In any case I'm just wondering if someone (hypothetically) hated NFT's but wanted to make some art, what type of art would represent the polar opposite of an NFT?
Dumb question maybe but just a thought experiment.
Oh and there was some art that did something pretty similar to NFTs, but using a normal contract instead of a "smart" contract. https://dangiordan.wordpress.com/2010/02/05/a-tool-to-deceiv...
But to your question, I suppose any work in digital media which is fungible could be reluctantly considered as "polar opposite of an NFT". One could even do better than that and release the artworks under an open license like CC.
Contrary to what many would believe, something like Bitcoin is not fungible. Instead a coin without history can be regarded as fungible. For example Monero is a strong privacy coin with good fungibility.
1. No ownership / everyone owns it
2. No limits to copying/editing/republishing
3. No royalties or payment of any kind
So maybe just posting your digital art online with an open-source license of some kind (usually that is for code) that indicates anyone can use it, copy it, do whatever they want with it and pay you no money/royalties.
People have pointed out that the actual art isn't in the NFT. This means anyone that knows how to capture a screenshot can duplicate anything they see online. This makes me think of stock photography sites. How do they enforce people aren't just copying/pasting the photos? Is this even enforceable/preventable? How would NFT's solve enforcement/prevention?
Since this is partly a thought experiment... one way for enforcement/prevention is for the digital artwork to be only used in closed source systems where validation with an NFT marketplace could be used. Websites are open source, maybe not legally but in essence you can copy anything that shows up on your screen, download images, etc. Closed source systems where people are paying to enter, like old school installable Enterprise software, could prevent or at least make copying extremely difficult and easier to trace. Another closed source system is video games - heavy on the artwork and lots of (much hated) micro-transactions to purchase cosmetic items.
You're emphasizing too much on the art aspect. It's simply a mechanism to tie ownership to a digital asset.
https://www.cbc.ca/news/science/what-on-earth-mycelium-fungi...
so basically like 99% of the art on the internet