Despite this it very low conversion rates, and many of the people who do end up paying seem to drop off after a while. Clearly there is an issue, but no one uses the feedback options I provide in the app either, so it's hard to know what to do.
How would you go about investigating this and finding ways to improve conversion rates?
Aside from that, unless I'm super invested in a product, the feedback mechanism needs to be ultra low friction.
This example is probably outdated now, but I remember I used to use Visual Studio's smiley/frowny feedback that was (IIRC) in the title bar: click the frown, type my complaint, click submit.
Sometimes multiple choice works too, BUT: the button should be something like "Submit Feedback Now" not "Next"! If it's a "Next" I assume that means 10-100 more questions, including and my SSN and home address.
^^ just some rando's opinions. Take em or leave em.
In a lot of cases polish and quality matter more than the feature count. If it works, but looks half-baked then you will see no coversion, no adoption and next to zero feedback. Unimpressed users just leave.
if a user spends an hour in the app or hits some other minor usability metric you can send them something like (obviously you can customize it / expand on it as needed)
Hey John,
This is Thorum the CEO - I've noticed you've been using the app for some time now. Do you have any questions or anything I can do to help you understand the product better? I'd be happy to hop on a zoom call - here is a link to my availability if you have a time in mind
if you can get them on a call or screenshare that is the best possible outcome - there is nothing better than directly talking to your customers about their problems or why your app is not seeming to solve them
What problem does your product solve? Is it an on-going problem or something that's solved once?
Who has that problem often and to whom does it matter? A meme generator only is useful to me when I want to insert some wit into a conversation but if it were my job to produce memes, it would be a tool of the trade.
Who's buying and why? Who's not buying and why? How many conversations have you had with those who didn't convert? Ask them to hop on a call and ask them about what brought them to the product in the first place, what were they trying to accomplish, and what was their experience. Get some feedback in open conversations.
This is one case of the do something that does not scale, don't automate this.
of all the things people could do during a trial, what usage patterns correlate to trial conversions? using xyz features? completing xyz activities? how do you onboard them after they make an account?
if all that is yes then maybe it's a price issue -- (either too high, or they didn't understand the value enough to think it was worth)
might even get rid of the free tier and really start being cut throat about it.