Founders - how do you think about "free" product launches? I'm testing an idea now, would like to launch it along with pricing so I can validate the pricing/willingness to pay along with the idea, but feel like there's a lot of pressure to launch new products for "free".
Thoughts?
(1) It takes a lot of effort, maybe one day to one week, to really evaluate a product and know if it is worth it.
(2) That evaluation will feel like wasted time if, at the end, I find the product isn't worthwhile
(3) It will also feel like wasted time if I decide I like it but my employer decides not to pay for it.
If somebody gets paid $100,000 a year and spends a week evaluating something, the "free" trial costs $2000.
Thus I am not a believer in free trials.
For now this is just my working hypothesis, I'm still far from being in a position to test it.
It makes the most sense where you expect your actual hosting costs to be symbolic for small-scale users and hope to earn from bigger customers.
This practice has been present since the dawn of (software) time — even Microsoft never really bothered with private illegal copies of Windows (or DOS), knowing it will get future customers into the Windows world and they'll want Windows at work too.
However, going straight up with the paid model has been there forever as well: it mostly depends on your individual market evaluation and existing entrentchment.
https://www.gnu.org/philosophy/who-does-that-server-really-s...
As painful as Microsoft's dominance was, the era of shrinked-wrapped cdroms represented a more honest time when what you got was commensurate to what you paid. Now the only game in town is dangling the carrot and selling your customers' info to advertisers.
Your product has to be so good that people will clamour to buy it.
If your product's quality is 'meh', 'free' will beat that every time.
If you don't intend for your product to be free for the rest of its lifetime, don't launch it as free.