I am interested in knowing what business you run is it a mobile app, website, Saas?
And how long it took you to reach $2k monthly revenue?
I made a gross income of around 3K a month last year out of Royalties on the soft for each device sold. It's Apache 2.0 software so people can do whatever they want.
I started making money when I decided to list on the GitHub README the list of manufacturers/makers that where sponsoring the project. (Only one person at that time) Soon after the others offered to give royalty as well.
I even got a Chinese company, notorious for selling "clone" of OSHW projects, to support the SW development as well via GitHub sponsor.
I've been working on it for the last four years. I entertained the idea to make and sell the hardware myself. But in the end I learned that's it's not something I'm interested to get into. What I really like is working on the software.
It naturally pivoted into a more community driven project where multiple makers are selling various variations of the HW.
I wrote a retrospective last years [2].
I suspect that'll be a common theme in answers here though: if you have a side project making $2k a month, in most of the world that's enough for you to go full-time and try to take it further. If you can make $2k/month on something working only part-time, you can definitely make a lot more if you focus on it.
On your questions: HTTP Toolkit is a desktop app (plus a mobile app and other components for integrations) but it's an Electron app that effectively functions as a SaaS (with a freemium subscription model) that just happens to have a component that runs on your computer. And actually getting to $2k wasn't overnight at all - it took a couple of years of slow steady slog. A few inflection points that made a notable difference (releasing rewriting support & Android support particularly) but mostly it was a matter of "just keep pushing", trusting the trajectory would keep going, and steadily grinding upwards. It's great where it is now, but it's hard work - a solo business is not for the faint of heart!
So far we’ve hosted 12 dinners over the past year. Growing from out first meal with 13 friends to as many as 80 guests for this months meal. Our mailing list has over 400 people on it and we’ve sold out every event since our 4th. Sometimes we end up hosting multiple nights.
It’s not a very scalable business as it exists today. For now is just a passion project that makes a few bucks, allows us meet interesting people, and provides the opportunity to discover new foods and restaurants.
https://www.outcoldsolutions.com
Now I also started macOS development for the last 2 years, and making around 2k a month.
I am building a Zillow for Europe [1]. The real estate market in Europe is a big mess and for the past 10 years not much has happend so far in proptech because it was easy to rent/sell properties. Now things are changing and I see a lot more supply coming on the platform. So far rented out 40 apartments doing around 3k in profit a month. We focus primarily on overseas/expats right now
Another project I started with a good friend from Google is Webtastic AI [2] it's a lead gen platform that indexes large amounts of data and I am using simple ML models to clean it up and make sense out of it. It does around 1.9k a month now but we just launched 2 weeks ago so that looks promising. Thanks to google cloud we got 100k credits which makes it a bit more feasible because the startup costs are extremely high.
About $10k/mo gross revenue and takes a few hours of work a week (unless there’s a downtime event that needs fixing). A lot of upfront work to build some of these systems though.
Got to $2k/mo in the first month of doing this. I don’t recommend working (as a solo operator) with clients who have budgets less than $5-10k/mo. Too much overhead for too little return in that case.
In what little spare time I have left after my day job and looking after two small kids, I put more automation in place to improve reliability for my clients and reduce my own ops time requirement.
I get leads for this by referral from people I’ve done good work for in the past. But it’s the kind of thing you could bootstrap by direct outbound sales, publishing authority-building content to the right business audience, going to conferences/trade shows, or building a referral network from other service provides.
I earn about $2000 a month from ads on the landing page (organic SEO), but very soon plan to add a subscription for pro features (while people could still compile it from source and get the full experience without paying, if they wish).
I started the project 8 years ago to create a slick looking note-taking app for myself on Linux. Then I open-sourced and published it, and it just took off and got popular (more than 1.2 Million downloads).
Took around 2 years to get a high rank on Google. Then it was just a matter of putting ads (which I don't like but my income relies on) and ever since it's been quite stable.
