HACKER Q&A
📣 0des

How is the “metaverse” concept different from the Second Life boom?


Does anybody remember the Second Life boom when companies were trying to snap up linden-land and set up shop online? That failed, and I can't help but feel like the 'metaverse' concept being marketed to us is that, but with VR helmets and advertising strapped on.


  👤 Shank Accepted Answer ✓
Conceptually speaking, the difference with AR/VR is that you can have a truly immersive experience, which really does give you more possibilities than just Second Life, which was always just a 3D game world on a 2D screen. The pitch from Meta and with AR/VR is that with the ability to use 3D space, you can actually turn Second Life-style virtual worlds into something useful with actual tangible benefits. For example, VR/AR sense-of-presence totally outclasses video calls, if the intent is to feel like you're really in a room with someone. VRChat is already one of the most popular VR apps for a reason.

Long term, I think that you have to look at it like this: most desktop computing is very very 2D centric and touch centric. If you want to, e.g., buy a product on Amazon, you're dealing with photos and imagery of a product, and reviews. But if you had a "Metaverse equivalent" you could view a 3D model, see it in action, and physically size compare it to other objects in your house much easier than manually checking dimensions.

Obviously the applications and benefits aren't as clear cut right now. I'm not sure that the windowed operating systems we have today would have been the obvious way that computers would be used if it weren't for constant iteration on keyboard centric UI and experimentation over many years. That same innovation trend hasn't happened with AR/VR, and "the metaverse" that people talk about now will likely be totally different 20 years after it becomes a thing, post-iteration and innovation.


👤 DigitallyFidget
I think this "metaverse" concept is going to turn into yet another VRChat clone and flop. Sansar is a great example, made by Linden Lab. The problem I see is that it fails to have a demand for it to exist. There will not be an emergent userbase that will flock to it. There's already alternatives. VRChat, NeosVR, Sansar, and others I'm not even aware of. Anyone with VR already knows of VRChat, or isn't the type to care or be interested. So my question is this: How is it going to be an effective VRChat killer? How is it going to make people switch from a massively established community and virtual world that's known and enjoyed by so many people? How is it going to compete as a (probably) VR-Only against a platform (VRChat) that allows both pancake (flat monitor) and VR modes?

I feel like the concept is pure hype with a trivial amount of userbase interest (at best). They're late to the party. I don't see it as anything except a failure in waiting. Secondlife is still holding up to this day, since its creation in 2003. Try and figure out why SecondLife is still around and you may see why I see no future for this "metaverse". The only way to bring users is to have users and content, and the only way to bring content is to have users, and they don't have the users. I don't know a single person who is looking forward to it. Of all the social chat groups I am in, it's come up in only one, and the overwhelming response was just pure negativity about it sounding dumb, being a waste of money, and a failure in the making.


👤 junon
Second Life required you were at least 18 at one point. It was meant more for social gatherings and meeting spots and I think (though I'm not 100%) that they shifted toward "virtual" office spaces with a focus on community building and digital trade using real-life currency.

The metaverse, as I understand it, is just Facebook Games but in VR, for kids and bored adults.

I think the outcome will be the same, though. I can't imagine how anyone at Facebook thought this idea would work.


👤 keyle
If you strap enough rockets to a pig, it will fly.

If you throw enough cash at a problem, it will be "solved".

I remember google wave. Remember that? The noise it made when it came out. What a mess. And then we got slack and discord and we must admit it somewhat solves the same ideas.

So I don't know. We might very well be in VR goggles in 10 years surrounded by 25 virtual screens, 5 notification systems and parallel windows updates while bidding on a new VR background, on a NFT trading platform using some shitty cryptocurrency we've never heard of 2 weeks prior.

Or we could just be on a terminal in vim doing the same shit as today.

I only hope we have choices. Because this new internet they're trying to push is further away from RFCs and open protocols than we've ever been. And that's very sad. Our parents gave us a free internet where everything is possible, and we're doing our very best to destroy that idea to a world of wall gardens and consumerism where the very few will even know how it works.


👤 abvdasker
Second Life allowed for a lot of the NSFW content and interactions that people tend to enjoy both in entertainment and in real life (this is also true of VRChat to some extent). Metaverse will be a sanitized, sterile project for children. Fundamentally the people like Zuckerberg responsible for its execution do not understand what people want, which is why Metaverse has no chance of success.

