-Less scary for learners.
-Less inconvenient for other road users.
-Safer for everyone.
-Probably cheaper for the driving school in the long run.
-Lower carbon emissions.
But this doesn't seem to be a thing, in the UK at least. Why not? Surely it can't be that expensive to create a simple car simulator with steering wheel, gears and pedals. And the graphics could be pretty basic by modern game standards.
When you're first learning to drive, think about how cautious you were when you put your car out of park for the first time. Chances are you barely touched the gas and inched forward while you discovered how much pressure it takes to accelerate or stop. You probably treated it like you were stepping foot on an alien world for the first time. A mode in your brain flipped that said "we're not screwing around here, this is actually happening".
I think simulators work for specialized things like flying because the stakes are high for tiny mistakes. If you flip the wrong switch or do something slightly wrong you might not only die but you'll also destroy potentially months or years of research and tens of millions of dollars.
Driving a car on the regular road has a different type of stakes. You can kill yourself and hundreds of others just by driving a few hundred feet in some places but the act of driving itself is much more forgiving for tiny mistakes.
It is not, they had those 40 years ago when I took my drivers ed. The one difference is those were driven from a film instead of a PC, so the upgraded models could be better (in that the PC image on screen could actually react to the student's inputs).
They also were an extremely poor substitute for actually driving a real physical car on the actual roads. As in they were only a 1% simulation. Someone could train on them for years and still not really know how to drive.
Unless the company building it invests Disney level money into building a full on simulator like some of the Disney park rides (significantly driving up the expense) the simulators will always be a poor substitute. And, even with a simulator, the student eventually has to graduate to a real physical car, whereupon all the issues with 'new drivers' again rear their ugly head.
Here a few links from a quick search:
http://thegooddrive.fr/fr/accueil.html
https://www.ecf.asso.fr/Les-plus-ECF/The-Good-Drive
https://www.ecf.asso.fr/Site-ECF-PRO/Blog/Simulateur-de-cond...
You can use DeepL to translate French to English.
Why don't we give kids go karts or 4 wheeler motorcycles before they learn to drive, anymore? I already had years of experience piloting powered vehicles from motorcycle size up to large excavators when it came time to get my driver's license.
Nobody should be driving on a public road in traffic in the first few hours of learning to drive. They should start in a parking lot or some private road or closed circuit.
Driving simulators are probably not popular because cars are inexpensive and readily available, making simulation unnecessary.
You're not backing your argument with data showing that drivers who are learning are actually a safety problem or a frequent impediment to traffic.
The "Less scary" argument falls flat. All drivers should probably be more scared than they are. One of the main requirements in a simulator ought to be that it reproduces the same fear as the real thing.
Also, I find it disturbing that it is legal to learn how to drive with automatic transmission.. If you're not able to learn how to drive a car with gears, that is, you can't muster the hand-eye coordination and basic motorskill to get a feel for this simple operation, I'd expect you to be equally clumsy with steering, blinkers and brakes and that makes you're unfit to commandeer any motorized hunk of steel down any road in my book.
Being in an actual car in a safe, open, paved area such as an empty parking lot with an experienced driver coaching is the cheapest and most effective way to learn how to control a car. The amount of feedback that a driver gets by actually driving (forces, inertia, sensations through the pedals, steering wheel, etc.) would be difficult to recreate unless an expensive simulator is used.
Learning to drive with other drivers on the road takes practice that a simulator will have a difficult time to recreate.
The actual driving school consists of separate theory and practice courses, and you have to pass the test of the former before even starting the latter. The first few hours of practical driving can happen in a simulator, for the schools that can afford one; but most commonly they happen on specially designed training tracks - essentially empty parking lots with drawn ilnes to represent streets and intersections. You only get to drive in actual traffic once you have some experience in a safe environment.
[1]: https://way.no/
Most kids playing video games like GTA IV having been driving cars on streets for years before they are old enough to actually drive.
One of the most dangerous aspects of driving is the sense of complacency. You've driven down this road 100 times before in worse weather, what's the worse that can happen?
Why not have simulator training for rare/unexpected circumstance - kids running onto the road from behind parked cars, fog, snow and ice, a sudden puncture at highway speeds, large animals on the road at night etc. Facing such situations in a simulator could help both novice and experienced prepare for these events and serve as a reminder that driving, despite being mundane, is a dangerous activity.
You can even have the trainees perform everyday tasks in the simulator like answering a phone call while driving, fiddling with the radio or navigation, or trying to read the text on some sign. That way, drivers can experience the danger associated with losing focus.
Our school also had a driving track behind it where we would practice driving before being allowed on the road. The radios in the cars were tuned to a particular station and our instructor could broadcast instructions through the radio. The quality of that system was so poor that no one could understand which car he was giving directions to or what the directions were. This ultimately led to him beating on the hood of the car with a hard piece of rubber while screaming because you didn't follow some direction that was impossible to understand. Good times.
My daughter is currently taking drivers ed at her high school and they only teach what is required to pass the written test. All on the road instruction has to be done through private driving schools.
It was a relatively easy transition from GTA 5 to a real automobile for them.
1. My kids mostly play GTA 5 by driving around the island, staying in their lanes, obeying signals, running mundane errands, etc. They're more interested in the variety of vehicles and the terrain than going around shooting people.
Sidenote: I wish GTA 5 had a mode without violence and cussing for younger kids. It is a wondrous game with educational value, in many respects. Get it done, Rockstar Games!
Some countries accept extern (self-learn and just pass in certified), other not.
And regulations even more conservative than instructors.
I know, some time ago, long before war, in Russia people asked, why not use simulator to learn small plane flight. It takes few years, to gather group of learners with flight sim exp. Once this happen. Statistic said, typically in flight school, only 50% of students could fly from first try on real plane (others just fear, or get confused). Sim group fly 100%, only made small non-critical mistakes.
In reality, people learning to drive using simulators, but exist nuances.
Most important - costs. Typical numbers, are 10-20 hours of filming group, to just make cinema of 1 hour of learn process, and about 100 hours of gamedevs for 1 hour of cinema quality game.
In EU typical cost of full meter cinema, begins from 250k euro, median about 1mln.
These costs are too high to tolerate for low cost small machines (less than 100$ per hour), but for special purpose vehicles costs much higher, so they use simulations very active.
Special purpose vehicles, mean fireman, truck crane, tanks, other military machines.
This was back in the late 90s in the Midwest of the US.
The problem is that there are some that have gotten their license just to travel abroad and rent a car, and the rental car becomes their first real experience behind the wheel.
I've tried driving lessons in the US and they don't seem to include simulators. People actually follow traffic rules here and there are lots of quiet (low traffic) streets, so it's not as intimidating to be on the road.
I don't think that we can simulate the mechanical feel of a manual car without spending so much money that you'd be better off just driving around a playground.
I learned to drive on a simulator, and it was very helpful. The simulator was a realistic-enough arcade game with force feedback, three pedals and a shifter, and a key to restart the engine when you stalled it.
I had little trouble driving once I got behind the wheel of a real car.
In the US, Im pretty sure the typical path is that parents get their kids comfortable with the mechanical controls in parking lots and low traffic roads.
But the simulators absolutely suck and in no way represent real driving. The feel is just not the same
Now I'm not sure of this is a UK or a West Europe only thing.
The tricky part is not hitting other cars, pedestrians and random stationery objects - this is where real-world experience is much better than any simulation because mistakes are physically painful, expensive and, in extreme circumstances, can end with jail time or death.
If you want to make it easier to learn to drive, break the British fetish for manual.