Don't create competition for yourself. They can go on having no idea how lucrative your little side project is and you can go on reaping the benefits. As soon as you tell someone with more resources that your little side idea is actually turning over large sums of money, you better believe their wheels will be spinning on how to get a piece of it. It's so easy to avoid this, you just have to not run your mouth.
I've developed the iOS/iPadOS app, Proxyman for iOS [0], which gains steadily ~2k recurring revenue every month. Basically, it's an iOS app that helps you to capture and decrypt HTTP/HTTPS traffic on your phone. The app is needed if you need to inspect traffic from your app.
Because it's an iOS app, published on AppStore, you can provide a subscription pricing model: e.g. $4.99/month, $39.99/year, or lifetime $99.
I also develop the macOS version, but it's a huge market, which is out of context.
1: https://hackernewsletter.com 2: https://mailchi.mp/hackernewsletter/647
I've helped them to gather and do properly documented their cases, and support them during their visits to the police to make a claim. Police try to bounce as it's always a headache due to multiple countries/jurisdictions involved - VOIP provider from Finland, hosting in the Netherlands, money goes to Chinese company bank account, etc.
I had to demonstrate to them it's not something impossible, so I've provided guidance, prepare requests drafts, etc. I've dived deeply into OSINT, forensics, audit, bank compliances and procedures, infrastructure enumeration, and other cybersecurity things to solve these problems.
There were never payments required, but when it works people donated some money to keep infrastructure, as a tip or so. When it becomes 30k+ annually years ago, I've decided to make it my full-time job, with some pivot on what we're doing - now it is mostly cybersecurity services to businesses and companies. But still helping civilians to handle scam attempts every month.
They're meant to be pages for very easy combinations of text, mixed media, embeds, etc. — let more people create fun/interesting places on the internet. [2]
I started working on mmm.page in Feb 2021, and launched it that May on Hacker News [3], then it hit $2k/mo last year, and has been growing steadily since. There are roughly 30,000+ users at the moment. Revenue has been trickier for this project because it's a SaaS aimed at consumers, who are more price sensitive — but the flip-side is I love working with all the people who use the platforms. Just today, someone shared this moodboard that captured exactly how I've been thinking about it mmm.page [4]. Some other fun examples here [5]. I'm planning a second launch in May. Hopefully some good news to share there.
One note: it's a website, and most people edit it on desktop, but a surprising # of users convert /after/ trying it on mobile. I also found the conversion rate increased significantly after I made the homepage itself editable — thereby demo'ing the product without a login. Just a small note.
Anyway, feel free to reply or DM on Twitter if you have questions — especially re: solo bootstrapping "fun" consumer products that are trying to also become self-sustainable.
[1] https://mmm.page
[2] https://twitter.com/xhfloz/status/1631746024120221698
[3] https://news.ycombinator.com/item?id=27128424
It took...around two and a half years, I think, to hit $2k/mo MRR. It was definitely not the stereotypical "launch → iterate a bit → boom, PMF" story that you often hear, which was fine because it was 'just' a side project and I didn't have to worry about running out of money or time.
It's a micro-SaaS for photographers who edit in Lightroom. Lets you reverse-engineer Lightroom edits from JPG files and download them as presets that you can apply on your own photos.
Took a month or two to reach $2k/mo, riding the wave of instagram's popularity in 2017-2018, plus the project went viral initially. However, the niche is ultimately too small to grow the revenue significantly. Still chugging along, almost 6 years later, though.
I launched my first game in 2015 which took 6 months to even reach $100/month. From there it earned around $500/month for the last 7 years. It required a huge upfront investment, ongoing updates to keep relevant and a significant fraction of revenue going into advertising.
I launched a few additional games that were low quality and ended up removing them. I started another 4-5 ideas that were abandoned.
In 2021, during a few month break from my job, I produced one more game that has averaged around $2000/month revenue for the last 2 years. Also needs regular updates and promotion to stay relevant.
Overall I would only recommend this route if you’re really passionate about game dev. The overall time investment has been really high, and it isn’t truly passive income because mobile games lose users quickly when not updated often.
