I wondered why, but it turns out, I am more drawn to the story of these games than anything else.
So I wondered if there are more games which have a great gameplay and deep story to keep me engaged and are fun to play which don’t have gun or violence involved.
Firewatch - about 6 to 10 hours narrative walking exploring adventure with beautiful scenery. Teens and up probably.
Outer wilds : astonishing space exploration game. So many mysteries and puzzles and wonders and connections to be made. Cannot recommend highly enough.
Tale of two brothers. There's sadness in this game but handled very well. If you're ready to discuss life and death with your kids. Beautiful graphics and fun puzzles.
Machinerium / Botanicula / Samorost, of course. Beautiful and lovely and happiness inducing.
Tons of point and click adventures.
Coop
It takes two - might be super fun for your kids to play as parents! Beautiful graphics and fun gameplay.
Lovers in dangerous space time - technically there's guns but nothing with people or anything recognizable.
Overcooked - if no guns is really a strict mandate :)
Life Is Strange is a well-done adventure game. It's not quite *zero* violence in that the story takes some turns, but you're fundamentally a high schooler in a relatively normal setting, I wouldn't expect you to run into any issues.
Journey may be more abstract than what you're looking for, but it's a fantastic experience.
Factorio is probably a bit more advanced, but meets your criteria (except for story, maybe). There is a rabbit hole of games like that to go down.
Assassins Creed Origins and Odyssey have “education” modes that are about exploring the world and not murder.
The Mario-plus games (Tennis, Racing, Party) tend to be not violence oriented, are collaborative, but have super hokey stories.
Old school point and click games are definitely up there (Monkey Island, Myst) as people have mentioned.
Ico and Shadow of the Colossus do have violence and battle as central elements, but not in a COD type of way.
A challenge is that most games rely on competition and conflict as core drivers of both the story and the game mechanics. I think something like Tomb Raider could easily minimize conflict while still retaining a lot of really interesting puzzles, game mechanics, and story elements… sometimes playing that game (and uncharted) you feel like a mass murderer with the body counts you rack up. But other games like Metal Gear Solid are designed to allow you to get through them without needing to kill anyone (subdue/knock out though). It’s also hella hard to do that.
Death Stranding is an interesting one to consider as well. There is some violence and extremely dark themes, but aside from the boss battles it’s really minimal on guns and violence.
Ape Escape for PS1 kind-of fits the mold as well - capturing escaped monkeys is a really fun.
Katamari Damacy (spelling?) is really fun as well- you roll up things under your magic rolling ball becomes planet sized.
The Ace Attorney series is also almost entirely narrative and puzzle.
"Return of the Obra Dinn" has some of the finest game story telling I have ever experienced, the story it told was ok, a good serviceable story, but nothing exceptional. However the way it was told was amazing, I found it a highly satisfying experience.
Made by Lucus Pope who also made "Papers Please"
Walking sims also rarely feature you, the player character, committing acts of violence, although - again - they often they take place in an environment where violence is a backdrop. I think this happens in a lot of games, because violence is an easy way of creating drama. However, I generally prefer these games that feature a violent backdrop to games where you are actually doing the violence, because they tend to address it in a way that better reflects how we deal with trauma in real life.
Some suggestions: Deponia series, Dreamfall series, Life is Strange series, Edna and Harvey series, The Inner World series, Nelly Cootalot series, Space Pilgrim series, Blackwell series, The Journey Down, Anna's Quest, Jenny LeClue, Sumatra: Fate of Yandi, Milkmaid of the Milky Way, Firewatch, Tacoma, Draugen, Everybody's Gone to the Rapture... There are tons of games like this. Some of these might have a death or two along the way that you might click into or through, but none of them felt like gratuitously violent games per se, at least nothing close to shooters and RPGs.
Hack N’ Slash was great. Not a very long game, but a charming setting and a fun story. It starts out looking like a standard swords–and–sorcery adventure game, but it is actually about programming. Instead of killing monsters, you reprogram everything, and use debug tools to delve into the source code of the game itself. I don’t want to give too many spoilers, but the final boss attacks you by randomly deleting bits of source code from the game. Don’t take too long to fight him, or you might really regret it!
