HACKER Q&A
📣 a_mengascini

Which tech should I use for creating XR Prototypes?


I am new to the world of VR/XR. I collected some headsets ( HTC Vice, Oculus quest ) and ordered some more ( Magic Leap and an HTC VIVE Pro Eye ).

I want to create VR/AR experiences to test functionality like eye tracking and similar. But I am a little bit confused about which API to use. I want these experiences to be in a website and access some device functionality like the eye-tracking capability.

Which API and framework should I use?

- The WebXR API with three.js of Babylon?

- Unity ( OpenXR ) and build for web? Or export to WebXR with the Mozilla plugin?


  👤 verdverm Accepted Answer ✓
I'm building with Hololens2, MRTK, and Unity.

I think MRTK is great and it can be used with many devices and both Unity and Unreal. It provides nice access to all the other capabilities for a futuristic XR experience.