And I was tempted toward random knob twisting today when I saw yet another 'analog' synthesizer runnable in the browser.
But I'd really like to have some basic idea of how to put together rudimentary sounds with intent.
I was wondering about book like objects that explain the basics. Maybe a good used book to pick up. Thanks.
THis guy is my favorite professor from my school. He has posted online lectures because of COVID and decided to put it up on his youtube channel so people can watch.
back in the day this course had like 25 official seats but like 40 people would show up every day to "unofficially" audit the course.
If you get into synthesizers and music production, I highly recommend picking up a couple of Korg Volcas. They're not fancy, you won't impress any synth musicians with them, but their design is wonderfully fun. They often get overlooked by "serious" bloopmakers; they're a bit limited in capability, inexpensive, and the sound quality (noise floor especially) is not that of a high end synth. But their immediacy, learning curve, and common design makes it very easy and fun to play with. I can get someone who's never played any music in their life to start making beats and dance rhythms with me in under an hour. Elektron has some similar devices in the Models line, but their learning curve (and capabilities) are greater.
If I had $800 to spend on gear, I would much rather have 3 volcas covering rhythm, bass, and lead, and a mixer and recorder, than a single mid-range synth. I'd be able to make more professional sounding tunes with just a license for a major DAW (and maybe one piece of hardware with the leftover cash), but the fun factor and joy of beat crafting would be far greater.
Basically I'm a huge fanboy of Tatsuya Takahashi, a man who went to Korg with a home-built synth from his engineering degree's final year, got a job, and ended up causing a relatively large shift in the industry. There's an interview with him here: https://www.youtube.com/watch?v=Xb_-q5GKxK4
There's a whole world to explore in subtractive synthesis, but you may find yourself at some point wanting to go outside that paradigm, and if so, it's easier to explore in the digital realm.
[UPDATE] Here we go: https://learningsynths.ableton.com
Neither of the books that I'll recommend here are specifically about learning to play analog synths, but they both give a bunch of background to understanding analog and digital synthesis:
I read an earlier edition of this when I was getting into working in electronic music, and found the background very useful and a pleasure to read.
https://www.amazon.com/Electronic-Experimental-Music-Thom-Ho...
This one is specifically not about analog synthesis (but rather digital synthesis and sound processing), but is kind of a classic in the field:
https://mitpress.mit.edu/books/computer-music-tutorial
The most common physical analog synths have two to three oscillators and a resonating filter. The first book would give you enough info to know what that means and begin to explore the space a little more intelligently.
Assuming you're a programmer, you can also do a lot of things by creating synths using either a visual or code-based synths on your own. I'm partial to ChucK, but there's also Supercolider, CSound, Max, Pd, Reaktor, ...
https://omricohen-music.com/index.php/2019/09/05/new-to-modu...
This guy has a channel where he builds up analog synths from basic components. He does a great job explaining the intuition.
[1] https://youtu.be/l1B7ym59VJs [2] https://tinyurl.com/cubase11book
It sounds more like the former; in that case Puckette's book is a classic (and free) http://msp.ucsd.edu/techniques/latest/book.pdf
If you want to follow along with your own synthesizer, there's a breadth of options ranging from software recreations of the 2600 to a licensed hardware reissue, but for $25 you can get Cherry Audio's respected CA2600: https://cherryaudio.com/instruments/ca2600
There are really only 4 main waves: Sine, Square, Triangle, and Sawtooth. The "complexity" comes from using these waves to modulate and transform each other. Apply Volume: labeled as Attack, Sustain, Decay, and Release; and you have yourself a patch! Find any synthesizer plugin, load up some of the patches, and start twiddling knobs: Disable things and break each patch down to it's individual components. You can get a feel for how complex sounds are built with "digital VCO's".
Music isn't an exact science: You just have to play with it until it sounds good to you. Have fun =)
It teaches the basic building blocks of subtractive synthesis like oscillators, filters, envelope generators and how to combine them into a working synthesizer.
You have to navigate through the tutorial using the sidebar on the left, current page is not highlighted, the page i linked to is called SIMPLE SYNTH...
https://learningsynths.ableton.com/
Step 2 Learn what is possible with an easy to follow advanced tutorial
https://www.youtube.com/watch?v=gipTFNhniMo
Step 3 use the sound on sound inside synthesis as a reference
https://www.soundonsound.com/series/synth-secrets
Step 4 Do it yourself.
vcvrack.com can be a good start once you understand the fundamentals.