Soma, a science fiction horror game around the idea of transplanted consciousness. It's a common sci-fi theme but Soma handles it much better than most and adds a very interesting setting.
What Remains of Edith Finch, not scary, it's a "walking sim" that explores a family's surreal curse over generations. It's actually really touching.
Disco Elysium, a detective RPG in an interesting fictional "post-soviet style" setting. The world building and writing are incredible. While it has a sense of melancholy, it can also be incredibly funny.
They we pretty stoked to see Ron Gilbert's announcement that he's making another game in the series.
It is a kinda short (~5-6h) feel good game in which you more or less just have to explore a holiday island and meet different other Animals
The developer held a talk on the GDC how he made the game: https://youtu.be/ZW8gWgpptI8
"Where are the bad guys?" "No one is here, honey. Just us."
Reminds me I should revisit Myst and Riven.
* puzzle solvers (Portal, Phoenix Wright, etc)
* simulations (city builders, etc)
* driving games (racing, boats, etc)
* discovery (often a form of puzzle game, but there are things like the whale petting game - Endless Ocean - Animal Crossing could be one of these)
* RPG (though most involve violence for some it is very stylized, Pokémon could go here)
* Collection (usually an aspect of another game, such as Pokémon or animal crossing - the drive to complete the sets)
* High-level army simulations (Things like Age of Empires, Heroes III et al - games that technically have violence but it’s more like chess, you’re maneuvering armies against other armies. The Heroes storyline was pretty decent and I love the gameplay)
* Sports (Madden, FIFA, many have a career or dynasty mode focusing on a player or team)
So something like a racing RPG with collection aspects might be perfect - though most have a relatively weak “story mode”.
* Fez
* Overcooked
* Animal Crossing
* Untitled Goose Game
* Baba is You (maybe?)
* Snakebird
* Stephen's Sausage Roll
* The Witness
* Rock Band (or it's ilk)
* Bernband (haven't played but looks interesting)
* Slime Rancher
* Mini Metro
* Journey
I would recommend "Unrailed" but there is a bit of violence with the robbers that come in that you can kill.
- Portal & Portal 2
- Outer Wilds
- The Talos Principle
- Antichamber (I haven't finished this)
- Quern - Undying Thoughts
- Myst Remastered
- Infinifactory
Platformers:
- Braid
- FEZ
I don't even know:
- TIS-100
- EXAPUNKS
- World of Goo
Violent but in a different way:
- Inscryption (do not look anything up about this game)
- Stone Story RPG
- Hollow Knight
Pretentious story but extremely fun puzzles (except one.... you know which one it is jblow):
- The Witness
Day of the Tentacle
https://store.steampowered.com/app/388210/Day_of_the_Tentacl...
https://en.wikipedia.org/wiki/Day_of_the_Tentacle
PS: There also is https://store.steampowered.com/app/32360/The_Secret_of_Monke...
1. Chuchel (point&click about a funny creature in pursuit of a cherry)
2. Donut County (drop things into a hole that gets bigger)
3. The Henry Stickmin Collection (classic multiple choice 2D animated Flash game extended, funny)
4. Superliminal (very imaginative space distortion puzzle, adult help needed)
Psychonauts
Full throttle (gritty tone, one scene of bike fighting)
Point n click adventures e.g. Monkey island and Indiana jones series
There's a lot of nonviolent puzzle games. Like portal, superliminal, antichamber, stanley parable, ect.
Then there are platformers like Ori and fun games like Overcooked.
If you're looking for games with a creative spark there's always Minecraft and if you want to throw in some problem solving into the mix, checkout Cities Skylines or any of the games in the Tycoon series. These games might be single player but it can be played by a committee if you know what I mean
[0] https://store.steampowered.com/app/225080/Brothers__A_Tale_o...
I recommend playing together and reading the dialog out loud, giving each character a unique voice if that's your wont.
The story and investigation are the main draw, but the core of the game is an ongoing puzzle about deciphering an ancient language that's a slick blend of the game mechanics helping you along and the slow, free-form expansion of your own understanding. It's a great group activity.
Cities: Skylines - tell your own story as you build a city.
Farming Simulator - again a “tell your own story” setup, since it has no storyline.
