I read that 40-70% of people have symptoms after extended use. I couldn't find a figure for how many have an immediate reaction like me.
I'm wondering... How can this technology possibly attract the kind of investment and attention it does, when it is apparently incompatible with human sensory input processing?
Other studies show that the effects are much less for young people and much worse for women. Again, I was surprised to find this out, and I'm wondering what HN readers are thinking/doing about it.
VR sickness comes from these sources:
* "Fake VR" 3DOF devices that approximate the experience but without positional tracking, e.g. Cardboard, Samsung Gear, Oculus Go, etc. Fortunately those seem to have dropped off the market.
* Low and/or inconsistent framerates due to insufficiently performant applications or weak hardware.
* Artificial forms of locomotion with sustained, smooth motion of the point of view. The faster the motion, the worse, with racing games being the worst and simply intolerable for about 30% of people.
By avoiding #1 and #2, and limiting to #3 to customers used to VR or willing to risk motion sickness, we were very successful at making it a non-issue. So I believe that it's a matter of quality control and user education, not an inherent problem with VR as a platform.
As for the long term - my hope is that it gets better as the headsets get better. It seems to so far.
One sort of interesting thing along these lines - I remember in the book "Masters of Doom" they're describing the early days of FPS development and how people would frequently get very nautious and grab the trash can by their desk to vomit.
You never hear about that anymore. What is that? Better screens? Playing games when you're a kid? Whatever is at work there, seems like it might apply to vr too.
I also noticed real-world-dizziness, i.e. it takes some time to adapt to the real world's visual flow after extended use.
Try a different experience. One where you are “static” and everything else is moving around you. Things like beat saber, table tennis etc. never make me sick. Roller coasters, driving, flying games and even ones where you are just walking around are really tough
What's helped me is a combo of the following:
- Start with games or experiences less likely to trigger it. This means ability to run at high frame rates, 6dof, and ideally optimized for a seated experience in a cockpit. Your body expects the world to move around you when you're in a cockpit or car.
- If doing PCVR make sure your system is beefy enough. Elite: Dangerous is just barely playable on low settings with my potato gtx 970M. And that's with low frame rates that can cause discomfort, and some situations like in stations where I max my card out and it starts doing a seizure inducing level of flickering and jumping of frames.
- Munch on some ginger root or drink ginger tea or chew ginger gum.
- Open a window and have a fan blowing at you.
- End your session the moment you feel nauseous. Do not power through. Over time you'll be able to go longer and longer but training your body is not instantaneous.
On a more comical note, some devs go out of their way to show that motion sickness isn't a problem for their game: https://www.reddit.com/r/OculusQuest/comments/lrj1dy/motion_...
I used to get virtual narcosis (it’s a term from Wired magazine many years ago) bad. There used to be a VR game at the top of Stratosphere in LV many years ago. I played that game, took the headset off, and had the worse case of virtual narcosis in the rotunda. Not a good experience.
You have different solutions to reduce the sickness. For example teleportation or reducing the field of view when moving. Showing a virtual nose helps too. Common object that are not scaled properly or having unrealistic colours increase motion sickness too.
Now if you are subject of extreme motion sickness in VR, VR is probably not for you. But a lot of people are fine and love VR.
I used to get motion sick after ~ 30 minutes. Nowadays, it rarely happens anymore. Moving around with the stick, jumping, dropping from ledges is fine.
Are you latency sensitive, do you often feel when your computer / web page reaction time sometimes being unstable and causes mild frustration?
Do you feel frustrated with Jank or micro-pauses within Apps?
Do you play FPS Games?
Most people who play this game often suffer from this special form of VR sickness. /s