👤 retrocryptid
towards the end of SL's heyday, we were trying to make an open metaverse with OGPX, MMOX and VWRAP. alas, the company ran out of money before we could complete the work (and IBM kind of stiffed us on some IP issues.)

it's interesting to note that cory and babbage and beez and a raft of other lindens wound up at FB between 2009 and 2011. i went to pitch the idea of continuing the "open metaverse" and try to get FB to fund the VWRAP work, but no dice. 2010-2011 was way too early for virtual worlds or augmented worlds to be on the FB radar.

at linden, at the end, we wanted to build a shared world which could be fed with real or made up geo data and with a common protocol different organizations could use to cause a consistent, shared experience be delivered to end users.

the key here is "different organizations." by the end we were trying to build an open protocol linden could be a key player in, but not own it as a walled garden.

i think the prime difference here is FB wants to own the venue (walled garden) and sell different data layers to different communities.

i would be very surprised if they weren't working on an AR experience where advertisers could buy a data overlay identifying most likely consumers for specific services. so you're minding your business at the mall and someone walks up and says "excuse me ma'am, i notice you bought floral print shirt last week. we're having a sale on slacks that would complement that shirt and your colour pallette."

not to mention strossian "cop space" or a raft of less intrusive layers for different communities.

so... "own the venue" and "sell distinct value-added layers to different parties"


👤 lazzlazzlazz
There are three “branches” of the metaverse concept today:

1. VR rebranded (Facebook’s approach)

2. a specific family of games that allow you to buy and own land/territory, mediated by the blockchain (see Bit.Country[1] as one of many examples)

3. a term used widely in crypto/web3 world to refer specifically to the fact that we can finally build networks that people can own (buy/sell but also control directly via programmable governance) and built on without being rent-collected by extractive web2 companies (mitigated platform risk); using web3 platforms which externalize most of the value they create

Hacker News tends to understand the 1st but not the 2nd or 3rd. The 3rd is most interesting and less well-understood: the metaverse is about much more than a new viewing device (VR headsets). It’s about new kinds of economics around ownership and control.

[1]: https://bit.country/


👤 gfodor
It’s simple really, and most commenters don’t “get” what is going on with all this.

Remote communication tools like video conferencing fail to deliver what academics call “social presence”, which is the feeling of being together in unmediated communication. VR and AR have the necessary capabilities to do so, and deliver social presence on par with face to face. With a fully immersive experience, you can feel like you are standing next to a person talking to them, regardless of their physical location. Body language, eye contact, etc all come through.

That is the core capability that will disrupt all industry, it is more a matter of when not if. The current hardware clearly is not hitting the mark for sudden mass adoption. The hardware will eventually, even if we have to wait until it becomes something like sunglasses or even contact lenses.

From first principles, having computers override what photons you see will have huge effects, but don’t focus so much on the shiny video game world aspects: it’s all about removing the need for physical co-location to communicate, work, and spend time together with full social presence. This is why Zuck bought Oculus, and why he has pivoted his company around the entire thing. It’s not because of “Ready Player One”, but because he feels that hardware/software will modulate most person to person communication soon, and he wants it to be his stack.


👤 cloudking
It's a vision for when VR/AR transitions from being heavy clunky hardware with niche use cases and early adopters, to lightweight powerful hardware with wide use cases and majority adoption. Similar to how mobile phones started out with a small group of adopters, then technologically evolved enabling more use cases, got small enough to fit in our pockets and now everyone has one. https://en.wikipedia.org/wiki/Technology_adoption_life_cycle

The idea that we will work and play in the metaverse is blocked by the hardware right now. If the hardware is amazing (say, a regular looking pair of glasses) and can actually enable an immersive computing experience, that is more productive and better at connecting people, why wouldn't you use it? Regardless of who builds the platforms and experiences.


👤 jordanpg
I've very little exposure to this tech but my instinct tells me that it is no more than a curiosity for tech folks so long as you are required to wear a large, uncomfortable, expensive thing on your head.

I don't know what the next evolution of this is, but if it involves "wearing" something, it needs to have characteristics like being featherweight, as trivial to take on and off as a pair of glasses, 0 friction to operate, and be extremely robust and durable. IIRC, Google Glass, for example, had none of these properties (and it wasn't VR/AR in any sense).

Are we anywhere near this? How far off is hardware that's really mass-market ready?


👤 ravenstine
I would not take marketing around things like VR and AR very seriously because nobody knows whether any of them will catch on, and their track record isn't very good. Oculus, for the most part, is a niche. A lot of people have an Oculus but it's primarily for games, and it hasn't reached the level where everyone's gotta have one.

Only time can tell whether Metaverse has something that Second Life did not. My guess is that it will be considered a joke in 5 short years, but I don't actually know. Overall, I think Silicon Valley is overestimating people's willingness to wear headsets and paddles for extended periods of time. Just because 12 year old boys will do it doesn't mean that everyone else wants to.


