I’d love to try one of these out. I have a modern computer so I’m guessing it’ll have to be emulated somehow, but what do you recommend as a great text based game to try? Like ones that really make you think and get creative
I think that our list of games ranked by review scores is certainly the finest repository of extraordinary text-based games in the world. https://ifdb.org/search?browse
Every game on that list is fantastic. For your reading convenience, the top ten are: Counterfeit Monkey, Anchorhead, Superluminal Vagrant Twin, 80 Days, Hadean Lands, Lost Pig, The Wizard Sniffer, Violet, and The Impossible Bottle.
You can click the "Play Online" button on almost any game in IFDB to play it right there in your browser, without downloading anything.
IFDB also includes all of the 20th century classics, including Infocom games, but IMO the modern games have long-since outclassed them.
If you're curious, here's our list of top-ranked Infocom games. https://ifdb.org/search?searchfor=tag:infocom The top-ranked Infocom games are science-fiction games, topped by Trinity, Infocom's surreal "Alice in Wonderland" time-travel game, followed by Planetfall and A Mind Forever Voyaging.
Zork is by far the most well known, but also pretty infamous are Hitchhiker's Guide to the Galaxy, Leather Godesses' of Phobos and A Mind Forever Voyaging.
As a warm-up, I'd recommend Moonmist. It's a mystery game listed as a "Beginner" game, and is great for introducing elements of the Infocom system.
The feelies are available to view here: https://gallery.guetech.org/greybox.html
There are a collection of game files here: https://eblong.com/infocom/
My preferred player is still Frotz. It compiles and runs on practically anything, my Psion, my Pis, Windows, everything.
If you don't want to install a parser on your computer, you can play it online by putting the link to the .gblorb file into https://iplayif.com/ I.e. https://iplayif.com/?story=https%3A%2F%2Fgithub.com%2Fi7%2Fc...
Modern games are generally going to be more approachable than old ones. Tastes have changed considerably. In the days when you couldn't pull up a walkthrough in a few seconds, taking days to think of the next step was part of the fun, and just getting permanently stuck at some point was fairly common. Also, letting the player keep going even after they have done something to make the game unwinnable is now considered very uncool. Navigation is much less tedious these days as well, fast travel for example, although the exact mechanics depend on the game.
And that's not mentioning the amount of CPU and RAM available, not only for the game's runtime, but also for tools like I7 (which was used to write Counterfeit Monkey).
For an quicker introduction to modern "interactive fiction", as it's called these days, check out competition entries. https://intfiction.org/c/competitions/7 These are generally written in a shorter amount of time and the results are quicker to play through.
A Dark Room is awesome. It's also what got my kids hooked on programming once they learned they could use a browser's developer console to write JavaScript to change various in-game variables.
Edit: A Dark Room isn't strictly a text-based game in the sense where there is much typing on a keyboard. It's more a point-and-click text-heavy game. But it still feels very much in the spirit of a classic text-based (typing) game.
Play: https://iplayif.com/?story=http%3A%2F%2Fwww.ifarchive.org%2F...
* Interactive Fiction Database (IFDB) https://ifdb.org/
* IFWiki https://www.ifwiki.org/
* Playfic https://playfic.com/
* The Interactive Fiction Competition https://ifcomp.org/
* XYZZY Awards http://xyzzyawards.org/
* electronic book review http://electronicbookreview.com/
* Electronic Literature Organization https://eliterature.org/
You can find lists and links for MUDs and MOOs in several places, but one good resource is mudlistings.com[4]. For Interactive Fiction / text adventures, try the IFReviews[5] and IFdb[6] sites.
If you want specific recommendations... I'd say start with the canonical OG interactive fiction game, Colossal Cave[7]. It's available from the distro package managers on most Linux systems as "adventure" or "advent" or something along those lines. Another interesting one is "Battlestar"[8] which is usually available as part of the "bsdgames" package.