Designing those "fat" analog sounds from the 70's requires a subtractive synth which starts with a harmonic rich waveform (like a sawtooth) and then applies filters to it that are modulated by an ADSR envelope.
Dr. Chowning over at Stanford invented (or at least documented) using FM modulation (mixing) of multiple sinusoids to achieve interesting sounds. That was the basis for the Yamaha DX-7 and you can hear it on a lot of 80's and 90's band tracks. His book is somewhat dry but it goes over the theory well and with something like the Yamaha TX81z sound module you can put his ideas into action and hear the results.
Later synthesizers went full on DSP which allows you to effectively emulate that other forms and also to do things that they can not (like phase coherent modulation schemes).
All said, for me at least, playing with the model 15 in college and playing with my Arrick 22-slot modular synth since, has been the only way for me to internalize the connection between the sound I wanted to hear in my head with how to set things up to produce it.
This is totally a shameless self-plug, but I think it could be interesting for you:
I'm working on a project called Elementary Audio [1] which is a javascript runtime + framework for writing native audio software. It's like the Web Audio API in that it's javascript+audio, but unlike Web Audio in that it aims to target true native audio apps, like plugins for your DAW or hardware projects.
The API that it offers feels to me very much like thinking and working in analog synths, which is why I think you might find it interesting. You can describe and wire up signals and just see what they sound like without having to worry about what needs to happen under the hood for you to hear it.
I put together a guide for dipping your toes into making sound [2] and you'll find there a bunch of other resources that I recommend for getting into the topic.
I should note too that it's currently in beta and only supports macos and linux (windows coming soon!)
[1]: https://www.elementary.audio/ [2]: https://docs.elementary.audio/guides/making_sound
Once you get the basics down, when it comes to real sound design I've found the best tool is to get on YouTube and search for " Over time, your ear will get better at hearing a sound and understanding how to build it in a synth. You'll learn to hear the difference between a sawtooth and square, what different filters sound like, and how detuning, unison, PWM, etc. all affect a sound. Tutorials are a good way to build up that knowledge. Also, just like programming, there is absolutely no substitute for just sitting down and noodling with it yourself and trying to make sounds. Like cooking, much of the learning happens in the intuitive non-verbal part of your brain. You don't just need to learn the words for things, you need to develop a deep auditory intuition around sound. You need to feel it. Books will only get you so far with this. Making sounds yourself is key. You can do this all on a computer using software synths if you want. You can get a free or cheap DAW like Reaper or Ableton Lite and then a free soft synth like Tytel's Helm. But, personally, I think it's more fun and easier to learn on hardware. That lets you engage your sense of touch and muscle memory, which helps really lock in the learning. The Korg Monologue is a great analog subtractive synth to start with, or a Minilogue if you want to play chords. Hardware holds its value really well, so you can always sell it and recoup most of your investment if you lose interest. Note that subtractive synthesis is just one way that machines can make sound (but it happens to be one of my favorites). Over time, you'll want to explore FM, wavetable, additive, granular, etc. There's a ton of fun to have.
It has its shortcomings, but in many ways mimics the logic of a real synth. They’ve got a synth[1] tutorial that works and if you search “webaudio synth” a bit, there are other helpful write-ups to start learning or playing with concepts you learn about from other resources.
0: https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_A... 1: https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_A...
https://modwiggler.com/forum/viewtopic.php?p=2858814#p285881...
I think it is superior to any book.
If you play with a wave generator and a Low Pass Filter and try the different wave types (Sine, Saw, Triangle, Square) you will quickly recognise all kinds of synths sounds that you already know, e.g. you'll recognise the distinctive sound of a square wave bassline. Or the pure sound of a sine wave (think classic Doctor Who theme)
In Propellerheads Reason, there's a device called 'Subtractor' which is basically a classic synth. This page explaining how the use the Subtractor covers a lot of the different things that analog synths do.
On top of all this, the license includes free add-ons for popular softsynths like Massive and Serum that go into specific detail about applying what you learn to those synths if you're interested in that.
