As stupid as it sounds, every game economy has adopted a Keynesian/pseudo MMT (faucet and sink) model because that is way more fun. The Austrian economists on the other hand know how to make unfun games. Translate that to reality however you wish.
There's talk among game devs about cellular automata in SimCity, which I never understood for years until I saw the masterclass. But what that really meant was that a tile would affect only the neighboring tiles, for example traffic and jobs.
Paul Krugman also has an economics MasterClass, which covers trade and geographical economics. Also in simplified terms that someone who did high school math should be able to grasp intuitively.
Central Banking by Thammarak Moenjak (textbook)
Debt: A 5000 Year History by David Graeber
With that said, hope you’ll get some good recommendations!