For a good MUD, I'm personally a fan of Avatar[9].
[1]: https://en.wikipedia.org/wiki/MUD
[2]: https://en.wikipedia.org/wiki/MOO
[3]: https://en.wikipedia.org/wiki/Interactive_fiction
[5]: http://www.ifreviews.org/
[6]: https://ifdb.org/
[7]: https://en.wikipedia.org/wiki/Colossal_Cave_Adventure
The Pawn and Corruption received especially high praise.
Hard mode: The Hitchhiker's Guide to the Galaxy and Bureaucracy, both by Douglas Adams. Bureaucracy is outright sadistic. I solved it with a friend over a couple months after us both failing solo for much longer, and we celebrated our win with alcohol. I still remember the crushing hangover, Adamsesque in its dimensions and intensity. Worth it.
A couple of other good ones: Vespers: https://ifdb.org/viewgame?id=6dj2vguyiagrhvc2 9:05: https://ifdb.org/viewgame?id=qzftg3j8nh5f34i2 Slouching Towards Bedlam: https://ifdb.org/viewgame?id=032krqe6bjn5au78 (I haven't actually played this one but it's on my list)
I usually play Zork using the Rezrov project: https://metacpan.org/dist/Games-Rezrov/view/rezrov
Its unofficial community site is http://elvenrunes.com/ which has hosted forums and player-submitted "logs" (text logs of PvP fights) for over 20 years.
More recently the scene converged on the programming language "inform" https://ganelson.github.io/inform-website/ - so Inform games are portable. They're easy to write.
Infocom produced a whole series: https://if.illuminion.de/infocom.html ; try Trinity. Hitchhiker's is notoriously difficult and "unfair".
https://ifdb.org/viewgame?id=gkqdo58j2zvjtxnk
https://archive.org/details/McMurphysMansionV1.5SW1989martin...
Apart from that, from short to long, some usual IF recommendations are:
Interstate 0: https://ifdb.org/viewgame?id=a3ym4ipix7sjsfrf
Glowgrass: https://ifdb.org/viewgame?id=b1xy3s75cjlty973
Anchorhead: https://ifdb.org/viewgame?id=op0uw1gn1tjqmjt7
A Mind Forever Voyaging: https://ifdb.org/viewgame?id=4h62dvooeg9ajtfa
You can also look for other beginner lists: https://ifdb.org/search?searchfor=beginner&searchgo=Search+L...
You need an "interpreter" to play most of these, look up Gargoyle: http://ccxvii.net/gargoyle/
I take absolutely no responsibility for the consequences of clicking this link.
Remember: Praise the sun, and Zebras hate you for no reason.
Without giving anything away: It does something brilliant that wouldn't be possible in any other storytelling medium.
Be warned, it’s insanely difficult and a massive time suck.
It's short and sweet game and a good introduction to interactive fiction (IF) in my opinion.
I've liked and played in the past a lot of these text based role playing games, especially when I was on a shittier dial up connection or remote satellite connections. I liked Aardwolf and Realms of Despair the most. I've played the IRE games like Achaea and Aetolia way too much. While those two definitely have a great lore and many active players, I have always loathed IREs pay to win "credits" style.
Text based gaming is still alive and evolving. Just don't expect a AAA game and definitely not single player.
"Ever since you came back from the Moon colonies you've been struggling to get into the smuggling business again. Things aren't as easy as they once were though, especially without your old pal Eddie around. It was him who brought all the major players in the market to do business with. And boy did they line up to hire you. Even the Yakuza used to pay almost twice the standard rate for moving passcodes through the international borders inside your Synapse.
All you've got now is a French crook that goes by the name of Lime, who cares more about setting up his own deals than bringing new quality customers on board to work with.
You always knew working with that french bastard was trouble, only you never realized how much until one of the deals he had setup went wrong."