And there's a hands-on demo! https://www.syntorial.com/
It is pretty expensive, but the combination of brilliant hands-on implementation and sheer volume (no pun intended) of learning content warrants it IMO if you're invested in learning the topic.
Also, not directly related to this, but they have a forum as well where people will share sounds they hear in popular songs and ask each other for tips on programming what they're hearing, which can be a neat resource as well, though I've personally not got as involved in that.
Warning that modular synths are typically not cheap. However, most of the physical standalone synths that exist today use the same principles.
Physical hardware can be really fun if you don't end up going with VCV rack or syntorial as mentioned in this thread.
Good pieces of hardware for a n00b:
- arturia microfreak
- korg minilogue
- any of the korg volca lines
However, a lot of musicians prefer the practical way of using synths by getting familiar with the presets which often accompany the synths. Sure, someone had to design those presets somehow. Well, it's also possible to learn that from these presets created by the pros.
Meanwhile for the purposes of music production the presets could be tweaked to better blend with the intended soundscape.
So the question is what's the driving reasons for getting into synths.
As for the resources, there's a nice collection of vintage synths emulators - Bristol https://sourceforge.net/projects/bristol/
Bristol runs on Linux, and supports MIDI. The filters are not very true to original hardware, but good enough for synth explorers.
Also there's a nice set of original manuals that were accompanying the classic ARP synths. They give a theory intro and then detail the presets, mostly how to synthesize acoustic instruments.
There's also a dub of ARP Odyssey original audio tapes by Roger Powell which follow the construction of the described patches https://m.youtube.com/watch?v=Pu2JwwG3bjA
IME the key concept while learning analog synthesis is understanding control signals. For most synthesizers, this mainly means envelopes (for one-shot changes), LFOs (for cyclic changes), and maybe the mod wheel (for help with learning how amplitude affects the control signal). Tying the control signals to “what you hear” is the big idea.
You mentioned that you have an iPhone. I’m assuming you have a computer that you can use to watch/read some of these suggestions with, and I encourage you to get the simplest analog-modeling synth app that you can find on the iPhone in order to “play along” and exercise each concept you’re learning. That live exploration and immediate feedback is very important, whether you’re using physical knobs or not. A simpler synth will cut away all the extra stuff and help you grasp the fundamentals more clearly.
Someone recommended Synth One. It is free and quite capable. I just fired up my copy and tried and failed to find an init patch to start building from. Its envelopes are not clearly labeled or intuitively tied to the things they modulate. I think it has multiple screens to navigate through. So I don’t think that’s the best option for your purposes.
This leads to the question: does anyone know of a simple stripped-down synth engine, preferably one that fits all on one screen, that brudgers can use along with a guide to dig into the basics? Asking for that on a phone might be too much; you may be better off using the phone to read/watch and the PC to play with a simple JS synth. If you have multiple screens, that would work just as well.
Key features:
1 or 2 voice oscillators (the available waveforms don’t matter)
Keyboard- or mouse- or touch-triggered note input option (sequencers muddy the waters)
Amp tied to an ADSR Envelope
Filter tied to an ADSR Envelope
LFO tied to something (pitch or filter cutoff)
The simpler the better, I cannot stress this enough! Brudgers doesn’t need a patch bay or customized routing to learn about filter cutoff and LFOs and ADSR envelopes. Cut out the noise, save it for later. It’s okay if those things are present, as long as it’s easy to get to an init patch and ignore them. “Subtractor from Reason as a web app” is a good upper bound of what I have in mind here.
As mention previously, Reverb.com is an excellent place to find a great deal on a used synth.
to be fully pedantic, simulation is often called virtual analog :)
random thoughts:
- ableton had some synthesis lessons with interactive demos.
- modular is great to learn cv/patching basics
- moog werkstat is cheap and patchable
- you can certainly find old second hand doepffer modules for a bargain (modular is very expensive)
- VCV rack will give you the same experience, on your computer, for free
- not exactly the same experience actually, turning a knob and having 1000 dancing and shooting in front of u is always a nice experience, try that sweep with a mouse cursor
- similarly, having a failed cable, among many, in front of same audience is nicely terrifying:)
- if you're ready to spend nights burning yourself with a soldering iron, there's a lot of ressources for "synth diy".
