HACKER Q&A
📣 _448

Low cost eXtended Reality SW/HW stack for non-affluent schools/students?


What low-cost(as low as possible) tech stack(both hardware and software) is available to develop and distribute eXtended Reality(XR) educational simulation apps(with hand tracking) that can be affordable to students/schools from non-affluent areas(even from developing/under-developed countries)?

On the software front, Godot Engine targeting Android handsets could be one option for developing the apps. But I think this will not be straight forward as some porting will be required to make Godot XR work on low-cost Android mobile phones. What other options are available?

Also, on the hardware front what XR headset would you recommend that is very low-cost?


  👤 karmakaze Accepted Answer ✓
I'm not sure I understand what's desired. I read XR as a shorthand for VR/AR with the X being a V or A. I don't know of a third kind eXtended Reality.

I think it would be hard to beat a mass produced Quest 2 (or Quest 3 when out) as a target device on price. It doesn't do overlaid AR which needs more expensive waveguide optics as far as I know.