# Make your way through the crowded streets of NeoSushi City!
A deal that goes wrong. A beautiful young woman wearing red cowboy boots following you into a Yakuza nightclub. A pack of Retrievers hired to chop your head off and "Mr.Smith", a mysterious man who claims to be a friend in a world where everyone is after the passcode stored in your Synapse. Will you live long enough to see what it unlocks?"
From the game's website:
CYPHER Cyberpunk Text Adventure is unlike anything you have ever played before; it is a whole new dimension in game interaction and storytelling you can vividly experience from within the realms of your own imagination!
Think of a book or movie you like the most, now imagine for a moment a limitless world of interaction and adventure where you not only take control of the main character of the story, but ARE the main character of the story! Every word you say, every decision or action you take is exclusively your own in the world of CYPHER.
In Text Adventures you communicate with the game world through conversational English sentences, the same way you would do in a chatroom or writing emails. The story unravels into a thrilling interactive experience that will keep you on the edge of your seat for hours... as long as you can escape death.
Wikipedia: https://en.m.wikipedia.org/wiki/Hunt_the_Wumpus
Emulator: https://archive.org/details/Hunt_the_Wumpus_1977_Creative_Co...
And the granddaddy of them all, Adventure: https://rickadams.org/adventure/advent/
- Dungeon. That's Zork I-III, condensed. More pure to the original adventures than the Infocom's further changes. 70% of chances of being libre software in a very close future, few months of years.
- Spiritwrak. A Zorkian adventure, but libre software. Good to play.
- Spider and Web. "Tangle.z5". Like the movie "Memento", based on flashbacks on an interrogation. You must recall what you've done and how.
- Vicious Cycles. "Cycles.z5". Close to the movie "Source Code", but the game came earlier.
- All Things Devours. "Devours.z5". A time travelling puzzle. You can compile it from source: https://jxself.org/git/devours
- Slashem. Not text adventures, but a roguelike. Buuut... Slashem comes from Nethack and that from Hack until you arrive to Rogue as the origin, and that game it's basically Adventure+RPG concepts+a top down view. Also, objects matter a lot on a text adventure because of their interaction. The same happens in Slashem, combat and proper usage of objects are equally needed to win.
https://github.com/danielyxie/bitburner https://danielyxie.github.io/bitburner/
The guy who built the mobile app did a really interesting recording about how the blind community picked up on it in a way that hadn't anticipated thanks to screen readers.
Another fun interesting one is Aisle… the whole game is a single command, but you can enter all sorts of things, and get different outcomes.
There is a free subscription but it is quite limited compared to the paid membership. I used to play back in the mid 90s and resubscribed a few years ago because I have found nothing else nearly as complex or immersive. Steep learning curve to start but folks are often willing to help others learn. Check out the learning wiki at https://gswiki.play.net/Main_Page
I would say it has the best qualities of many text games and MUDs with less of the weaknesses of its rivals.
You don't need an emulator, you can play from the website, however it's usually advised to download a client to connect from (Mudlet, Cmud, Mushclient, TinTin) so that you can make use of triggers (copy and paste a line from the game into the client so that if that line comes up again your character will react automatically with a 'triggered' response) and aliases (shorten commands, make 'sh' sip health instead of typing it out everytime).
Some of my favourites are Enchanter and the great classic Planetfall.
Does this count?
You can use gargoyle as your IF player and run many games https://github.com/garglk/garglk/releases
Good luck finding an emulator though.
Edit, autocorrect
It goes over the most important and influential text adventure games.
edit: it is still around, but got renamed https://assault.online
I would say it has the best qualities of many text games and MUDs with less of the weaknesses of its rivals.
However for me, the appeal has passed.
Warsim Realm of Aslona
ASCII based kind of neat
Varicella
Violet
(these three impressed me the most)
Two stories:
- your spaceship has crash landed
- Breaking Rad: what of Walt & Jesse cooked acid instead of meth (a friend's idea)
Needs you to have an OpenAI key.They're super fun