There is a (very) recent article summarizing how simulations contributed to ignition here: https://www.llnl.gov/news/computing-codes-simulations-helped.... Just reading about how many different simulation teams were involved and how many different types of physics had to be modeled to get that shot to work is awe-inspiring, at least for me. Optimizing target thickness, modeling plasma in the target, laser coupling at the entrance hole, etc. - there are a ridiculous number of things that had to be modeled, together, at very different scales.
The prior article describing how simulation contributed to the pre-ignition, 1.3 MJ shot goes into some more detail and has some cool visualizations: https://lasers.llnl.gov/news/models-and-simulations-help-map.... The one showing the target fill tube perturbing the implosion in 3D stands out to me - it shows the types of tiny things that can cause a fusion shot to go wrong.
https://paveldogreat.github.io/WebGL-Fluid-Simulation/
https://github.com/PavelDoGreat/WebGL-Fluid-Simulation
It's been on HN a few times already: https://hn.algolia.com/?query=WebGL%20Fluid%20Simulation&typ...
https://chemistry.illinois.edu/news/2021-03-08/high-level-si...