👤 nbzso
From accessibility POV - AR/VR is not an easy and comfortable enough to be mass adopted.

If you have to "wear" your Desktop on your head and put on a "sensors" body costume, guess how much people will do it voluntarily. Yep. Small group of people.

You have to provide something "out of this world" to even think for mass adoption. This in my view is just another data-grabbing platform and push to walled garden SaaS. It is logical big tech to push it hard. Microsoft, Apple, you name it.

And this is in my view the controversy with Facebook. FB is mass social network. Successfully integrated in the daily routine of the "normies" trough several apps.

Suddenly they push Meta, which as I mentioned is clearly small use-case. Branching this as a tool for "immersive" experience is vague attempt for justification and clearly PR move for distracting public from the toxic reality of the company which used dopamine hacks and psychology driven dark UX to become "the next advertising" platform.

Until AR/VR is hologram driven, nothing will come out of this Metaverse. Just some corporations capitalizing on "enthusiast" market and suckling more data than usual.


👤 rswail
I remember in the earlier web days, boo.com tried to get fashion on the web, before people had high bandwidth and the attempt failed (and for lots of other mismanagement as well).

But now, people shop online all the time. The technology caught up to the point where people don't go to physical shops.

VR/AR builds on that to allow for a more realistic display. So that's a natural extension that will come into play.

The same changes in buying behavior affects things like direct car sales and house sales. Spinning a 3D car on a 2D screen is not the same as being able to walk around it and (figuratively) "kick the tyres" yourself.

We're at the late stages of the "early adopters", and the rate of change in technology is exponential so is increasing at an increasing rate.


👤 mgraczyk
I'm a former Facebook employee, and also worked on VR at Google ~2015.

I don't think it's different. I think if you went back in time and asked 18 year old Zuck what the future of online interaction would be, he'd basically tell you about second life.

The only difference is that now the technology is better and enough people who are not Zuck are talking about it, so Zuck can steer the ship without everyone jumping off.


👤 ed
Don’t read much into the product side of meta. Metaverse is just a hedge, so that if Apple shows us how to do VR/AR “right,” Facebook will have $10B worth of pieces on the board to be competitive, allowing them to avoid another iOS platform risk. Owning a platform provides leverage elsewhere too. Apple will be Apple, but maybe Facebook can be Android, next time around. (As a side benefit, it also helps “rally the troops,” which is needed given current morale.)

👤 meheleventyone
The metaverse is noise.

The interesting long term stuff that will come out of this is computing more integrated into your whole life with AR. This is going to need a more networked, spatially aware, OS like abstraction than we’ve had to date. The scary part of that is FB making the play to own it and presumably all the data that can be harvested by being implicitly jacked into your entire life.

Apple are presumably working on the same thing for the same reasons but want you jacked into their ecosystem instead.

I believe the net result of what we’ll get is several competing walled gardens with interop at the app level as we see with phones these days.

The Web3 side of this is a mix of vultures taking easy money, well meaning people without backing and VC backed companies preaching decentralisation but offering themselves up either as middlemen or the beginning of another platform with the attendant lock-in. It primarily seems to be a way to get out of the rent seeking world of platforms into a rent seeking world for everything.


👤 Waterluvian
It’s a way for Zuckerberg to learn firsthand just how much luck was involved in his success.

👤 _Understated_
I've often wondered if Mark Zuckerberg has anyone in his inner corporate circle that is willing to say "no" to him.

Meta seems like there was a wall of post-it notes in Zuck's office with a bunch of ideas to stop FB from becoming MySpace and the dart he threw landed on this one.

My gut tells me that Meta is dead in the water but with the billions that FB have in their war chest I wouldn't bet against it completely, however, the fact it requires a headset, a massive source of friction, will restrict the audience.

I dunno... seems like Zuck is living in a fantasy world here.


👤 rswail
I have a friend that just got an Oculus, she is early 40s, found out about it via online zoom yoga classes and now uses it for exercise, as well as gaming, especially gaming with friends and even actually meeting because it is more comfortable than just the 2D nature of zoom.

So I can see it growing. I think AR has a better chance than full VR to be the game changing technology longer term, especially considering things like AR Facetime and equivalent.


👤 demeyer1
I don't think you are off entirely here. The 3D creator community is growing very quickly with new tools, lowering the barrier of entry to 3D design, emerging consistently. That provides the content. Hardware, to your point, is getting better, cheaper and more accessible to more content consumers. The last component, as I have been thinking about it, is then the network that brings users together. As other posters have already mentioned - the user experience is an improvement vs the original Second Life.. which may be enough, over time, to become a new inflection point.

