It's a genre-bending hypergame where a procedural party of pirate alien hackers adventure in a psychedelic apocalyptic underground hive world, near the end of all times, from the perspectives of different gameplay genres such as strategy, stealth, and roguelike.
There's a bunch of interesting artistic requirements at the foundation: Space is irregularily tesselated (no square grid), character expression is purely bodily (no text), you can choose what genre to play but everything else is random (procgen), characters exhibit persistent memories and develop actual personalities, to name a few.
There's no art yet so instead I direct you to this webpage featuring gamedev art from my past:
It's hard, weird, and extremely fun.
Right now, I have ported two Pixi.js examples so they update instantly without losing state. I'm also using Immer so I can add a slider for history (and future trails) without much more effort.