I've been doing this for over 2 years now. You can take a look at my changelog to see most of the updates (at the beginning I did not maintain a changelog so it doesn't start exactly when I started the site): https://jpdb.io/changelog
My advice to aspiring entrepreneurs: get it out there quick, listen to your customers and be ready to act on their feedback. Finding product/market fit is a journey even if you are selling into the most well understood vertical since it's not just about what the market expects it's about what your engineering talent/capacity can delver in a reasonable amount of time.
I get the wood from my grandpa's mill. I use both redcedar and pine, but I'm currently experimenting with oak (much slower wood to CNC and it is much more expensive as well).
I made a couple for family and friends, they thought they looked great and said I should be selling them. So at the end of February this year, I reopened my Etsy from when the pandemic first shuttered me inside my house, and listed my vape holders first. After a week, I had a few sales, and then I added my first rolling tray. By mid march, I had already racked up 20-ish sales before I told my Facebook friends about it (which is a shitty feeling - selling to people who probably get hit up by MLMs from all the other highschool people you wish you could forget), but that secured 7 more sales, and they started to snowball after that. I'm currently just under $1000 in revenue for the month of April, and everyone on the Etsy forums are saying this is the slowest time of the year for them (Easter + Tax Season), so fingers crossed after Monday, everything just starts picking up steam.
I've been fortunate to get some featuring by Apple which has driven most of my sales. I'm hopeful the daily word game, Well Word, will start to take off because it's the best game I've made and I'm really proud of it.
I started working on Pine Tar Poker while I had a different job about 13 months ago and I've since switched to trying my hand at converting my side project into my full-time gig [3]! My short-term goal is to be able to pay my mortgage with the proceeds.
A few years in and almost reached what I'd consider v1 feature complete.
If your purpose is cash flow, freelancing can quickly generate $2000++ with much less risk than starting a SaaS.
That’s not to say starting a SaaS is a bad idea…but if pure short-term cash production is your goal, I’d consider finding clients who trust you to pay you hourly on the side.
FWIW, I’ve started 2 SaaS companies with a collective revenue of $0, and my side freelancing currently makes more than $2k/mo.
Lastly…it’s very possible that you have lots of other goals other than cash, and if so, good luck with your SaaS! I started MoneyHabitsHQ.com and it was one of the most fun learning activities of my career, despite not producing revenue.
It's a simple keyboard-first electron app that hooks up with your Google / Outlook cal. Target market is folks who schedule meetings outside their org like founders, CSM, biz dev, sales, EAs, etc.
E.g. Do any of these times (CT) work for you?
April 13 (Thursday) * 3:30 pm - 4:00 pm
April 14 (Friday) * 2:00 pm - 2:30 pm
We hit $2k monthly revenue after about 1.5 years. Growth completely stopped during COVID, but is now growing very well (more than 10x that).
- VidCap [1]
- AI Profile Pic [2]
- Mission Control Plus [3]
- Batteries [4]
- Kay [5] (makes less, currently at $600 MRR)
[3] https://fadel.io/missioncontrolplus
It took about 10-12 months reaching those numbers, and I'd say we still have lot's of room for improvement. It's also very low maintenance, but highly scalable. What I do is basically localise the game to as many big languages as I can, and then throw some ASO on it and hold my fingers. Haven't spent any dollars at all on the marketing otherwise.
[1] https://yangmeistudios.com/games-and-apps/charades [2] https://apps.apple.com/us/app/charades-what-am-i/id159211843... [3] https://play.google.com/store/apps/details?id=com.yangmeistu...
It's been interesting to see the changes in the audience over time. In 2005, 100% of our audience was desktop browser readers. Somewhere around 2011, mobile readers became the dominant group. Today, our biggest audience by far is podcast listeners. We'll probably need to start creating videos soon if we don't want to get left behind. And what comes next? AI-enhanced immersive binaural VR experiences? The future is weird.
It started as an experiment for my personal website and I was in the same position as you're right now. We were already working on a Notion like app to take notes, but didn't make any money and probably went into the wrong direction. As my prototype seemed to work quite well, we decided to turn it into a product.
