Is it a good idea to make a game where failing a level is impossible?
What popular games do this and how do they judge your performance?
Do you think it would be a good idea to make a level-based puzzle game like this?
You can't fail at "A Short Hike" or "Goose Game". Games without losing are great for young players like 5-year olds, who get frustrated when they can't time that jump just right.
Journey is like this and . Also you can't die as such, you just keep experimenting until you find what works.
No. Make whatever you want. It just might be good. I dont have examples off hand but alot of modern games are super easy. Worse yet some are never ending. So when you mesh easy and never ending the only thing left that you need is some kinda hook to keep the person playing.
After playing I Have No Tomatoes I’ve accepted there is room for a limitlessly playable game.