HACKER Q&A
📣 sergiotapia

How did Capcom go from fallen giant to premier gaming studio again?


I played a lot of Capcom games back in the day. Then there was a time where they produced nothing but stinkers.

Recently they have been hitting nothing but 10's for me. RE2 remake, RE3 remake, RE Village, RE 7, devil may cry 5, these are all solid games with great innovative mechanics. Not to mention their engine is so premium and incomparable to anything else out there, even Unreal.

So how did they turn it around? How did they come back so hard with such fire?


  👤 smt88 Accepted Answer ✓
Your premise seems flawed to me. When were they "fallen"? They seem to have consistently released 1-2 hits per year for decades, and their biggest hits seem to come out every 2-3 years.

These aren't just hits, either. They're mostly critically-acclaimed as well.

https://vgsales.fandom.com/wiki/Best_selling_Capcom_games


👤 ArtWomb
Classic IP Licensing: RE, Castlevania, Contra, MGS. And new mobile recurrent streams from hits like Yu Gi Oh Duels.

It's a lesson throughout the industry. Those that have been successful at re-spawning have thrived, like Nintendo, Sony, Konami.

I often say it: in 100 years time, Mario Bros will be more important than Hamlet ;)


👤 blondin
wait, did capcom stop making street fighter and the bazillion universe crossovers? those were unreal too right?

👤 Maven911
It's a good question and like most things I would think hiring the right management with the right strategies had a big part in it