- analog used to sound better due to non-linearities and harmonics, nowadays good (and expensive) plugins achieve impressive results but requires massive cpu
- it's much funnier to travel with suitcases full of very expensive gear rather than just a computer. who doesn't dream of TSA destroying your most valuable belongings:)
[0]: https://cs.gmu.edu/~sean/book/synthesis/
[1]: https://www.amazon.com/Synthesizer-Four-Volumes-Roland-Corpo...
On the hardware side, it depends a lot on what you're looking for. If you want to take some time to explore the theory, and do so with premium gear, Moog has some great options. Their Subsequent 25 could be a good entry point.
If you see yourself progressing from crafting sounds to arranging them into songs/sketches, the Elektron Digitone is really a blast to work with. Great synth engine, workflow, effects, and build quality. I picked up one earlier this year, and I reach for it now more than any other gear or instrument.
As others have mentioned, Bjørn and Meyer and the Ableton tutorials are excellent.
https://encyclotronic.com/books/theory/synthesizer-basics-th...
Ableton have excellent learning resources all online for free. They have web based demos for most things.
This covers synths but they have other sections for more general music creation too!
It has been exceptionally difficult to teach modern sound design to people without forcing them to buy expensive digital (or physical) synthesizers to learn on. Vital changed that. It democratized nearly every feature you might come across in a modern synth, and it does so better than the industry leaders (Vital kicks Massive's ass, same for Serum). If you only download one synth, make it Vital. If you're downloading two synths, you should also grab Helm[1], the creator's other freeware synthesizer.
This was my first classic hardware synth and compared to a software synthesizer I really like that I can feel how my hand movements change the sound and that I can use both hands to adjust parameters. It has an unusually good sequencer for a synth, so I can either record a series of notes live or take my time punching them in and then once I start the sequencer I can focus on tweaking the sound.
Now this synth is a classic subtractive synth which is great because it makes a lot of sense for beginners, while at the same time offering many possibilities for those that are more experienced. The interface is clear and simple - you have your two oscillators with switches for selecting the waves, then the mixer/volume section with one knob per oscillator and of course the low pass filter with resonance. The envelope section is a simplified attack + decay, but you have a switch which allows you to select between no or full sustain. And this is all you need to be able to put together sounds! But the monologue offers more: the oscillators waves can be shaped, there's a drive knob and it also has an LFO. And the sequencer can record automation, so that all your tweaks are stored with the pattern.
Now there's also other interesting features that I didn't mention, but one thing that I think is unique (some other Korgs aside) is the oscilloscope, which shows you how your sound looks like and how it changes as you adjust the various knobs and switches. Seeing the effect of resonance, oscillator shape and even different oscillator mixes live was particularly interesting to me.
This is probably the best beginner synth on the market right now and it's also a good synth in general at an unbeatable price. I can recommend this series (https://www.youtube.com/watch?v=l5ReoNK_0eI) which explains every parameter of the Monologue in detail.
And once you have a synth and know how the parameters work, you should probably experiment until you think you've exhausted your possibilities before touching a book on sound design...
I started with Generator in 1999, the precursor to Reaktor. I want to say it was on a 150mhz Pentium.
Reaktor is so much fun but when I think of all the time I spent on it, something more productive would have been better.
If I was going to start right now I would get a Waldorf Blofeld. Just hard to beat that synth for the price, sound and features.
I search for the latest Blofeld videos some times on youtube to get a little synth fix but that is the closest I will let myself get. If I bought a Blofeld I would do nothing all day but make weird sounds for the next 5 years.
In order to learn things, I would recommend a semi-modular synth like the Moog Grandmother. It's great for learning all the basics and sounds absolutely phenomenal.
https://www.youtube.com/watch?v=s7Gv7SR0Nrk
It's very easy to get started, and extremely powerful. Not sure how well it covers your use case, but it's fun.
There's a great introduction to PureData called Designing Sound by Andy Farnell.
Ultimately, I think using synthesizers does entail a lot of exploratory knob turning, even if understanding the effect of different components can help guide you to the sound you are looking for.
There is a lot of science behind audio and if you are that way inclined, learning about it is really worthwhile. All those effects create the sound they do for a reason.
- Learn some music theory
- Learn some signal / information theory
- Synthesize!