It has gone through a lot of development since then; it is my best work as a developer.
It suffers from the common flaw us engineers have of hyperfocus on the product while not caring about marketing enough. It makes enough.
I have a hard time talking about it in everyday life for some reason. It feels like a conversation that is hard for others to participate in.
Do other founders feel this way? I wish I understood it better.
I put Adsense on my blog early on and I'd make maybe $10-20 a day with no shenanigans. I wrote a post recommending a route planner I'd found (pre Google Maps). A month later my income jumped to $100-200 a day and it turned out to be due to the route planner post being #1 or #2 for the route planner's name! I assume people were clicking on my blog post, then clicking on to the real site via the ad. This state of affairs lasted for several months until the algo improved and put the real site on top for good. I can't remember the exact total but I had a good $20-40k out of it and it paid for my wedding.
It required a little domain specific knowledge to create, and a recognized name among trading forums to initially market. Otherwise it's super simple and I'm continually surprised that there are no real competitors.
My goal is to make people more prolific and creative writers.
It's not released yet, but I've gotten enough wish lists that I'm confident I will make some money when I do. It's also led to some freelance/consulting work that's kept me afloat while I shamble forth.
https://twitter.com/LeapJosh/status/1469737611824713739 <- My feed is mostly my progress.
A little discouraged by some gambits that didn't yield results I wanted has me not talking about it as much as I was last year. Ah well I bet the hype energy will come back. There's a lot cool here.
The old version is actually still in the Wayback Machine [1]
[1] https://web.archive.org/web/20061214053323/http://designslic...
We ended up going to 6-7 games for free, sat in MUCH better seats than we ever could have afforded to, and had access to playoff tickets at face value. Further, my friends had access to great seats at reasonable prices and I avoided having to buy from resale sites (who I detest). 90% of the process was automated.
That said, I've got manufacturing and fulfillment mostly outsourced, so my day-to-day is really marketing emails, managing FB ad spend and sending product to the warehouse when I run low on inventory. Given that, it's looking like this is going to get relegated back to a side project while I find myself a real job.
While I'd obviously prefer to be making a boatload of cash, it has been really enjoyable so far, and I have learned a ton. The most painful thing has been Apple's privacy changes - before those, I was running FB ads that were effective enough to be immediately profitable from customers' first purchases. Now the cost of acquiring a customer is greater than the profit I make on the first purchase but less than the lifetime profit I make from a customer, so I can still do it profitably but it requires investing cash up front.
I also have a fairly large YouTube back catalogue of ~1,650 videos. While most of my videos get less than 50 views, I still generate ~$500 a year in AdSense.
I'm making a pretty bad job monetizing this TBH. I originally wanted to sell the HW myself but turn out that with real job + young family with the little energy and time left I can't do more than "here's the code".
Turn out a few makers pick it up and are nice enough to give me a cut on their sales. Adding user donation I maybe made 2K out of it this year, not much but better than nothing I guess.
I wrote a retrospective about the last three year working in this if you like more detail [2]
I created a SaaS bootstrap for Javascript called Nodewood [1]. It actually started as just a template for me, because there's a lot of setup for each new JS web project that I kept skipping to get to the "fun" stuff, like I'd just hard-coded the user as ID #1 instead of writing user registration/login code. Since then, it's grown to also have form validation, a starter UI, teams support, subscription support with Stripe, an admin panel, a CLI tool, and I'm currently adding a deploy option via Pulumi [2].
I've sold a few licenses, but also it offers me a platform to "scratch my own itches", which then become available to the people who bought a license.
[1] - Nodewood: https://nodewood.com [2] - Pulumi: https://www.pulumi.com/
https://randomcountrygenerator.com/
I didn't touched it, sometimes for many months in a row.
But still makes a decent passive income.
More than 860 users per day, on average. Continuously growing user base. Profit through Met-Art affiliation: https://partners.metartmoney.com
Most people have never encountered the problem, so it’s hard to talk about this in general company.
But it’s solving a pain point for a few hundred finance/consulting folks with Macs, or tech startups buying Macs for their finance/strategy teams.
Haven’t worked on this as much since kids came, but I’d love to figure out better ways to get this in front of people who need it.
Should I keep all ideas in a spreadsheet and then choose one, or make a grading system for ideas?
But for the past several years, I have been only playing niche sports: specifically Canadian football (CFL). It's way smaller stakes but the competition is much easier and I've written my own analytics tools so I have a nice edge compared to NFL where there is tons and tons of high quality content and analysis. I've profited over $20k during the past three seasons.