My initial goal was to do server-side analytics without the downsides of parsing access logs, but of course we now also have a "regular" JS snippet integration.
You can learn more about our journey here [1] and on our blog [2]. Let me know if you have any questions!
Last year I've built for my gf, a custom D2C (direct to client) ecommerce webapp [0] for her handmade products.
Then I started looking into PPC, tracking, social advertisement & marketing etc.. Now we are profitable avg ~8k / month only on retail.
[0] https://yuma.gr
Started making $0.15 a day and has taken a couple years to make decent monthly revenue. One cool thing is that it's also helped developers make a lot of money — over $200k so far and growing!
I've been working on it for about 2 months. While not quite at 2k/month yet, it's nearly there and progressing in that direction. Revenue is coming from several customers who are using the data to build Discord bots that alert them (and their own paying users) about good odds, arbitrage opportunities, etc.
But since I literally just deployed my new landing page for the Early Access, and looking to launch by the end of the month, I figure I might talk about it.
I'm working on Bernard (https://bernard.app), a link checker service for website owners. Since the job market is tight, I figured I might go all in into what I hope will become a profitable, lean, one-person business.
Hoping to reach ramen profitability within the next 12 months.
https://workspace.google.com/u/0/marketplace/app/gpt_for_gma...
https://workspace.google.com/u/0/marketplace/app/gpt_for_doc...
The best part is not even about the money but about having a lot of users, democratising GPT and saving a lot of human hours everyday!
https://apps.apple.com/us/app/playlistai-playlist-maker/id16...
I have an engineering background so breaking into the marketing and sales domain has been quite a journey. It's been a roller coaster of ups and downs, but I remain hopeful.
One of the things I've enjoyed most about building your own thing is just talking to other founders and learning about their experiences. While the dataset has not been large enough to make quantity compensate for quality, I've still learned quite a bit.
It's been fascinating to read about everyone's side projects, and I'm curious to know if any other founders here have faced challenges with fundraising bookkeeping or cap table in general. I'd love to hear your thoughts!
I also never share it because I am concerned about a competitor coming in.
Took me about 6 months from publishing my app to hit $2k and another 3 months to hit $5k.
Edit: to clarify, I sell a physical product, so there are added costs in terms of manufacturing, shipping, stock keeping, etc...
[0] fibretiger.co.za - Price comparison for fibre internet services in South Africa. It's an extremely fragmented market, we have about 10 fibre networks (10 that matters) and twice as many ISPs
[1] littlebigstats.com - Corrective Maintenance and Planned Maintenance for Restaurants or anything with assets and 10+ branches (KFC Kenya) is one our clients. You will be surprised how many org are trying todo PPM and CM with a whatsapp group and spreadsheet. We even implemented a version (you have to squint a little) of SRE (Site Reliability Engineering) methods so you just have to define the "rules and boundaries" for a good and efficient maintenance process. Example: any new tickets logged by branches should be assigned within 1 hour. Or no more than 20% of your corrective maintenance tickets can have a "AWAITING PARTS" status. etc.
I started writing in 2011. After a few books I was able to do look during launches but sales fell dramatically after.
Now I have a couple books doing $2k / month.
Since I do corporate training I have probably made dramatically more than this from the marketing from my books but don't really have a way to track that.
It runs as a freemium SaaS and is turning a healthy profit. There area about 15k blogs running on the platform right now.
I ran it completely free for about 2 and a half years. When I added the "upgrade" with some add-ons it jumped to $2k a month in a matter of weeks.
Ask HN: Side projects making less than $2k MRR, what's your project? - https://news.ycombinator.com/item?id=35571486
Currently at 70k Euros a month. It took me about 3 years to get here. And it took a few months to get to 2k monthly revenue.. However, the first two months I was at break even and it took me about a year before I could figure out how to get this system running profitably. Currently profit margins are about 7%
Requestly is an open-source [1] Chrome & Firefox extension [2] that I started to help me in faster web development by capturing & modifying network requests directly in the browser without using any external tools. It eventually replaced Charles & Fiddler for many companies but now we are building a desktop version[3] too.
