let's have a discussion :)
My axe is SideFx's Houdini. I've been in love with it since I first set eyes on it in 1998, but didn't use it in work until 2010. Until then I was using Maya. Yuck. It's now off my resume and I've left studios that made me use it. It makes my hands clench up in pain.
I've also used Shake and Nuke, After Effects, Photoshop, etc... But Houdini is really my jam. And it keeps getting better all the time. Best damn customer support in the industry, bar none!
Any questions?
My opinion on Blender is: Sure, if it fits your needs. It seems kinda quirky, but the community looks good.
Since you asked about tools, I tend to live in Photoshop/Illustrator 99% of the time. I'm about to move to Kubuntu for my personal computer and fully intend on moving back to Paint Tool SAI (and a ahem "borrowed" PSCS2) which was my first love as far as digital drawing tools. I detest Adobe, but no alternatives have managed to compete other than those two (yes I've tried clip studio paint, procreate, affinity suite, etc etc. the lag drives me bananas.)
Most important thing for me with tools is longevity and reliability. I've noticed Japanese brands tend to be better about stable software for 10+ years and not updating things every six months and breaking my workflow or sneaking telemetrics in.
I'm also very conscious of tools that don't throw erotic/taboo artists under the bus - this is the primary reason I'm moving off of apple hardware after +15 years of faithfully using their ecosystem.
Houdini is amazing! check out tutorials at https://entagma.com
G-code importer can be seen here: [link redacted] Some results here: [link redacted]
I'm not a professional, but I'm learning digital painting. I use procreate on the iPad (It's way easier than connecting the graphic tablet to my computer) and I've made some good progress recently. I learned a bit about 3D, but did not really pursue as I got interested in programming instead.
I've been moonlighting as a fine artist and illustrator for a few decades (with a brief diversion at an actual game startup that failed some time ago) but I mostly work in analog, with post procesing in Photoshop/Krita and a slew of specialized tools (e.g. Context Free, various fractal generators, etc).
http://zeruch.deviantart.com or @zeruch on IG.
I eventually realised that I most enjoyed photorealistic rendering and that the asset marketplaces were often swimming in shovelware - so there was no real money in asset creation. Not that I was looking for serious revenue, but I had wondered if I could make enough money to pay for assets and licenses. I'd produced some promotional renders for asset creators and eventually came to the attention of someone who produces tutorials. So I decided to combine my 3D lighting knowledge with general photographic experience. I've now produced tutorials (sold on the Daz 3D marketplace) focussing on lighting 3D scenes using Daz Studio (and historically Octane). One of these has earned me enough money that I actually think I need to declare it on my tax returns!
[Edit] I sometimes use Blender to create simple 3D assets although I've never really gone up the learning curve. The 3D tools in Photoshop although simplistic are also sometimes okay for my purposes - e.g. if I want some 3D text in a scene. I keep meaning to have a look at Unreal and its rendering capability, but never quite get round to it.
I've used Blender, 3dsMax, Maya, and ZBrush but my work-horse software is usually Photoshop on my wacom and Procreate on an iPad.
In terms of music, I run NI software inside Logic Pro X.
Most of the time though, I'm trying to stay away from computers when I do my non-tech hobbies. So most of my work these days is traditional media - canvases, acrylics, wood, etc.
However, unlike my day job I use my hands to create a physical object vs digital. I find that to be _extremely_ satisfying.
I have also started creating generative art. The outputs are SVG that get plotted with an axidraw. I use various tools and frameworks for this:
* Kotlin - https://openrndr.org/
* Python - I'm writing a custom framework that suites my style
* Inkscape
* Adobe illustrator for the handful of things inkscape can't do very well
I really enjoyed creating 3D art in Rhino, however my very old educational license doesn’t work on modern macOS. I have been meaning to get comfortable with other tools but have yet to find the time in my day to day. I'd be excited to hear peoples opinions on what's worth my time.
