I am trying to achieve the effect shown in this video: https://www.youtube.com/watch?v=H_qPWZbxFl8
i.e. you want this (probably even more simplified): https://matthias-research.github.io/pages/publications/sca03...
and not this (used for accurate real world simulation of fluid physics): https://en.wikipedia.org/wiki/Reynolds-averaged_Navier%E2%80...
After reading comment from @kingkongjaffa, I want to rephrase my question; and thank you @kingkongjaffa for the link to the paper on interactive fluid simulation.
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Are there programming libraries or any algorithm/maths literature to achieve graphics simulation of water floating in space? The platform we are trying to target is Google Cardboard headsets, i.e. VR on mobile, so that we can reach as many students as possible, even from poor background.