On a side note, Side Projects are a long-term game but the good part is you can do multiple along with your job and pick the one getting more traction. For example - I did many other side projects but continued with Requestly for 2 reasons - I was using it myself almost everyday and It was gaining organic traction.
Good luck in finding the project of your calling.
[1]: https://github.com/requestly/requestly
[2]: https://chrome.google.com/webstore/detail/requestly-redirect...
We hand-pick remote jobs from all over the internet and send you the personalised list of remote jobs that are fit for you.
It took 2 years to reach $2k revenue and I lost interest in this project due to a lot of manual work. With the advancements in AI, I'm planning to focus on it again.
High performance AI video streaming server and clients for a variety of platforms.
Took several years before the product was in an acceptable state to begin selling, it's been about 10 years since I began.
The site did: - $200 a month the first year. - $900 a month the second year. - $2K a month the third year. - $5K a month the third year. (We started working full time). - $9K a month this year.
Even when it was only a side project it demanded a lot of work, but we love the space so it was ok.
I charge around between $20-30k everytime a new setup is created and for each customer I charge around $650 per month for the SLA. Additional development is offered at $155 per hour. Currently I have three different installations that net me around $2100 per month in addition to extra features here and there.
It took around 2-3 years before I hit $2k.
The post purchase survey angle is growing steadily but the platform was built to be flexible so I'm looking for other use-cases to focus on what competitors don't currently service for a phase 2.
Also recently it's been a great way to experiment with OpenAI and see what all the buzz is about. So far the ChatGPT API has been very impressive at spotting trends in user-provided data to share with our customers. Honestly this feature alone makes me consider focusing on it full time; but it would be a bit of a leap financially given current circumstances.
TLDR: I recommend building something, keeping your head on a swivel, getting feedback (being on an app store or marketplace makes this easier) and adjusting as rapidly as possible if you want to get paid and have a shot at bootstrapping bigger.
Could've probably done it quicker if I did more things that don't scale (as people often say). Should've focused less on SEO and more on outreach or other growth channels.
I've since got my CS degree and I'm working on it full time now :)
It is not a service, but has one-time payments, so there is no stable MRR figure. It was initially sold through CodeCanyon, here's a graph with my earnings there: https://i.snipboard.io/7lubPE.jpg
Being a one-man-team, I tried to keep operation as simple as possible and automate the processes that could be automated.
The MH industry contracted drastically after the 2008/2009 financial crisis, and the handful of dealership software companies still in the industry went under. So I basically have the market to myself right now. The total market is not very big, though - maybe 1,500 independent manufactured housing "street dealerships" in the USA at this point.
I have 15-ish paying customers right now. I'd love to be able to spend all my time on growing the business, but I've been too afraid to quit the other freelance dev work I do. Also, I unwisely took on a big contract that I haven't been able to finish in a timely manner, which is dragging me down. I wish I'd spent that time growing the MH SaaS instead.
Plans are: $1500/mo, $2000/mo, $2500/mo. The difference is the effort - we're more into the highest priced projects. Currently have 2 customers.
https://apps.apple.com/us/app/logs-pure-expense-tracker/id64...
It took me a very long time to find the idea of SDK. Previously I was thinking only about B2C cases. B2C market is already VERY crowded with Canva and million of its competitors. But B2B market was almost empty when I started.
* Not Robot https://notrobot.eu – online CAPTCHA; beta live; GA coming soon :) (free); SaaS;
We support open start-ups https://wideangle.co/open, but we are not publishing our numbers :)
[1] https://slack.com/apps/A01EL1SR7V4-groomba [2] https://groomba.ai
Website builder / development [2]
Both are side and I'm currently ramping them both up now that they are self sustaining and I can focus on hiring sales agents and app devs.
[1] https://clearpayments.ca or US https://clearmerchantsol.com
Generates ~10k/month. Plus, teaches a bunch of people how to code for free :)
I estimate we have another two-three years before we are finished... +_+
I think it took us a couple of years to break the $2k/mo threshold.