I do think there is more hype than substance right now around the metaverse, but I don't have to squint too hard to see a world where this becomes real relatively soon.


👤 whatgoodisaroad
In the most recent episode of the Exponent [1] Ben Thompson and James Allworth make the interesting argument that it's intended to recreate the enterprise-to-consumer transition that PCs made but for VR technology. That is to say that very low price-sensitivity enterprise money will end up funding dramatic technological improvements in VR that can then be more effectively deployed to capture consumers.

[1] https://exponent.fm/episode-196-forecasting-the-metaverse/


👤 newacc9
Remember Myst? People went crazy for that game, they wanted to explore a pretty island. I imagine the metaverse as a metropolis with winding Dickensian streets that you could get lost in -- each with all sorts of interesting shops and experiences: jazz bar, nft art gallery, movie theater, live music venue, even coding lounges. The walk should be rewarding with beautiful architecture, graffiti, leaves blowing in the wind, political posters, adverts (basically street life). I think it could work, but not in cartoon form - it would be as beautiful as Paris and in hi-rez.

👤 HWR_14
Second Life didn't have the resources of a (approx) trillion-dollar company to pour into a solution by a CEO convinced it's the future. That can fix a lot of problems and force a lot of adoption.

👤 cblconfederate
Would you prefer that Facebook throws its money somewhere else? I 'd rather it be VR goggles than more spying tech.

Second Life has figured things out. A 3D world in a 2D screen is much easier to build and interact with than a 3D world in VR goggles with your hands tied. High fidelity and Sansar both tried it , and both failed, and were scrapped despite "enormous potential". The Oculus Quest is great, but my main use of it is to view Street View imagery exactly because it doesnt require much control or interaction with other users. I had tried Second life in VR briefly, it was indeed nice to walk butn difficult interactions made you feel like an incapacitated person. Future VR can make some interactions compelling, but they won't reach the expressiveness of clicks and keyboards.

VR is here to stay for a few million users, it's not going to become mainstream even when the FOV and resolution increase. It's an uncomfortable blindfold that creates stress and anxiety (as any blindfold should). This is nothing like smartphones, which are unobtrusive and adopt the age old tried-and-tested form of a book. AR is a cool looking gimmick as well. I will wait for neural implants until we can talk about VR worlds again.


👤 ToddWBurgess
As a mobile dev (and former Second Life player), I am skeptical about the metaverse due to limitations of current mobile hardware. Using the metaverse is going to require the screen to always be on and will consume the CPU which leads to a huge battery suck. We already saw this play out with Pokemon Go leading to lots of players to carry around external battery packs.

Unless mobile technology has some major revolution with battery life or Facebook/Meta can find a way to use the metaverse without a screen or sucking battery life, I think mobile tech will severely hinder users from using the metaverse.

Now to bring things back to the original quesion, when Second Life was a thing, mobile tech was mostly flip phones and Blackberries so mobile wasn't an option. Users could only use the desktop and were fine with it because it is all we knew at the time. Being a desktop only application was never an issue for the users. The current demand to support multiple platforms when many of those platforms are not capable of supporting the metaverse is what makes the current metaverse different than Second Life.


👤 01100011
Do you mean the Facebook metaverse or the general concept?

I can't comment on Facebook. The current discussion surrounding the 'metaverse' often describes something that is more open, almost like the internet. Whether or not this happens in practice remains to be seen. I think the idea is that you may be able to teleport between worlds(servers run by companies or other entities) and carry some amount of your state with you.

I remain cynical. As someone who grew up reading William Gibson and dreaming of 'cyberspace' you'd think I'd be excited but I see this as being just as boring as Second Life and There but with better graphics. The metaverse talk lately reminds me of when CE mfgs decided they needed to push 3DTV on everyone because they were running out of fancy new things to drive TV sales. This is likely just a way to create a new channel for monetizing.


👤 shoto_io
I think metaverse concepts/companies can only bet successful if they fulfill there key criteria that all products need to have:

1. It's gotta be useful (Jobs to done/value/utility whatever you want to call it)

2. It's gotta make me feel good/excited, it has to be fun ("emotional value" if you want)

3. It's gotta be socially acceptable ("what do others think of me if I use this thing?")

My take is: It is unclear how and when the current concepts of the metaverse will deliver on these dimensions. I bet there is a version that will deliver on all 3. But, we haven't seen it yet. Once we see it, we'll all laugh and say, "why didn't I invent this?".

PS: The closest thing I have seen is gather.town. It's not quite a metaverse (yet) though.


👤 brundolf
My question with the metaverse concept is always, "Why? What's the point?"

