Almost all 3D systems today have node graphs for setting up scenes. I am interested in finding ways of generalizing this into visual programming. I am aware of the term is nebulous and up for debate, but was curious if anyone had suggestions of interesting previous work along such lines, whether in 3D graphics or other domains.
It can feel a bit constrained compared to other visual programming languages but it’s quite powerful, and there are multiple output languages, with DRAKON compiling down to code in another language like Erlang, Python or C, code written with DRAKON can be integrated within larger projects. The downside is it’s kinda low level, the number of charts you need for doing an entire program can be quite large. Overall it’s a great example of how visual programming can be low level and rigorous without the proprietary lock in you see with other visual programming tools for industrial control. ( The Wikipedia page for visual programming has quite a lot of examples https://en.wikipedia.org/wiki/Visual_programming_language )
Unreal game engine blueprint system.
Nintendo labo toycon garage.
That's all I got.