HACKER Q&A
📣 pentestercrab

Do you create digital art? let's see it


I wonder how many HNers create paintings, pixel art, sketches, 3D renders, animations or whatever.. share with us !

Inspired after seeing the great audio content shared in https://news.ycombinator.com/item?id=26391254


  👤 jobigoud Accepted Answer ✓
I create VR-based animated illustrations. The end result is an animation but I use VR to paint them:

https://www.youtube.com/watch?v=UrOoGfIgr1Y

To help with this I wrote a program that converts various assets like point clouds or color palettes into VR paintings. I wrote about the process here:

http://joancharmant.com/blog/more-vr-painting-experiments/

I recently open sourced the library that read and write the Oculus Quill files:

https://github.com/JoanCharmant/SharpQuill


👤 Adrig
Learning to paint has been my greatest satisfaction in a tough year 2020. Never managed to be satisfied with my drawings for my whole life, I'm quite proud!

https://www.instagram.com/adriengonin/ https://www.deviantart.com/saivia01


👤 haps
Working on building my professional art career since around 2016. I mostly work in ink, digital or traditional and subject matter belongs in fantasy, horror, cyberpunk, biomechanical, environmental, abstract, etc.

You can find some of my art and links to my social media accounts on my website https://hapsam.com/art


👤 kleer001
I've been doing vfx for 20+ years. So...

- watch a movie :

2020 Upside Down Magic

2017 The Fate of the Furious (visual effects artist)

2015 San Andreas

2015 Avengers: Age of Ultron

2013 R.I.P.D.

2011 Happy Feet Two

2011 Mars Needs Moms

2009 A Christmas Carol

2008 The Tale of Despereaux

2007 Enchanted

2006 The Shaggy Dog

2005 Constantine

2004 Hellboy

2003 The Matrix Revolutions

2001 Final Fantasy: The Spirits Within

- or a more recent TV show:

Another Life

Gabby and the Unsittables

Charmed

There's certainly other things I've worked on, but they're lost down the memory hole for good.


👤 brettkromkamp
I do simple 3D art (accompanying my blog posts): https://brettkromkamp.com

👤 lukey_q
I like making digital art and little tools to help with creating digital art... happy to see this thread, here are a few things I'm proud of from over the years

An app for pen plotters focused on drawing and creating art manually more than the generative side of things [1]

A Ruby script that takes still images and recreates them entirely out of emojis [2]. Someone used it to make a music video [3]

And finally a Twitter bot that combines Marmaduke comics and Erowid trip reports at random [4]

[1] https://github.com/lilkraftwerk/lineboi3000 [2] http://lilkraftwerk.github.io/Emojisaic/ [3] https://www.youtube.com/watch?v=nq3eR4xHjLs [4] https://twitter.com/pharmaduke3000


👤 mrzl
https://photos.app.goo.gl/7HBjefGK5TCRXMYSA Round pixelation concept (Not new, already seen)

👤 MH15
Yes! I work in Blender[0] when I have the free time, and do photography when I travel. Recently I've been too busy with research to do either, but at least my research is tangentially related to art+tech.

[0]: https://www.instagram.com/p/CECTJaZHHOD/

[1]: http://wizaga.com/thewoods.html


👤 interfacesketch
I recently started designing t-shirts aimed at gamers. It's not art, more like graphic design. I uploaded the designs to a Print on Demand (POD) service. Sales so far are zero (which is what I was expecting) but the main movitation was to improve my design skills.

Here are mockups of some of the designs:

https://postimg.cc/KkLKJkxd

What I would love to hear from anyone (especially gamers) is:

Are these designs any good or likeable? Or something you would never wear?

The game controllers are not meant to imitate actual game controllers (e.g. Xbox) but are a stylized interpretation. But I wonder if gamers prefer a copy of their favourite console controller instead of something more generic or abstract?

And for those interested in more detail...here's what I've learned so far designing t-shirts:

- Keep it simple: A design that is easy to understand and be seen from a distance can work well.