Braid is a platformer with neat mechanics, not sure about deep story, since I never got far in it.
stardew valley has some violence but it's not the focus of the game (it's a farming simulation), you only has to fight if you go to the caverns with monsters, but you can play the game without doing this (you just won't have minerals for tools and cash)
i will second the suggestion of world of go
Or get a Nintendo Switch. If Gaming is a necessary evil for kids ( I wouldn't say that but some people do ), Nintendo is trillion times than anything on the market. No stupid Mobile Games Pay to Win or 30 sec Ads. ( Those companies should pray, someday, somewhere, someone will take revenge on them in the market ), Playstation and Xbox gets you Serious Gaming which isn't really good for kids.
A puzzle-platformer adventure video game based on the traditional Iñupiaq tale, "Kunuuksaayuka". Single and two player swapping between an Iñupiaq girl named Nuna and her Arctic fox companion.
I know having a great story was a condition but I would also recommend shallower stories in rhythm based games for playing with your kids or alone.
Once the mechanics are learned, you can indulge in a similar feeling of accomplishment as with those fun trick shots in fps games.
There's OSU!, Arcaea, Rhythm Heaven and a recent one that has a story that became really popular is Friday Night Funkin and associated mods.
There are classics like portal 1 and 2 for depth in story, but I don't see many puzzle games with strong stories.
Real time strategy like age of empires or mythology are violent but can be considered somewhat educational because it's based on history/myth.
And the following games are shooters but the story is so deep that it doesn't feel unreasonable, the Bioshock series and Control.
Secondly, The Beginner's Guide. It's a first-person "walking simulator" type game with a great story.
Here are some I have played that I enjoyed:
Balsa Model Flight Simulator - https://store.steampowered.com/app/977920/Balsa_Model_Flight...
Celeste - https://store.steampowered.com/app/504230/Celeste/
Everything - https://store.steampowered.com/app/582270/Everything/
Hollow Knight - https://store.steampowered.com/app/367520/Hollow_Knight/
Lego games, starting with Lego Star Wars: The Video Game - https://en.wikipedia.org/wiki/Lego_Star_Wars:_The_Video_Game
No Man’s Sky - https://store.steampowered.com/app/275850/No_Mans_Sky/
SteamWorld Dig 2 - https://store.steampowered.com/app/571310/SteamWorld_Dig_2/
Valheim - https://store.steampowered.com/app/892970/Valheim/
Zelda: Breath of the Wild - https://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Breath_of...
Frostpunk
Hypnospace Outlaw
80 Days
Classic LucasArts point'n'clicks in general
The Paper Mario games (specifically the original and The Thousand-Year Door) technically have violence, but it's obviously rather cartoonish
Ghost Trick: Phantom Detective
I avoid all tablet games because there is too much garbage.
Anyway, depending on the age of your kids, those two have "cartoon violence", yoshi throwing eggs, not sure if you would count it as that.
Does super mario count as violent with jumping on monster heads?
A few nice examples of story-rich games on mobile:
Monument Valley, Assemble with Care, Guildlings, Alba: A Wildlife Adventure, Pilgrims, Mutazione
If you’re looking for a compelling story, I can’t recommend it highly enough.
Although having grim theming, the creator specifically wanted a game not focused on violence and instead for a symbol of "togetherness".
Another one I haven't played but I've seen a lot of; Stardew Valley.
Grow Home - a 3D platformer about growing plants into space; story-light, but very chill and fun to play
Cyan, their company, has been producing new titles, Obduction was quite good.
Your character is in danger but you don't shoot or kill, at least not excessively.
With that said, this thread has been a treasure trove for me because my friend group often defaults to co-op FPS games so it’ll be nice to have some alternatives to mix things up a bit.
[0] https://www.reddit.com/r/gamedesign/comments/tmlmp8/what_are... [1] https://store.steampowered.com/curator/35411526-Wholesome-Ga...
Limbo and Inside might also fit your definition. They're dark but non violent.
Sackboy, Tearaway and Little big planet do have you defeat some baddies but they're also avoidable for the most part.