I can think of two parties that have their own answers:

1) A certain group of people who like computers and grew up reading sci-fi think it would be cool; some even tell themselves it's very important, but for vague reasons that they can't really articulate

2) Centers of capital are interested in it as yet another platform for consumption, attention-capturing, and rent-seeking

I think Zuckerberg is both. But I'm not convinced that society at large has any real motivation to buy into something like this, unless the sheer novelty ends up being powerful enough to rope people in.

Note that a world without a "metaverse" still has a place for VR/AR. Having a complete, interconnected virtual world is not a prerequisite for all the utilities and entertainment that that hardware technology can be used for. And to me it just feels like an incredibly unnecessary layer on top, which serves no real purpose to anyone outside of those first two groups.


👤 ve55
We have better technology (and thus immersion) now. It's a simple answer, but I think largely sufficient enough to explain why things may be quite different now.

The immersiveness that can be attained via modern high-end VR systems is simply not comparable to what we had a decade ago; it enables many more use cases and paradigms that wouldn't have felt usable, interesting, fun, or sometimes even particularly social in the past. To me at least, VR/AR seem like a pretty large medium shift, and I really expect them to stick around and become a large part of society.


👤 musicale
Pretty much.

The possibly good news is it shows that Facebook doesn't really know how to avert its own decline.


👤 laserbeam
Isn't this just a forced rebranding during s time of pr nightmares that has nothing to do with actually building a successful "metaverse"?

👤 jl6
Are there any interesting Long Bets being made about the future success or failure of the metaverse?

I could imagine making some money on the following: “by 2030, the number of VR users of the metaverse will be less than 1% of the number of users of other social media apps”.

(Unless they pull some definitional stunt like saying “you used AR once on the Facebook app therefore we are counting you as a metaverse user”).


👤 saluki
I think it will mainly be entertainment and nostalgia.

The key for entertainment will be becoming someone else.

Being the QB in the game or maybe seeing things as players in actual games.

Being able to play in a concert as any member of your favorite band, being able to talk to the crowd and they respond.

Playing your favorite actor in your favorite movie.

Meet up with friends at a concert of sporting event, current ones or ones in the past.

I expect they will recreate epic sporting events from the past.

Someone creates your hometown or your college campus what it looked like in the past that you can explore in VR.

You can have someone create your house you grew up in or maybe you can even recreate the tree house you played in and invite your friends to meet there.

Virtual dance clubs for both exercise and meeting new people.

Virtual sports bars to cheer on your team, maybe even sports bars for specific games where fans from both teams can interact.

True virtual shopping, see and try out products in VR.

Oh and the adult industry always tends to be the leader in new technology pushing everyone in a specific direction.

I don't want Fbook to create it but I think the metaverse could be great.


👤 parkaboy
For the most part, I think it's mostly (but not all!) the same, where the hype and excitement is from a new generation of VCs and founders who didn't experience the VRML/second-life era.

Of course, not only is the technology to facilitate a metaverse is better, but I think society has also evolved a lot since then. Remote work/life is now much more of a mainstream/accepted thing than it used to be. Internet is now a mainstream full-blown appendage via our smartphones.

I'm much more optimistic a metaverse (in a Platonic ideal sense) could catch on this time around, BUT I'm much less sure that what will be hawked to us is the "right thing" (whatever that means).

I do think this article posted on HN last week is definitely onto something that Meta and other attempts may not be thinking about. https://debugger.medium.com/the-metaverse-is-already-here-it...


👤 mupuff1234
I kinda view TikTok, Instagram, etc as part of a metaverse already - it's all basically fake online personas in one way or another.

👤 ladyattis
From what I can see there's little value in the Metaverse concept because of the fact it is a rehash of Second Life but with the scale and funding of Meta (formally Facebook). Absent the cash flow and infrastructure no one would really care beyond VR enthusiasts.

The problem with the whole metaverse concept is that the implementation runs counter to the actual infrastructure underlying it. The Internet works so well because it's very permissive/open with data transfer. It's funny how that we now try to wrangle that back in when we should be making the other layers of the network (session, application, and presentation) as permissive as the lower level transport and link layers. But it seems we want to reinvent the centralized systems of old like mainframes and computer information services but without the old trappings as if people aren't fully aware of how that all worked out (badly for consumers).


👤 MrRiddle
I am completely guessing here, but I assume average device used to visit Facebook is an $150 Android phone. Metaverse would require multiple times more expensive equipment. Until the whole world gets a lot more prosperous, average user simply won’t be able to use the product. The product that relies on number of users.

👤 npunt
Web 1 had a lot of ideas that failed because they were too early, not because they were inherently bad ideas. Not sure if Metaverse will work exactly like SL did, or if its even the right idea, but it certainly will have a larger audience and lower cost of entry for both users and developers.

