?id=minireview.bes...
Beyond that, as a general rule of thumb, games that are ports from other platforms have a much better chance of being high quality. Dead Cells, Horizon Chase, Streets of Rage 4, and Chrono Trigger all fit the bill. Also, TMNT: Shredder's Revenge and Into the Breach, although you need a Netflix subscription to play them.
I mostly play on android, so I'm not sure how many of these are available on iOS. I know FTL: Faster than Light has a great port that's iPad-only.
https://play.google.com/store/apps/dev?id=917027538178232838...
My site to track games with dark patterns and those without.
Not sure why they don't do anything for Android (you mentioned "the Play store"). But perhaps the answer to that question also answers your question.
A few games I used to play during lockdown (no P2W and zero to very little ads):
1. Adventure Quest 3D
2. Critical Ops: Multiplayer FPS
3. Payback 2 - The Battle Sandbox (turn off internet to disable ads)
(I know you didn't ask for games but sources to find such games, but still sharing so as it may help someone :) )
Some thoughts:
1. Indie developer games or paid games often have a good quality
2. You might try gaming console emulators to play the console games on your phone (the old ones) but yea - it involves legal issues
But mostly they don't exist. And I'm convinced the root cause is that a tiny touchscreen is an awful medium for nontrivial games. You can make a tiny screen work with a controller, and you can make other types of games with a big touchscreen where you can present lots of information, but the combination is so restrictive that it's just not worth the trouble of competing with the heaps of F2P garbage.
As some other comments says pc games have way better quality and infinitely less ad / bloat / pay to win shit that is the norm on android (and maybe a large part of ios games). There is also a huge game choice for these platforms that supports very well gamepad controls.
These systems are not perfect as they require a "descent internet connection " and a physical gamepad (imo) to have a decent mobile gaming experience. So it.may not fit the case "I want to play games lost in alaska".
Note however that the required connection has argably quite low expectations like ~3 mbps bandwidth and average and less than 150 ms latency to run smoothly with basic resolution (480p). This can be enough on a phone device standard size.
All of this let you play any pc game / retro gaming with possibly high end game renderings for decent hardware / saas prices. (You run games with with small resolution because it targets a phone screen so hardware can compute extra visual effect for a cool rendering on phone)
I'll shill for OrnaRPG. Its a gps linked game ala PokemonGo, but you pick a class and level up by fighting slimes, elves, golems, thieves, and whatever else you come across on your wanderings. In classic sprite graphics. Think old school FF or DQ.
As you level more class options become available. You're never locked down a given path, you can freely changes classes whenever you want. The world has zones you can take and hold for income (often held by level 200+ folks who play too much, unless you happen to be more rural), you can build a village with different structures in it providing different services, otherwise you have to walk about and find e.g. a blacksmith.
Microtransactions primarily are skins to change the spire of your character, or buy the dev a coffee. There are one or two packs of potions you can buy if you get stuck, but IIRC they are limited to being bought once.
I especially liked their earlier games: Game Dev Story, Grand Prix Story, Dungeon Village
Replayability is limited after a while, but you will have fun for a couple of hours.
Those are the only games guaranteed not to have in-app purchases nonsense.
Aside from that, there are very few where you pay once and play forever without ads.
Subreddits like r/iosgaming should be a good starting point.
That or just forget mobile native games, add a controller (Xbox controller or a mobile phone one like Razer's) and use GeForce Now or Xbox Cloud Streaming to play real console games. On a reasonable connection it's actually great, and feels like a small Steam Deck.
1: https://apps.apple.com/us/app/baba-is-you/id1517281887?platf...
2: https://apps.apple.com/us/app/into-the-breach/id1616542180
3: https://apps.apple.com/us/app/20-minutes-till-dawn/id1635123...
4: https://apps.apple.com/us/app/vampire-survivors/id6444525702
Total Party Kill (iOS) https://apps.apple.com/us/app/total-party-kill/id1462538547
Heart Star (iOS) https://apps.apple.com/us/app/heart-star/id1159003700
Total Party Kill (Android) https://play.google.com/store/apps/details?id=com.adventurei...
Heart Star (Android) https://play.google.com/store/apps/details?id=com.adventurei...
[1] https://www.newstargames.com/servlet/Content/en/text/release...
[2] https://www.newstargames.com/servlet/Content/en/text/release...
Edit: Formatting
- Look for games that also exist on PC/Console.
- Use app curation apps and reputable 3rd party game reviewers.
I hate to drop the later two recommendations without examples, but I am kinda out of the the Android gaming scene, and I can't find the services I used before (IIRC Apptopia and some Steam/Android cross reference website).
I had more luck on 3rd-party sites like itch.
The other reason is that I'm the type of guy who likes to play strategy or factory games (think Civ, Starcraft, Factorio or Satisfactory) and I just don't think those types of games can ever translate well to mobile.