While it does take place in a war zone, you play from the perspective of the civilians that are trapped within a besieged city and struggle to survive. Violence here is incredibly dangerous for survival, and should be avoided at all costs.
* Papers please
You play as a border control employee that must validate that all people crossing the border have the correct documentation. Due to the nature of the environment there will be some guns/violence involved, but it is by far not the main focus of the game. Glory to Arstotzka.
These games may not be to your liking, depending on how hard you are on the "NO gun/violence" requirement. These approach the topics from a more civilian view than other games.
Pop Culture Happy Hour from NPR has done a couple video game recommendation episodes. I bet you'll find some suitable recommendations from them:
https://www.npr.org/transcripts/1068592935
https://www.npr.org/2021/05/11/995825684/three-of-our-favori...
To The Moon (and the subsequent A Bird Story, Finding Paradise, and Imposter Factory): Wonderful series of games that focuses on narrative. Amazing soundtrack and good recurring cast of characters.
Firewatch: Beautiful game set in the wilderness with pretty much your only interactions being over the radio with your boss who you never meet face to face. Focuses on the relationship with your boss and the theme of escapism.
Heaven's Vault: Great game that focuses on exploration and discovery. It shines with the small, focused stories you'll run into on different planets while piecing together an ancient language and the mysteries of the universe.
Violence in video games, if it must be present, should be a like a garnish: in vanishingly small quantities and hyper-realistic.
The fantasy (as in ludicrous, not swords and sorcery) violence of modern gaming is just a skin on underlying game mechanics. The imagery, sound, and themes of ultra-violence are not really necessary.
It is ultimately laziness on the part of studios; understandable, though, since the violence sells. Still, I hope studios take note of this thread. There is a thirst out there for non-violent games. And studios hold an awful lot of power in what they contribute to the culture these days.
Creature in the Well is a pretty fun adventure/breakout/pinball game. Light story. There is some conflict, but it's about as violent as pinball
Probably not for the kiddos, but Little Nightmares is great. The story is entirely told through ambience, which is dark and creepy. A sequel came out recently, but I haven't played it
Generally you should be really fine with adventure games. Also text adventures, if you can handle that.
There's also this, which is quite the change from usual games: https://adarkroom.doublespeakgames.com/
Maybe you like it. I actually did! Enjoy!
I will also second the recommendations for the Portal series (yes, there are unmanned gun turrets, so take that into account), The Witness, Talos Principal, etc. All very good, fairly non-violent, interesting and fun.
It's a thriller/horror though so perhaps not what you're looking for (but someone else mentioned Soma which is far more horrific in my opinion)
Lots of Nintendo games. Mario anything really.
I LOVE playing old King’s Quest games with my kids and they do too. Got them on Gog.
Totally reliable delivery service.
Most racing games are fine (Mario kart)
Heave Ho!
Ultimate chicken horse
But to be honest, I love playing Fortnite with my kids too.
An old friend of mine is working on a game called “Air Hares”, motivated by a very similar concern to the one you’ve expressed. You might appreciate this:
“Why I Created a Non-Violent Shmup Video Game”
https://www.gamedeveloper.com/production/why-i-created-a-non...
Infinifactory is kinda like factorio-meets-minecraft and is enjoyable.
System Shock 2 is an oldie - there can be some combat if you want, but you can also avoid it depending on your style. Good story.
Talos Principle was also special. So atmospheric. Highly recommended. I guess kinda "adult themes" though that might not be suitable for kids (not porn, not sex, not violence - more like existentialism)
I'm sad it wasn't more popular. I really had fun with it, even though more than one person said it looked like I was playing a kids game!
- Photopia
- The Legend of Zelda: A Link to the Past
- Kerbal Space Program (less deep story, more fun, engaging and educational)
Point-and-click adventure games are typically heavy on the story side and low on violence, and the biggest problem with them is the level of difficulty of puzzles. Blackwell doesn't have anything you're going to get stuck on, the actions follow logically.
It has maybe around 10 players during the evening in Europe now so it pretty empty (designed for worlds of 50 players max) but it's very calm and wholesome.
You only communicate with emoticons and the story is none unless you count role playing as story.
Geneforge games have combat as a mechanic but there are very often ways of avoiding or running away that allow for almost entirely pacifist completion, and the stories are great.