👤 d--b
I agree, it is not so different from second life, and this is what makes it scary.

You may think second life was a failure because it never caught on mainstream, but in many ways second life was a huge success. Many many people spent an insane amount of time in second life. Major companies, political parties, art museums, and other “real life” institutions setup shop in second life. You could get a job there building stuff, selling land or being a journalist publishing in second life. I read somewhere that a second life real estate agent became a usd millionaire from buying selling virtual land.

Some people just got totally sucked in. I met a woman who told me she would spend so many hours on it that she didn’t take proper care of her kids. She seemed like someone who was having a hard time in real life, and she found a great escape on SL. It was so easy to make friends, and the exploration of the world was endless.

Immersion was definitely a key to its success. It was good enough to make the player feel stuff. Sit around a fire on a beach at sunset would be soothing. Walking around a Western town would kind of stress you out. It worked.

It’s not for everyone for sure. But what’s scary is that the metaverse is going to pray on the weak, on people with insecurities, on the lonely and the elderly. People who can’t walk in real life are going to fly over cities with birds and meet similarly lonely people. What’s going to happen when they unplug?

Healthy individuals already experience some withdrawal from VR, saying things like “real life is dull compared to what I can do in VR”.

Now, of all companies, the one doing it has a history of optimizing for “time spent in the app”. Disregarding all kind of predatory behavior in the name of profit.

My prediction is that the metaverse is going to turn into “brainwashing as a service”.

The only hope is that VR headsets are too expensive to become widespread.

This is going to be difficult to fight. When you have a “join meeting in metaverse” button in whats app, who’s going to not click it?


👤 rudian
Reality is that this is just Zuck yapping his mouth. Nobody cares nor will care about this, video calls will continue as they've always done, Second Life will stay niche, there's no AR until my phone makes me hallucinate.

We got a couple more decades at least for AR to happen.


👤 yokoprime
The metaverse needs a killer app - something that makes it appealing for a large user-base besides gamers, academics and tech bros. At the moment the metaverse is simply a concept with some very interesting tech demos, but without any broadly appealing use cases.

👤 jollybean
When the tech is as easy as putting on a pair of glasses and not that much more, and it's solid, fast, reliable, cheap - then we will have that revolution.

But it's probably 20 years and a few 'Magic Leaps' away from reality, 'pun intended'.

It may happen gradually as techines buy the big googles, they then get smaller like Ski Googles, more people get on board, then they'll just be glasses and we'll look at VR headsets like horse and carriage.

I suspect we will really start to face social problems as people in that era will not be exposed to humans that lived before the internet and were 'normal' and the hyper connectivity we did not evolve for will throw us all for uge loops.


👤 jrootabega
It's not different. The first couple attempts to pioneer something will always fail just due to being new and unfamiliar. When it's computers you also have the nerd/weirdo stigma, which was still around in the early 2000s. Not to mention the sexually charged content of second life. If the average person back then was connecting to second life for polite, socially acceptable content, it would have taken off. Later, giant megacorps, who always recognized the potential in the tech, figure out when their masses will be ready for it. It's almost more about getting the people ready for the tech rather than getting the tech ready for the people.

👤 ChildOfChaos
I think that is only one part of the metaverse, which will likely floop or at least struggle, the real metaverse is still further away and that is when things will be more interesting.

Like AR, basically getting rid of phones and a lot of computers and integrating digital into our real world, rather than just having avatars moving around in a space.

I'm talking about, putting on a set of AR glasses to watch TV, instead of having an actual TV, this way you can watch movies, your GPS not being google maps on your phone but in your glasses that point you in which direction to go.

The Metaverse is basically what Google Glass was trying to be, but will include a lot of other tech as well.


👤 alex_young
Remember when they were going to fix the entire financial system with a new crypto currency centralized amongst a few nodes? That was only a couple of years ago. Seems unlikely that this grand idea is any more likely to actually happen.

👤 wy35
The comments here are much, much more pessimistic than I expected. Yes, AR/VR is still a novelty, and it has been for a while. However, anything innovative started off as being dismissed as toys [0]. VR tech has improved immensely from its inception, but there is a gap -- people need a reason to use it beyond its initial wow factor. The "metaverse" is the proposed solution for the gap.

[0]: http://paulgraham.com/startupideas.html


👤 FounderBurr
And yet SL still exists and generates tons of essentially free revenue. How much worse of an idea is it than the 99.999% of flaccid techno spun garbage seen here that never turns a dime of profit?