But to try and promote it I created a free automated email subject line checker which people loved -> https://sendcheckit.com
A couple years in and we've checked around 5 million subject lines for people.
There's an embed API that I originally let people use for free, but after it started being really abused I now charge a small annual fee for access. It's not enough for a full time income and I don't really talk about the site that much as it doesn't fit in the "portfolio" of my other professional interests which are mostly cybersecurity related.
https://vc.ru/life/189035-doooooom-2-s-shestyu-nulyami-kak-y...
I wrote a simple UI where she can drop an imgur link, select tags specific to the pic/vid, and then it generates a list of subreddits to post to and suggests a time and a title.
I made another tool where you can drop in a bunch of pictures and select a date range and it will schedule them to onlyfans and fansly at the same times. We make 500-1.5k a month which just about covers lingerie and occasional weekends away. Could probably make more but neither of can be bothered with all the baiting tactics others use to try and keep/extort fans.
It's not something we talk to anyone about for obvious reasons.
We grow the user base slowly, organically, deliberately. Our quite reasonable cost can be a barrier to entry for some users but our particular solution to this particular problem can save people many thousands of dollars over the course of a few years.
edit/ Typos...
The app has made me a fair amount of money, but I don't really mention it to my friends or family. The thing is, I am Norwegian, and most people here use iPhones. Since the app is only available for Android, the conversation usually ends in an -oh, anyway.
The app (AnyTracker):https://play.google.com/store/apps/details?id=com.shervinkou...
It goes pretty far beyond the standard retirement calculators, and is finally at the point where I'm seeing better than minimum wage on all the time I've invested on nights/weekends.
Perhaps this doesn't quite fit with the "not talk about them" part of your question though. Past feedback from the HN community has been a huge part of shaping the development roadmap and keeping me energized about the project.
Never really talked about it in my software circles (until now), but it’s probably time, as we’re doing mid 7-figures/yr, growing rapidly, and have three ft employees (sales and shipping). It’s become my ft gig as well and I couldn’t be happier.
Currently I’m considering hiring another dev with a similar passion for the game, ideally someone with computer vision experience. Austin location preferred but would consider remote.
I did it to be able to call myself a full-stack software dev. Basically, get over my imposter syndrome.
Am now playing with that idea for a Heads up Display for AR glasses, using SwiftUI [2]
The first use case is to port a visual synth, I created in the early Naughts, which used a static template on a Wacom Tablet[3]. The interface controlled > 2000 parameters.
The question is: how to control thousands of real-time parameters with virtual touch?
[1] https://news.ycombinator.com/item?id=31676445#31677125
For the longest time I had a solitaire app for Mac that I ran as a side-hustle. A couple of years ago I programmed solitaire from scratch for the web. Fast-forward a few years and the site starts to generate some actual traffic. I then decide to put ads on it even though I thought you couldn't really earn money on ads anymore. It didn't generate a lot of money, but enough that I wanted to keep working on the site.
Today the site is earning $10.000/month from ads. It wasn't until the site started to earn $5.000/month or so that I actually started to talk to people about it.
You can try out the site here if you want: https://online-solitaire.com/.
Pulls funny photos from a Flickr group. People write funny captions and vote for their favourite. Some of today's active users have been on the site for more than a decade.
I used to pay the £50 monthly prize out of my own pocket, but some generous users offered to fund the prize themselves via a whip-round.
So the small amount of money from paid link advertising on my sites (approx £45/month) now covers the hosting. In my head, that means I can justify spending my free time modernising and grow the site. I'm slowly upgrading it from PHP to http4s+ReactJS
There are some fun tech things I enjoyed inventing on the site - real-time collaborative mind-mapping to help people think of caption ideas; bots that identify bad user behaviour and create forum topics to start a private discussion with the admin team; real-time updates using websockets; a system that automatically identifies the best voters and rewards them with a quota of "super-votes" they can use to vote more than once on the best captions.
It went on for a few years. Ads revenue peaked at 700£ per day, (200£-300£ being more normal) which was nice money, even if I wasted it all on a failed startup. Eventually Google banned us from AdSense removing half of the revenues and I quit the project.