The Trine games are pretty fun if you like platformers.
Get Packed is a hilariously fun couch coop.
Sorry if I'm not specifically hitting the nail on the head, every game I can think of with an awesome story has some amount of violence in it.
I played it for months and am anxiously awaiting the last chapter.
It’s rich, engaging, and the visuals are gorgeous.
Story is amazing. Themes include the identity of “self”, sacrifice, and future of humanity.
It's a haunting look at the Fermi Paradox of "so where is everyone else in the universe".
The Life is Strange series is pretty good as well.
Baba is you, a puzzle game having the player change the rules of the game is also great. Not a lot of story in this one.
Both have won a bunch of awards - look them up.
If you want more story, you could try with visual novels, like Ace Attorney, Professor Leyton, or any DS game.
Hardly a game for kids though, perhaps mostly because they wouldn't be able to relate to the world or its characters.
Although a game like Mario Party might be the most fun non-violent option to play with kids (disclaimer: I have never played it).
EDIT: And Mario Kart of course. One of the greatest games to play with kids of all time. No story of course.
* The Fall Part 1 and 2. (has some, but again, not the core)
* Later Alligator (very sweet)
* SOMA (horror)
Like Factorio, in space, no combat.
From my perspective better than factorio and traveling in space is always amazing
Astrologaster – essentially an interactive visual novel about a Tudor doctor who diagnoses people by looking at the stars. Cracking (tudor choir music) tunes. https://www.gog.com/en/game/astrologaster
The Talos Principle – a puzzle-em-up which uses the FPS perspective but entirely for solving rather hard logic puzzles and with little reference to war, but a surprisingly engrossing plot – https://www.gog.com/game/the_talos_principle_gold_edition
To the Moon – another essentially visual novel, but in the style of a 16 bit RPG – https://www.gog.com/game/to_the_moon. Also, A Bird Story, its sequel: https://www.gog.com/en/game/a_bird_story
A Short Hike – a very cute, adventure/exploration game with no combat at all – https://www.gog.com/game/a_short_hike
Slipways – a strategy game that scratches the RTS itch, but isn't RT and has no combat – https://www.gog.com/game/slipways
Superliminal – a puzzle game entirely based on perspective, again with an excellent (if creepy) plot – https://www.gog.com/game/superliminal
Gorogoa – an absolutely beautiful visual puzzle game with a charming, graphically told plot – https://www.gog.com/game/gorogoa
Obduction – an excellent Myst-like puzzle experience that tells a lot with no combat – https://www.gog.com/game/Obduction
The Witness – a really surprisingly varied difficulty, excellent, puzzle game that has lots of hidden secrets – https://www.gog.com/en/game/the_witness
An "honourable mention" would be Caesar III and its open-source engines (Julius and Augustus) which, whilst not being combat-free, is an entirely combat-optional town-building RTS game where the economic-only missions are far, far harder than those where you defeat a military enemy. This is arguably true of Roman society, as it happens…
Although sure, it is 2D Platformer with lots of critters being killed.
- The Talos Principle
- Portal (1/2)
Planet crafter is a grind, but still fun.
I'm going to focus entirely on first person non-combat games because I prefer first person and it's more rare for them to be non-combat. First up are FP games with interesting game premises or mechanics:
The Occupation, absolutely zero other games like this. You are a journalist during a politically charged period in history, and you wander about beautifully crafted old institutional buildings in order to find documents and clues that you can use during your interviews with various people. The story you are putting together centres around a murder, but it's really a story about political manipulation, immigration and corruption in policymaking. Sounds a bit dry, but it is both relaxing and thrilling.
Hardspace: you're a ship-breaker in an orbital space ship breaking yard, and you float around using tools to slowly pull apart ships for scrapping. It's got a comical dystopian sense of humour and a decent story line.
INFRA: Absolute hidden gem. You are a structural engineer, sent out on an inspection job. As you follow the path of infrastructure degredation, a series of mishaps pull you deeper and deeper into the cities hidden infrastructure, through dams, power stations, water processing plants, steel mills or underground water infrastructure. The game has a good, dry sense of humor, and the story is good. Each location has some system or facility you can take the time to fix, or you can just keep moving through the story.