- Choice of type matters: This makes a big difference. I haven't mastered this by a long shot. Still learning and practising.

- Colour is important: finding a pleasant-looking combination of appealing colours is really hard.

Fun fact: The design with the wording 'Ready to play' was rejected by the POD service. I later discovered it was because it is a trademarked phrase!


👤 tomlockwood
I created this randomized cellular automata generator recently and some of the outputs are beautiful: https://lockwood.dev/automata/2020/03/28/bruteforcing-beauti...

👤 inakarmacoma
Would love to share:

http://creativestudios.com/art

Feedback absolutely welcome!


👤 lucaionescu
I work on generative art, which I publish on Instagram [0]. I mainly implement algorithms and interactively explore different parameter configurations to generate interesting visualizations.

[0] https://www.instagram.com/why.noise/



👤 jgotti92
I am creating and publishing AI art at https://art-supreme.com/

The market for AI is relatively small but I would consider to be at the top given the community that formed around it.


👤 23d
Lately I've been using Procreate to create these digital paintings/illustrations

https://www.instagram.com/ivan23d/

But I also enjoy working in 3D (just made this one available as an NFT)

https://www.instagram.com/p/B9aGp6apNe7/

Exploring some stop motion work made with my iPhone, with a self made soundtrack.

https://www.instagram.com/p/CAYpjs9Je6H/


👤 a4x8e6
I wrote a program to procedurally generate colourful, stylised bird images and tweet them https://twitter.com/pybirdbot


👤 mikewarot
If you take many photos from slightly different locations, you can combine them into a virtual focal plane with interesting results.

https://www.flickr.com/photos/---mike---/albums/721577185851...

There used to be far, far more, but I ragequit after a bad UX experience that cost me years of accumulated links from other users on the site. I'm slowly putting things back.


👤 gdubs
http://gregorywieber.com/

I make a bunch of stuff from digital drawings to pixel art to 3D simulations using low level 3D frameworks like Metal. I also trained a neural net to paint like a Fauvist. Though currently my creative energy outside of work is focused largely on landscape / farm design. Well, and raising an Australian Shepherd puppy among other family things :)


👤 malux85
Not me, but my partner: https://manihaider.artstation.com/

👤 wcerfgba
I made a digital art piece a few years ago based on a grid of oscillating squares, which prompts some questions about machine consciousness: https://jpreston.xyz/2018/05/18/i-can-feel.html

👤 para-metric
I do some 2d and 3d artwork which I post here - https://www.instagram.com/globalillusions/

I started learning blender during the lockdown and I'm really enjoying working with it during my free time.


👤 frompdx
If games are digital art, I made this interactive 2d space station as a teaser for a game I've been thinking of building.

https://i.redd.it/y5ezuwoc2re61.gif


👤 100-xyz
I created a sprite and an animation of Michael Siebert saying the YC acceptance speech.

https://toonclip.com/player?key1=7e806ca95f


👤 hypertele-Xii
I make various things, mostly abstract/surreal. Haven't uploaded many yet, but more to come.

https://hypertele.fi/6e2299d8eeaf1e30


👤 theoa
Art? It all depends on how you slice it: https://konturno.github.io/render-csv-file/

👤 billconan
https://www.youtube.com/watch?v=smx0Xu5wJys

I kinda also developed this painting recording plugin for krita.


👤 DreamScatter
I make music under the name Dream Scatter at https://music.crucialflow.com


👤 eyelidlessness
Okay, I’ve been hesitant to Show HN but this feels like a good space. I built an algorithmic art project for my personal site/tech blog: https://eyelidlessness.github.io/

The site’s still young and there’s more coming but the initial art algorithm is in place and I did an explainer here: https://eyelidlessness.github.io/blog/2021/03/what-the-art-p...

TLDR: the art is generated from the git commit hash when a post is published.

I have a bunch of ideas for other ways to use the git hash data for other variants, but I’m pretty happy with the first pass!