So this content creator I met had the idea of working a little hard on the product by creating a little scene of things (as opposed to just dropping a script in a barstool) and then also writing the code to animate the avatar in some kind of loop. So for example, she created a little patch of garden and a wheel barrow, and when someone chose to camp on it, their avatar got on all fours and appeared to be working on the garden, like weeding or whatever. Another one was a ladder that could be placed by a window and the avatar would climb up it and appear to be washing the windows. We had 5 or 6 different campers like this. For obvious reasons this product blew up. I don't remember what she sold them for but at the peak I was pulling in $100 a day and my cut was only a fraction of the total cost. This continued for at least a year before we had a falling out about another product and she dumped me from the cut.
Never intended to pitch for seed or anything it's just happened naturally and as a result of the live performance.
https://www.smart-edit.com/Home/Buy/
It sells around 20+ copies a month, usually to published or self-published authors of fiction. It's been selling at that level for about 8 years now. 1 in 3 sales is for the Pro version, which constantly surprises me.
I haven't updated it in a couple of years. The last substantial work was back in 2018. It never gets mentioned on writing websites anymore, but sales still trickle in.
I've moved on to other things, but it's nice to see those emails come in during the month.
It really helps me in my everyday needs.
It currents helps about 4K+ users a month. Still blows my mind.
I figured I would really just be making it for myself but decided to make it a product and have made a few hundred dollars in the first months. It pays for the hosting costs and gives me some motivation to work on it. It's also been surprisingly stable and my monitoring is good, so if I am not actively working on it I can just walk away and forget.
It involved me working all weekends and 4 to five hours after work, and also spending nights playing poker in Poker Stars.
Basically, if I wouldn't have built the app and just played poker without using the app suggestions I would have made more money.
I am still convinced that given some hundred man year of work and a lot of money to buy GPUs, I can make some millions with it. Not sure those millions would be worth. :)
The hardest thing about it is that talking about budgeting is really personal. People are more than willing to talk about their process but things get awkward when it gets specific.
I can’t screenshare with someone to onboard them because that would involve seeing every bank account they have. Im curious if anyone has thoughts on how to solve that problem?
It'll be the 10th year on the App Store in September, I need to spend more time on marketing instead of building.
It is making approximately $0 per month :)
A neural network that would recommend buy & sell signals on various stocks in a hand-picked index, that had an invite only daily newsletter called "Justin's Junkmail." I made some good money from putting one ad that I hand selected into each newsletter, at the footer. The entire thing ran almost on auto-pilot, other than me fussing over the wording of the auto-generated recommendations and which ad to let through for the next week. The newsletter mailing list grew organically, and without any prescience, just prior to the dotcom bust, I sold the mailing list and software that ran it for "a nice sum of money." The new owner drove the entire thing in to the ground - but that's a story for another time.
A year later I wrote a neural network to pick the winners of horse races, with a piece of software you could download, and also, again, a daily newsletter that grew organically. The newsletter contained information on predicted winners at select races, previous day's results, and how accurate the predictions have been for the past 24 hours, the past month, and for various jockey, trainer, horse and track combinations. The newsletter drove the sales of the software. I sold that entire package for "a nice sum of money" back in 2004-ish. It ran on auto-pilot pretty much, other than having to deal with refunds, and the outsourced worker I had entering all the race data manually (to get around a website scraping licensing issue) not finishing the data upload in time for the newsletter to publish.
I built a small business website that would match borrowers (business owners) with lenders (private and institutional investors, banks, equity credit), and that made "some pocket money" each month, and ran on auto-pilot, other than having to deal with the usual IT issues of a website written in VisualBASIC and running on IIS, which I eventually sold "for a nice sum of money" back in 2008 (which unfortunately was used to pay off some debts of my video game studio).
I built a clutch of mobile friendly funny videos websites, with hand selected ads, that ran on auto-pilot. Unfortunately I abandoned it due to bad advice from a business partner. I now wish I had fired my business partner (or never got involved with him) and kept working on the websites.
I currently have a country-wide (United States) information website on licensing requirements, job opportunities, training facilities, and career advice, which runs on auto-pilot other than me coming up with a dozen topics to write about that month, which is really just me trawling through two or three popular web forums on the subject to find out which questions are hot that month, and then I outsource the writing work for the articles. The website makes "lunch money at a nice boutique cafe with over-priced soup" after all expenses (several hundred dollars a month for writing and graphic design) are taken out and has been running for about six or seven years now.
I have a whole bunch of videos (1,500+), not under my personal brand, that I've created that make a few hundred dollars in ad revenue each month that I, fortunately for the viewer, do not appear in. I'm simply the voice over.
I am currently working on another idea...