Jazzpunk: A spy game, but as if it were written by a 17 year old on mushrooms.
Outer Wilds, others have mentioned it, but you can't miss this one!
Portal 1, 2, though I suspect you would know of these already.
The Witness, a fantastic atmospheric exploration and world-puzzle game, I think watching a bit of it on YouTube probably shows it off well but it's just a great world to spend time in.
Event[0], your only friend is a well scripted space station AI, it uses a natural language typing interface and you have to talk to him while you wander around the station trying to figure out what happened and how to get back home.
The Stanley Parable, a very funny exploration of choice in videogames. I'm really underselling it.
Teardown, voxel based demolition game where you have puzzles and objectives to achieve with the tools and vehicles of construction and destruction at your fingertips.
Superliminal, a game where each object you grab changes in size to match the perspective of where you are looking. Great sense of humor as well.
Tacoma: I saw this mentioned but it's absolutely worth a shot. The gameplay is distinctly well built and the story is superb. Tacoma is best experienced with one person playing the game and a few others trying to figure out what's going on silently, or collaboratively.
Gone Home: From the same people that did Tacoma, a story that explores what happens when you have to unravel a few family secrets you didn't realize you had to conquer.
Oxenfree: Something is wrong, and the story doesn't let on what exactly. I had to play this
2067: Read Only Memories. Point and click adventure game that covers some extremely mature topics in an approachable way. Racism, classism, the pressure of being a minority, all these come up. You're a writer turned unwitting detective when a rogue AI breaks into your house and begs you to help find the killer.
Opus Magnum, and any of the other Zaktronics games: They're absolutely nerdsniping, with deep techincal lore that makes you think long and hard about an answer. Opus Magnum is absolutely a game that you will spend some time trying to optimize down to a tee.
Orwell: You, civilian, have been tasked with assisting the training of an online learning AI to help categorize and assist in law enforcement. How much free will you have in that process... well, that's not for you to decide. (n.b. I had to set this one down for a while; There came a time where I felt like I was fighting the central conceit of the game before I let it go)
Snakeybus: you are bus. you collect passengers. More deliveries of passengers = longer bus. You see where this is going. The physics engine is... part of the charm.
Snapshot: What if cameras could transpose a whole world? Side scrolling platformer, but where you can snag a snapshot of the world to grab items out later.
Slipstream: A classic OutRun Arcade title, thrown in since it's cheap and a great mind-melter. Unlike OutRun, however, it doesn't make things unfair... Any failures are your fault, not because the game wanted to screw you over.
Later Alligator: A slightly paranoid alligator is worried someone's taken out a hit on him. The question: Who?
Eversion: Mario clone but with the warning that not all is right. Cute turns to creepy.
VVVVVV: vvvvvv
Night In The Woods: There's no way around recommending this game, it's just so well written. Not a lot of action but some definitely mature conversations about accepting growing up.
Verlet Swing: Vaporwave speedrunning game where you catapult yourself off things by leveraging momentum.
The Stanley Parable: This is the story of a man named Stanley. The narrator of this story is not Stanley.
I would also say something like Trails in the Sky, while violent in a number of different ways, has a quite different feel from FPS style violence and has an extremely extensive story (just the Sky series is likely 200-300 hours, so not the best recommendation when you have kids :/).
I avoid any kind of game with blood (unfortunately no blood options are not that common these days), although I find non-red blood much less disturbing. In addition to the story there is often a strategic element connected to the violence that and I appreciate games that try to do more complex stuff without violence. Card City Nights is one where there are card game battles instead of fighting (there are a few bits of the story that make it less enjoyable than it could have been but mostly it is wacky in a good way). If there is violence I much prefer it to be more cartoony and ideally not involve killing. The old SNES Donkey Kong Country games are great at that, not very violent to begin with IIRC and the violence is very cartoony.
Story could be considered in maybe four aspects: plot, world building, symbolism, and interpersonal interactions. IMO, games almost never have a decent plot. I find good world building and symbolism to be the most common.
