HACKER Q&A
📣 loganc2342

What are the foundational texts for learning about game programming?


I was inspired to make this post when I saw a similar post about AI books[1].

So far the only book I’ve picked up on the subject is Game Engine Architecture by Jason Gregory. I don’t exactly expect a consensus or for there to be a holy grail of game programming books (like an “SICP for games”) but I’d love to see what you all think.

[1] https://news.ycombinator.com/item?id=34312248


  👤 raphlinus Accepted Answer ✓
Game Programming Patterns, by Bob Nystrom.

Foundations of Game Engine Development (4 volumes), by Eric Lengyel.