👤 Stevvo
Zuckerberg's Metaverse: Lessons from Second Life

https://www.bbc.com/news/technology-59180273


👤 tdeck
It's popped up again because they made a movie out of Ready Player One, so now lots of people are talking about the VR immersive world concept after watching that movie.

👤 ByersReason
Architectural. A sea change from thinking about client-server web and game like applications where you are explicitly synchronizing state - to AR and VR objects/functions "running persistently" in the metaverse/cloud, and "updated" from control logic - ie application is responsible for the "semantics" of what happens, while the metaverse handles presence, shared interactions, and rendering.

👤 kaffeeringe
The biggest difference is, that it ties together existing, living communities like fortnite, facebook and so on. It ist supposed to connect allthe communities you use instead of just creating a new one. So as long as people use any service that is part of the metaverse, the metaverse diesn't really need a hype of its' own. The metaverse is supposed to become the operating system of the internet owned by Mark Zuckerberg.

👤 comeonseriously
All this is, is Zuck trying to flood the news with something other than the bad news about Facebook right now.

👤 retrocryptid
second life. lively. there.com/forterra. OpenCroquet/Cobalt. that thing diamond multimedia did in 2011-2012. entropia. eve online.

in the same way afghanistan was the graveyard of empires, virtual worlds are where corporate product development teams go to die. (and a couple open source teams as well)


👤 shetill
Feel like they're solving problem that doesn't exist. Who in their right mind would bother with VR facebook when it's something that mostly grandparents use to occasionally see family pics. Honestly if facebook disappeared tomorrow I wouldn't even notice.

👤 egypturnash
This time it’s being pitched by a company who’s expanded about as far as they can across the existing internet, with the goal of replacing it with a new 3d world where everything happens, and where they get a cut of every transaction.

👤 outside1234
It will include scanning people’s faces and a thousand other privacy vortexes

👤 mvkel
Innovation comes when the world shrinks.

The metaverse tech (I.e. immersive VR) can create the illusion of being in the same room as another person.

The next iteration of the phone, radio, tv, internet, which each shrunk the world in turn.


👤 chrisco255
Second Life was limited in many ways, as far as gameplay goes. Ultimately it failed because it was boring, in my opinion. More modern examples of games that approach this concept are Minecraft or Roblox (public company valued at $45B). Roblox in particular is interesting as it created a platform for others to make game experiences and re-sell them, and it's been very successful. Minecraft, too, has had a lot of staying power and has an active community.

The problem with Roblox, is that it's geared for kids primarily, it's centralized and it also has I believe a 30% fee. You have the same issues as you have with the mobile app stores: an excessive take rate and risk of being deplatformed at any time (like the early Facebook and Twitter apps). You don't really have ownership. But it does underscore the idea that if you create the right environment for shared gaming experiences and creativity it can be very interesting and entertaining.

The crypto metaverse is attempting to use digital property rights represented as NFTs to facilitate permissionless value creation and exchange. Just as real world property rights give owners the stability and framework with which to build long-term investments, understanding they can take risks and potentially reap rewards for those risks, the hope is that digital property rights will do the same.

The NFT space is very interesting and the gaming sector in crypto is evolving pretty rapidly. Some interesting attempts I see at creating these experiences are Sandbox (https://www.sandbox.game/en/), Decentraland (https://decentraland.org/), and Treeverse (https://www.treeverse.net/).

I think it's still super early days for this stuff. It's likely that a lot of the current attempts will fail, but I believe this concept is going through its 90s dot com phase, and we'll get a few gems out of this movement that stand the test of time.


👤 concinds
I just see it as a business opportunity. Half an hour better spend in nature than with goggles, but surely you can make good money from it early on.

👤 uhtred
Do you miss listening to your colleagues obnoxious opinions all day? Metaverse will fix that with the metaoffice virtual work space!

👤 kall
It‘s like Second Life or VRChat, but this time, your employer will be forcing you to use it, so it will gain wide adoption.

👤 theptip
The Metaverse is a Second Life that everybody wants to hang out in, not just some subset of gamers.

(Steel-manning the concept of course).


👤 bitwize
SL was actually closer to Stephenson's metaverse than whatever adtech nonsense Zuck is pushing is likely to be.

👤 retrocryptid
maybe FB figured out a way to do a virtual world on the cheap and this is there way to force google and apple to jump in play catch up. a bit of misdirection... while aapl and xyz are distracted by shiny objects, FB is working on their REAL product.

meh. it's a fun conspiracy theory.


👤 fareesh
Serious people don't need to feel like they are in the same room as others to get work done

👤 fulafel
Metaverse was coined and the concept introduced in Snow Crash in the beginning of the 90s.

👤 przeor

👤 nsonha
the fact that mobile computing/IoT/social network/super apps/e-commerce are already mainstream.

