However, the peak hype for virtual reality was in 2016. Ever since reports that Meta has lost billions investing in the metaverse and on other VR technologies, it seems like there is a "VR winter". Even Apple's new XR device is reported in the media as aimless and expensive.
My question is: is the VR market dead? Was it pointless to invest so much of my Master's program into an overhyped technology? I am hesitant to even reach out to the Neurorehab VR companies I have found since I don't even know if anyone is still hiring given the market trends.
TLDR: I am fascinated by XR technology, but given the current market, I am left wondering if there is any productive way to make a career out of being a XR developer for clinical use cases.
VR to me seems stalled because there's not much in it that people can't get by just looking at screens. The Metaverse seems stalled because people just aren't very interested in it, or what it adds over what they already do – it's currently just Zuckerberg playing out his fantasy of being Hiro Protagonist plagiarised from Neal Stephenson. It seems like people outside of his immediate circle aren't buying it, particularly because they screwed up the initial implementation so hard.
If kids playing games on their PlayStations and Xboxes suddenly find some brilliant use case for it, then it'll take off like wildfire. Given they sit or stand three feet from field-of-vision-filling 72inch LED TVs while playing already, it seems like they aren't going to need headsets to get that effect.
It does not matter if you do a thesis on one thing then end up working doing something else, that happens to lots of people.
Finding a job is stressful, nobody likes disappointment or being rejected. You have to try anyway. Each thing you try has a chance of working.