Anyway, enough rambling and to repeat the above suggestions and more (with a note that my memory isn't great so I could easily be forgetting something):
Good less violent games with some kind of story:
* My Brother Rabbit - hidden object puzzle with minigames
* A Short Hike - platformer with flying mechanic and parkour racing
* Rime - finding stuff and light puzzles, heavy symbolism
* Little Bug - two-stick platformer again more symbolism heavy
* Card City Nights - wacky story with card game battles
* NyxQuest - another good platformer with unusual mechanics, minimal story
* SNES Donkey Kong Country series - excellent platformers with mostly environmental obstacles, minimal story
* Beatbuddy - music synchronized platformer, minimal story
* Calico - cat cafe and a magical island, lots of bugs but cute, minimal story
* The Witness - puzzle game, symbolism but not much story
* Botanicula - music heavy adventure game with cartoon violence
* Creaks - puzzle + adventure game with some cartoon volence
Good less violent games with no or almost no story:
* 140 - music synchronized platformer
* Timberborn - sim game with beavers
* Ostriv - traditional Ukranian village sim
* Wingspan - boardgame adaptation
* Cyber Hook - 3d grappling platformer
* Kerbal Space Program - can be quite violent if you aren't careful or don't retry when things go wrong :/
Not low volence but good story or setting:
* 8doors - gameplay similar to Hollow Knight with an afterlife setting inspired by Korean folktales
* Trails in the Sky - likely most extensive story in a game series with turn-based battles and some volent themes in the story
There is a DRM-free game store focused on story heavy games called Fireflower Games. I think it is run by one person in Sweden and has a small selection of mostly adventure games (and not necessarily low violence but generally less violent). I haven't purchased anything there (not a big fan of adventure games) but it might be worth a look.
Everything I mentioned is available on GOG, although Calico isn't kept up to date there unfortunately.
$0 https://store.steampowered.com/app/1580970/Samorost_1/ +sequels
$7 https://store.steampowered.com/app/730820/The_Curse_of_Monke... +sequels
$8 https://store.steampowered.com/app/323320/Grow_Home/ +sequel
$10 https://store.steampowered.com/app/207690/Botanicula/
$10 https://store.steampowered.com/app/303210/The_Beginners_Guid...
$10 https://store.steampowered.com/app/224760/FEZ/
$10 https://store.steampowered.com/app/711660/CHUCHEL/
$15 https://store.steampowered.com/app/413150/Stardew_Valley/
$15 https://store.steampowered.com/app/225080/Brothers__A_Tale_o...
$15 https://store.steampowered.com/app/716500/Eliza/
$15 https://store.steampowered.com/app/22000/World_of_Goo/
$15 https://store.steampowered.com/app/40700/Machinarium/
$15 https://store.steampowered.com/app/26800/Braid/
$15 (60% off = $6) https://store.steampowered.com/app/232430/Gone_Home/
$17 https://store.steampowered.com/app/448510/Overcooked/ +sequel
$20 https://store.steampowered.com/app/383870/Firewatch/
$20 https://store.steampowered.com/app/421120/Samorost_3/ (is a sequel)
$20 (60% off = $8) https://store.steampowered.com/app/343860/Tacoma/
$20 https://store.steampowered.com/app/501300/What_Remains_of_Ed...
$20 https://store.steampowered.com/app/1049410/Superliminal/
$20 https://store.steampowered.com/app/837470/Untitled_Goose_Gam...
$25 https://store.steampowered.com/app/753640/Outer_Wilds/
$25 https://store.steampowered.com/app/512790/Quern__Undying_Tho...
$25 https://store.steampowered.com/app/774201/Heavens_Vault/
$30 https://store.steampowered.com/app/1255560/Myst/
$30 https://store.steampowered.com/app/848350/Katamari_Damacy_RE...
$30 https://store.steampowered.com/app/255710/Cities_Skylines/ or $1 'til 20220614: https://www.humblebundle.com/games/cities-skylines-colossal-...
$30 https://store.steampowered.com/app/361420/ASTRONEER/
$30 https://store.steampowered.com/app/264710/Subnautica/
$40 https://store.steampowered.com/app/210970/The_Witness/
$40 https://store.steampowered.com/app/1158850/The_Great_Ace_Att...
