On the software front, Godot Engine targeting Android handsets could be one option for developing the apps. But I think this will not be straight forward as some porting will be required to make Godot XR work on low-cost Android mobile phones. What other options are available?
Also, on the hardware front what XR headset would you recommend that is very low-cost?
I think it would be hard to beat a mass produced Quest 2 (or Quest 3 when out) as a target device on price. It doesn't do overlaid AR which needs more expensive waveguide optics as far as I know.