Slap almost ready VR/AR tech on top of that but we'll see how that plays out


👤 Ono-Sendai
Hardware, internet connections, and software is better now.

👤 mikevm
Only goofy asocial types think that you can actually replace actual human interactions with virtual reality. Would you rather actually meet your friends, or have your virtual avatars meet up in some fake VR world?

👤 RalfWausE
Gopher VR: Here we come again...

👤 pharmakom
Whatever happened to chat bots?

👤 swman
No idea but buy FB to find out

👤 Seanambers
Second life was as much media hype as anything else.

You logged on and found that basically nothing was happening.


👤 b20000
there is no difference same bullshit different package

👤 L_226
Personally I think the "metaverse" will not be a thing until climate change makes going outside impossible or at least extremely uncomfortable for a large percentage of the global population.

Covid did increase teleconferencing software usage (Meet, Zoom etc) - but I think that work-related (i.e. forcible) usages can only go so far. Online education solutions were lacking this time around, but I think next time there might be better options that end up "sticking".

Imagine a holistic lockdown going on for years at a stretch, and your only possible respite is to explore some virtual worlds, or meet others in an MMO style setting.

Something I would personally enjoy is wikipedia converted to a VR "Library of Alexandria" - which you can browse at will, or take guided tours, or attend lectures by subject matter experts, or just chat in general with others who are browsing the same topics as you. Just need to write an engine that converts the wiki graph into some rooms....

EDIT: this is not bad: https://wikiverse.io/


👤 Gravyness
Because Mark has a lot of marketting money.

👤 thom
People just don't want these embodied experiences outside of extremely narrow and controlled circumstances (e.g. games). 3D is just fundamentally not an efficient way of conveying information. Almost all useful information in the world (especially at work) is [hyper]text. Sometimes it's speech, which is just slow, inefficient text. I am absolutely baffled by this movement. Surely nobody actually wants any of this 3D stuff?

There is a genuinely interesting conversation to be had about the metaverse. I think lots of conversations around identity are interesting: what is durable, what is opt-in/opt-out, how do we mediate a la carte personal identity with community standards etc. That's a hugely important conversation the outcomes of which we are feeling right now. This is _much more_ important than what fucking 3D fox avatar you walk around with.

I think there are even interesting conversations to be had around AR, and smart glasses etc. But that have to be predicated on the fact that the technology just _isn't there_. Even if you had amazing smart glasses that weren't massive shitty headsets (that even if some people can tolerate, are worthless for work or on the bus), you'd still have the problem that the UIs are useless. Until we have way, way better AI assistants, you just can't have AR/VR UIs. Because you _need_ high bandwidth text interfaces. In the absence of keyboards that means voice, except the idea of using crappy voice recognition at work, or walking around, is deeply painful. So we'll need really good subvocalisation tech, and that doesn't exist. We'll need really good AI agents (and I genuinely believe the biggest concern of the metaverse is going to be how machines interface with it, not humans), but they don't exist. But that's fine, cos the headsets are crap so none of this is a pressing concern and I am _utterly baffled_ why this conversation is important in 2021. It's all years off.

So I do think this will all one day be relevant, but not now. But even when it is, I think the _absolute least interesting_ bit of it is embodied 3D spaces. Basically nobody has ever wanted that, they don't want it now, they will never want it. It's just a crappy way to do business. It's a fun way to play games, but you know what, 3D on a 2D screen is still fine.

The longer this conversation continues, the more money gets sunk into it, the crazier I feel. Nobody wants to go to work in Minecraft. Nobody wants to go to the pub in Roblox. They're just games that kids enjoy. You cannot build a trillion dollar investment hypothesis off the back of games kids enjoy.

I dunno, this all sounds a bit grumpy, I'm sorry, but part of that is that I genuinely do think there is interesting stuff to discuss here. Maybe 3D worlds are dead on arrival. But making internet spaces ubiquitous and ambient? Interesting. How can I as a human, with privacy needs but a lust for reputation, inhabit these spaces? Interesting. We're just concentrating on the stupidest possible parts of the mataverse right now and there's going to be a spectacular metaverse Winter if we don't dial down the hype.


👤 throwawayswede
I’m curious if there been any mention of AR/VR in sci-fi or popular culture in general in a positive light? Almost all I can think of is dystopian and does not invoke the positive imagery that Fb seems to be playing at.

Who’s their target market?


👤 rjakobsson
XR is the unavoidable future, whether we want it or not. It is mind blowing to be able to dance with life-sized 3D models. Imagine when we cannot tell the difference between what’s in the headset and what isn’t. Not too far away.