Another sign of shovelware is that it tries to sell itself to you too much, or please you too much. Like a good people pleaser person, usually there are ulterior motives. This includes games that are way too easy and much too rewarding, fake trailers and key art that looks unreasonably good for a mobile game, use of IP-adjacent words (Great Mafia Auto: Miami) and so on.
In contrast, games I like will have complexity and it will usually be clear from their key art and trailers that losing is very possible, and some mastery is expected. For example, Zachtronics Soilitaire, Mini Motorways, Osmos, Elevate, and so on. Looping back to the first paragraph, these games also have UX and game design that is very different from the shovelware bunch.
I pick PC games the same way - if they are very heavily advertised but it's the same formula that has been done a million times and they don't offer much on top, I'll pass it. And if it's too hand-holding, I will pass it, too. There are games that are made to be extremely easy to consume and sweet on their players, and nothing else. Where all the game design (or incremental game design since the last release in the franchise) went to make it appeal to people more and not to offer anything new.
Games can be like refined sugar - very sweet when you eat it and triggering strong cravings when you're about to buy it; but after you've eaten it, you realize you've consumed trash. Nowadays, I like the games that have little bit more to them than just excessive player-pleasing (player service) as a form of extracting money at the fastest rate possible from as many people as remotely feasible.
So how do you find high quality games? Don't buy what's begging to be bought. Buy what's good on game design terms.
I don’t like that the rich potential of this platform and hardware is often wasted for cheap upsells
There's definitely demand for a curation site; I wonder why we haven't really seen any. Maybe the kind of people who would write articles ended up streaming? Game reviews were definitely a thing back when I was a kid.
The search results in app stores, Google, or whatever else, are always going to end up drowned in marketing efforts.
When YouYubers or streamers recommend mobile games now, people simply don't believe them. They assume they're either getting paid, or making a joke.
I still find myself at least considering the weekly features or looking at what they curate for “out this week”.
But to be honest, the very few mobile games I have found in the last few years have been through asking in forums, saying what I like, and getting answers from humans.
* Retro Bowl and others by the same dev * Rusted Warfare for an RTS. * Spent many hours on Andors Trail before reaching the current end * Euclidea is fun if you are geometrically inclined
All these found through browsing and searching.
Also, King of Dragon Pass and Six Ages: Ride like the wind.
Rule of thumb: if it's a paid game where in-app purchases are limited to expansions, it's possibly good. If it's free to play with ads or microtransactions: it's garbage.
If they recommend something great you wouldn't hear otherwise, that's good, and if the game is bad - well, you still have something to talk about
Nethack or ported versions of older games (just finished Planescape: Torment, what a ride!)
There is an actual answer to your first question - only use software from F-droid. It's the opposite experience to the "Play Store"; they actually have your interests at heart. All software I've added to my Android device comes from the F-droid repositories - my Android isn't connected to any Google account, I deleted and disabled all system software I could - and they've got some totally wonderful games too.
The worst I've experienced is downloading a game and then it not being a great game, or a bit buggy, and then deleting it. It's a far less common experience than the game at least working and being testable, and anyway, this is fa-aa-ar better than having no idea if there'll be random pop-ups and ads and tricks and nonsense at any time.
Examples:
+ Puzzles :: 39 single-player logic games. I've brushed off a few of these only, but I went through an absolute love-affair with Net. Don't judge me until you've gotten an under 3-minute score on the wrapped 11x11 board. I'm thrilled even to get to lay down that gauntlet on a public forum, it was days of painstaking tile-sliding.
+ Cards with Cats :: I love the card game "hearts" and am a relatively strong human player, and I have to play my absolute best or else the cats lick me. There's "spades" also but I've never played the game.
+ TIC-80 :: I was so shocked no-one mentioned TIC-80 in particular... It's a sleeping giant here. There are loads of games, it's an absolute gold mine, I wouldn't know where to begin! It's "a free and open source fantasy computer for making, playing and sharing tiny games". You can code your own games and graphics in Lua and get involved, it's very easy.
+ Pixel Wheels :: This is a top-down retro car racing game. The business. The feel of the motion is weird for ten minutes, then you get it, and suddenly you're zooming around like a nutjob putting in gold medal performances.
And various others I will eventually get around to trying hopefully, which maybe someone else has played and can add their experience on, such as:
-- AAAAXY, a "nonlinear 2D puzzle platformer taking place in impossible spaces"
-- Battle for Wesnoth, a "turn-based strategy game with a high fantasy theme"
-- Chip Defense, a "tower defense game with a microprocessor theme"
-- Endless Sky, a "space trading game"
And on and on. In summary, ditch the Play Store and get F-droid if you want high quality games with no ads, spam, loot boxes, and other nuisances.