$40 https://store.steampowered.com/app/220200/Kerbal_Space_Progr...
Violent / Not for little kids:
$0 https://store.steampowered.com/app/319630/Life_is_Strange__E... +sequels
$10 https://store.steampowered.com/app/400/Portal/ +sequel
$14 https://store.steampowered.com/app/246070/Hack_n_Slash/
$15 https://store.steampowered.com/app/252110/Lovers_in_a_Danger...
$15 https://store.steampowered.com/app/251430/The_Inner_World/
$15 https://store.steampowered.com/app/221260/Little_Inferno/
$15 https://store.steampowered.com/app/228360/Full_Throttle_Rema...
$15 https://store.steampowered.com/app/316790/Grim_Fandango_Rema...
$20 https://store.steampowered.com/app/653530/Return_of_the_Obra...
$20 https://store.steampowered.com/app/6300/Dreamfall_The_Longes... +sequels
$20 (80% off = $4) https://store.steampowered.com/app/959000/Edna__Harvey_The_B... +sequels
$20 (50% off = $10) https://store.steampowered.com/app/417880/Everybodys_Gone_to...
$30 https://store.steampowered.com/app/427520/Factorio/
$30 https://store.steampowered.com/app/282140/SOMA/
$40 https://store.steampowered.com/app/1850570/DEATH_STRANDING_D...
$40 https://store.steampowered.com/app/632470/Disco_Elysium__The...
$40 (50% off = $20) https://store.steampowered.com/app/1426210/It_Takes_Two/
$40 https://store.steampowered.com/app/257510/The_Talos_Principl...
$60 https://store.steampowered.com/app/582160/Assassins_Creed_Or... (explore)
$60 https://store.steampowered.com/app/812140/Assassins_Creed_Od... (explore)
$70 (94% off = $4) https://store.steampowered.com/bundle/18569/Deponia_Full_Scr... (4 games)
https://www.youtube.com/watch?v=YjuOSgPdtS0
>Emergent Storytelling Techniques in The Sims: In this 2018 GDC session, Maxis EA's Matt Brown examines the various techniques employed across all four generations of The Sims to empower player-driven and emergent storytelling.
https://forums.thesims.com/en_us/discussion/862499/the-art-o...
>The Art of Sims Storytelling
>@CathyTea and I were talking, and we thought we'd try making a thread that would be focused solely on writing, especially Sims story writing. The writers' lounge thread is great for being a lounge, but a separate space for more in-depth discussions with a slower pace and less immediate burying of posts could be good too. :)
>I'm not good at making lists and rules, but here are some suggestions for things to talk about here:
>the process of writing Sims stories
>the Sims story community
>how Sims literature fits into the greater literature community
>how we use the game as a medium for storytelling
>the imagery and themes in our work, and also possibly how they are influenced by the game
>what it means to be a reader of Sims literature
>the expectations or lack thereof that we have of Sims stories
>the history of Sims storytelling and all the genres and their relationships to each other
>and really just anything else you can think of that has to do with writing and reading and community and art and literature
http://www.digra.org/digital-library/publications/simulating...
>Simulating the Storytelling Qualities of Life: Telling Stories with The Sims
>The stories vs. games debate has been prominent during the early years of game studies, and few other perspectives have been introduced to the discussion. In the paper, Game Researcher and Concept Designer Satu Heliö from Sulake Corporation introduces new concepts with which to approach the supposed divide. She argues that concepts such as narrative mindset and social schema provide better means to understand game features and player motivations regarding such game genres as role-playing games and popular game series such as The Sims.
https://www.reddit.com/r/thesims/comments/bchvj6/how_do_you_...
>How do you tell a story in Sims?
>It may seem like a stupid question but people have said before what makes Sims 4 better for them is storytelling, which is great.
>However whenever I try to think of a storyline or character, I initially follow it then I forget and just end up with the same old gameplay.
>I think about youtubers who talk about how their sims are feeling and what they're thinking but talking to myself whilst on the computer doesn't sound all that appealing when there's no one listening lol.
>So I was just wondering how do you guys keep your storyline going? Do you literally play with it in mind or do you capture it somehow?? Please share!
Inside
Journey
Kentucky Route Zero
Firewatch