Been watching some youtube videos about perlin noise and 3d world generation in three.js and I think I'm starting to grasp the concepts but it's overwhelming atm.
If you can suggest any tutorials or books to read I would greatly appreciate it.
I used this tutorial to get started.
https://youtube.com/watch?v=gQmiqmxJMtA
Following along with the tutorial I felt not that far from something that I could release as a playable game. Really fun to use.
Unreal engine has an extremely rich plugin ecosystem with dozens of procedural plugins.
So for example:
https://www.unrealengine.com/marketplace/en-US/product/world...
I haven't found something that feels comprehensive yet. But it's probably because I'm not familiar enough with the space. You can cobble it all together with the plugins though. Unfortunately, unlike traditional software development the unreal plugins tend to cost money (or good news if you have an interest in plugin development). Unreal Engine on the other hand is free up to some crazy amount of sales and then you pay a small royalty.
There is also another program I ran across that I think can import to unreal and other software.
https://www.world-creator.com/
Oh and here's a shorter video of some of the unreal engine 5 stuff that highlight the technical updates.
Creating Virtual Planets: https://youtu.be/lctXaT9pxA0
Creating Terrain: https://youtube.com/playlist?list=PLFt_AvWsXl0eBW2EiBtl_sxmD...