It's extremely well-balanced, automatically penalizing or rewarding players based on their ranking as of the previous turn. That prevents players from falling too far behind, and also adds an interesting timing dynamic to the strategy.
This game ruined Catan for me. No more sitting waiting for dice to roll in your favor or getting blocked by the robber. All information is public, there is no randomness, and you have to figure out how best to spend resources to maximize victory points while no falling behind city building. Serious, Catan sucks in comparison.
Ricochet Robots (https://boardgamegeek.com/boardgame/51/ricochet-robots)
Not the most in-depth game, but rounds are quick and it requires keeping a lot of state in your head to solve the puzzle in front of you. Also very fun to add in house rules to how pieces interact with each other (eg, the black piece is magnetic and drags others around) to make the puzzles more complex.
- Finca (https://boardgamegeek.com/boardgame/40628/finca) is a great game; very accessible with plenty of strategic depth. Sadly it's out of print.
So in all honestly, Trivial Pursuit and variations, followed by whatever casual/party-style game is on offer, like Superfight or Cards Against Humanity.
I like the Unlock! series of "Escape Room" style puzzle games: <https://www.spacecowboys.fr/unlock-english>. They're compact and a lot of fun to work together on, but not much replayabality.
For when I want something abstract/traditional, the Royal Game of Ur: <https://en.wikipedia.org/wiki/Royal_Game_of_Ur> suffices, it's like a dumber backgammon. It's just enough game.
Not strictly a board game, but very board game adjacent, I have recently been playing a lot of Magic The Gathering and having a lot of fun with it. I have had bouts of playing it over the years, essentially one a decade since I was born, and it feels as good as ever.
Exploding kittens: Its most backed kickstarter project( as they claim). You should have imploding, streaking and barking extensions, its where fun begins.
Cash & guns : Point prop guns to each other and win the most cash as a mafia.
Magic maze: No talking in the game. You must communicate with the pawn by hitting it on desk.
Pandemic: One of hardest games.
Epic spell wars: tongue twister game with combat fun!
Le Havre: https://boardgamegeek.com/boardgame/35677/le-havre
Container: https://boardgamegeek.com/boardgame/26990/container
Other than that Twilight Struggle for 1:1. Hopeful that ISS Vanguard will prove to be amazing.
I have a real soft spot for the flavour of the base game, Betrayal At The House On The Hill, even though I recognize it has flawed mechanics (some haunts can be absolute washes - depending on the configuration of the board at the time the haunt is triggered, it might be utterly unwinnable for one side or the other). Betrayal Legacy adds a compelling story throughline to repeated plays of the game, and some minor legacy mechanics (far less than, say, Pandemic Legacy). And, unlike many Legacy games, the "finished" board is still replayable!
I'm surprised not to see Twilight Imperium mentioned in here. It feels like a mash-up of three separate games with all the options and lines of play available, and somehow still manages to remain cohesive and not-overwhelming (the decision trees are broad, but you don't have to plan too deeply, so they can be evaluated quickly).
EDIT: each _individual_ decision in Twilight Imperium is not overwhelming; but a regular game will take 6-8 hours and if you are playing with expansions you probably need to schedule a whole weekend and leave the board set up overnight - so an overall game could well be called overwhelming, even if any individual portion of it isn't.
Taking a different tack, Dixit is a creative game that can highlight some interesting commonalities (or differences!) in how players interpret artwork.
Stretching even further, I love cribbage (hey, there's a board involved!). Of all the card games I've played, I find it's the most compelling combination of chance & skill. Lots of room to apply strategy once you've learned the basic rules.
King of Tokyo (https://boardgamegeek.com/boardgame/70323/king-tokyo) and Tiny Epic Galaxies (https://boardgamegeek.com/boardgame/163967/tiny-epic-galaxie...) come to mind.
Also, Guards of Atlantis (https://boardgamegeek.com/boardgame/172965/guards-atlantis-t...) was interesting as a team-vs-team game conceptually similar to computer games like DotA or League of Legends.
– Friedrich: https://boardgamegeek.com/boardgame/12891/friedrich
– Small World: https://boardgamegeek.com/boardgame/40692/small-world
– Through the Ages (admittedly I only played the digital version; if the bookkeeping is annoying physically, then I retract this one): https://boardgamegeek.com/boardgame/182028/through-ages-new-...
– Battlestar Galactica (I know, big franchise-themed games tend to suck terribly, but this one is really good!): https://boardgamegeek.com/boardgame/37111/battlestar-galacti...
– Back an age ago when I was a student with infinite time, Diplomacy (not any more though, it's not as if whole days are free to give up to a single round of a board game): https://boardgamegeek.com/boardgame/483/diplomacy
– Race for the Galaxy: https://boardgamegeek.com/boardgame/28143/race-galaxy
– Twilight Struggle: https://boardgamegeek.com/boardgame/12333/twilight-struggle
Spirit Island - Clever cooperative game about building up spirits to protect native tribes and expel colonist invaders. Tons of variety, soloable.