I sketch, and otherwise do the occasional digital work with my Wacom tablet though less often than I would like. I have had my eyes on a Cintiq for a couple months now thinking it would encourage me to do more, but I know the problem is less lack of tools than motivation. I have been a huge fan of ArtRage for years, although I have not tried the latest version. Photoshop is my primary tool.
I have been taking a near daily photo for over a decade now, every couple years I put out a video of them. The latest version I wrote some software to do a rolling average which ended up with a neat sort of painterly feel.
I also messed around building some tools to convert bitmaps into actual available lego's - and rendered using Stud.io
https://noteof.it/post/184075469826/so-i-wrote-a-little-prog...
Is also said compositors are the last line of defense on movie productions (image only side). The mantra “we’ll fix it in post” means usually us fixing productions problems/incompetence/laziness/lack of money - and a ton of overtime.
I use Nuke on a daily basis and other softwares to assist related tasks.
For high-end productions, artists are very specialized - both 2D/3D artist usually spend 80% of their time in a single software: the most likely in these productions are Nuke and Maya, and for some artists, this can be Houdini, ZBrush or Photoshop. For the 3d tracking dept, 3D equalizer, Syntheyes or PFTrack.
I’ve started a long time ago, where most compositing softwares that I’ve used are dead: Shake, Combustion, 5D Cyborg and a bit of Toxik.
I recently joined a new studio as a pipeline developer/technical director. I’m very excited about the AÍ developments (in a non delusional way - only recent research is getting quality/control good enough for visual effects) and hope to bring these tools to more non-technical people.
Currently focusing on my painting practice in Hawaii :), and may bring tech-art together again in the future. You can find my work at https://www.artofxinyi.com or on Instagram https://www.instagram.com/artofxinyi
Many of my paintings are inspired by nature and touches upon aspects of spirituality - including themes of transformation and change, death and renewal.
I use blender and python for reference.
Here's an example: https://ridaayed.github.io/posts/shark-flower-sunrise-venice...
I do a lot of video work using Blackmagic cinema cameras and Davinci Resolve. Solid as houses, features growing with every update. Also has Fusion built in which is a powerful Compositing and FX toolset. Been tinkering with Photoshop for more years than I care to remember. Also After Affects, which is great. However I have become less and less happy with Adobe over the years, so I'am currently working on weening myself off that teet.
I'm working with some amazing friends on Cosmoose, a kind of huge collaborative project where we do music, illustrations and videos. I'm working on bridging the two by releasing the stems for everything CC-licensed, and building a platform to bring the good aspects of Git to ease the collaborative process.
Engineering, design, art, music, etc. I started my career as an abstract painter and sculptor. Then transitioned into 3d animation, then web design, then into back-end web engineering. Found I was decent at that, then moved into web games(flash). I've been making games and interesting public interactive projects ever since.
Nothing you've probably heard of, maybe the ZX Plectrum (if you are British), a musical toy for android and iOS that is fairly popular.
If I would call my self anything it would be artist.
I put my stuff on my blog. Feel free to check it out here: https://physica.dev/art/
I started in the 90's with Sculpt3D and REAL3D on Amiga.
Started to do a lot more of Unity and Unreal because the rendering engines are becoming pretty good, even for postproduction VFX. Traditional renderers are much much slower.
Trailer: https://vimeo.com/131398789
Though I haven't done it for a little while and really need to get back into drawing again :-)
I require several pieces completed for commission, and am looking for collaborators related to a startup I am working on.
I use RawTherapee, Canon Digital Photo Professional and Gimp for photo editing, and DaVinci Resolve, VLC and Handbrake for my video pipeline.
I use a python script to merge the various layers into a single huge JPEG
I use GIMP for editing the resulting images, and for general photo editing.
Main Website: https://aidream.vercel.app Animated Example: https://www.youtube.com/watch?v=v0WozGLf0uw Questions: https://twitter.com/bitmarx 3D Gallery: https://app.spatial.io/rooms/6130be9402ac0d00014f4442?share=... [No Sign up is required, just needs a name]