HACKER Q&A
📣 amichail

How do you explain puzzle game rules gradually without contradictions?


For example, one could use simplified game rules for level 1 but at the cost of contradicting those rules when introducing new rules in level 2.

Should one avoid such contradictions even if it means having to explain quite a lot more in the first level?


  👤 PaulHoule Accepted Answer ✓
restrict the possibilities in level 1 so the contradiction can't come up