Troyes - Love the puzzle of using dice to take actions, and you're not limited to your own dice, because you can buy the dice that other players drew (and pay them so they can buy dice off you in later rounds). There's no time wasted with negotiation either, you can buy them before they've gotten a chance to spend them. Lots of euro goodness surrounding that central mechanism as well.
Arkham Horror The Card Game - Story based campaigns where it's okay to lose a mission, the story will accomodate for it. Each campaign is very different from the others. Also great solo.
Bohnanza - My favorite light card and negotiation game
Kahuna - Super tight 2 player area control where you can build up conditions to start a cascade of destruction to go from losing big to winning big.
YINSH - favorite 2 player abstract, where you use rings to place tokens, jump other tokens to flip them (like Othello), and once you get a 5 in a row, you remove one of your rings, which makes you weaker but is also how you win the game.
Cribbage - 2 player. For such an old game, it's got a surprisingly modern point salad combo feel to it. Only annoying bit is how often you have to reshuffle, which isn't a problem if you play some of the excellent apps available.
Can't Stop - My go-to push your luck game. I enjoy rolling the four dice and making a decision of how to combine them into two pairs for numbers, advancing down those tracks, and deciding how long I think I can stay in without busting. It's possible to win the game in one turn if you get lucky enough, but odds are you will bust if you keep going too far, so at what point do you lock it in?
Galaxy Trucker — a spaceship building party game: https://youtube.com/watch?v=_X7i6bfWNPA
Race for the Galaxy — competitive card game: https://youtube.com/watch?v=o89L8kr-FK8
- Twilight Struggle
- Hive
- Patchwork
Choosing one really depends on mood. Twilight Struggle is the kind of game you have to buckle up and commit to playing for a while, but it's worth it. Hive and Patchwork are more bite-sized - both have enough complexity to be interesting, but with a much lower time commitment. You also have to refer to the rulebook less often with those two games. :)
Azul, as others pointed out.
A lesser known game:
- Titans Tactics: a game without randomness, very deep and intense 1v1 combat
An expensive game that is very immersive:
- Nemesis (all kickstarter expansions): a game set in something similar to the alien universe. Rules are meant to be very immersive, so for example an alien doesn't have hp in the traditional sense, they change hp on every hit, to simulate the fact that little is known about their anatomy.
Finally a master piece that feels like clockwork:
- Vinhos: wineries and wine making, competitive
I stopped playing coop games because I turned into an alpha player and hated myself in the process.
Sadly I don't play anything anymore, my kids are too young and will destroy my precious games.
We do play a board game called Catapult Castle that's intended for kids but fun for adults too
When playing with others, I'll grab games like Tsuro - https://boardgamegeek.com/boardgame/16992/tsuro - put down a tile, move tokens along the path, try to stay on the board the longest Skull - https://boardgamegeek.com/boardgame/92415/skull - a bluffing game where you can see the moment people grok the need to lie to win Monopoly Deal - https://smile.amazon.com/Hasbro-B0965-Monopoly-Deal-Card/dp/... - A questionable quality board game turned into a great pub card game
I have Long Shot - https://www.perplext.com/long-shot-the-dice-game - on backorder at the moment, but it seems like a simple roll & write game that people can quickly pick up.
I'm solo playing Bruxelles 1897 - https://boardgamegeek.com/boardgame/275913/bruxelles-1897 - before asking my partner to try it. The rules are dense and it seems hard to explain the phases at the moment.
If you are looking for tons of board game reviews, https://www.shutupandsitdown.com/ and their youtube channel do a great job IMO of covering a wide range of game types.
Nothing beats chess for me though because of the infinite replay value and strategy depth.
Castle Panic (https://boardgamegeek.com/boardgame/43443/castle-panic)
Prime Climb (https://boardgamegeek.com/boardgame/159375/prime-climb)
Forbidden Island (https://boardgamegeek.com/boardgame/65244/forbidden-island)
- rumble in the dungeon https://boardgamegeek.com/boardgame/130827/rumble-dungeon
both are pretty simple and casual, i'm a casual board gamer. i'm so bad at bluffing games we don't really play them.
i also really enjoyed playing magic the gathering when i had access to more cards. never really payed more than $50-100 during my time i played.
Highly recommend everyone give it a try!
Asymmetric rules and victory conditions for each of four factions.
I try to play every 4th of July.
Board games I enjoy playing on the web: Acquire and Axis and Allies.
Board game I like to play on iPad: Risk
Board games I like to play with kids: Snakes and Ladders and Stone Age junior.
Zombicide Black Plague - mild-strategy Dice chucking dungeon crawler
Obsession - basically Downton Abbey: The Game
Kingdom Death Monster (only played it once, though) - Grimdark survival horror
2. I’m uncannily good at Mad Gab, with the downside being that no one will play it with me anymore.
Also Neuroshima Hex.
Also really enjoy Calico
for three players: Ra
for two players: Quest for El Dorado or Azul
for solitaire: Agricola
Go is on my bucket list, I'll get "around to it" once I get some other stuff off my bucket list.
So strategic, competitive, and brutal.
If you're looking for turnbased strategy: Terraforming Mars or Twilight Imperium 4th edition if time allows
If you're looking for something quick and mathy: Hanabi