Napster - just the amount of new and unique music I got to experience (like downloading every smashing pumpkins b side). Whereas before music was so heavily gatekept.
Halo - I remember how radically different the immersive quality of the game was from any FPS perspective game. The approachable mechanics and sandbox feel made it feel like I was exploring a real place.
Minecraft - walking around in odd ways beautiful infinite worlds. In some ways I’ve never felt more scared than survival mode knowing there’s an enderman out there. In some ways it feels like Minecraft gave me a solitary space to “build a cabin” and explore away from the cares of the world
Python - as a C++ developer it was refreshing to find a language that really pushed my productivity and wasn’t lost in all the abstractions of C++
SQL - seeing how you could ask arbitrary questions about normalized data using set operations - all in a language that felt like one big statement, not procedural
- Clean running water, piped directly into my house, available on-demand.
- The system of technologies that enable me to live in peace while consuming just about any food, product, or information that I desire. It's stupefying to even try and fathom how it all functions, how I and others can consume so many resources, and it's simultaneously disturbing, because I wonder: how much longer can it really last?
Virtual Machines (precisely, VMWare).
SSDs
LCD monitor
Amiga 1200 (seeing some amazing demo on it really was mind-blowing)
Action Replay (C64 cartridge which allows you to dump the whole machine's RAM to disk and later reload it, essentially giving you machine's snapshots, e.g. save games for games which didn't have them).
Laser printer
Non-dialup internet connection at home
Torrents (a decentralized sharing network that works and truly can't be pulled down!)
Windows 2000 was super neat compared to the old clunky Win 98
[1] https://en.wikipedia.org/wiki/Motorola_6809
[2] https://colorcomputerarchive.com/repo/Documents/Datasheets/M...
2. HDR. I saw a demo monitor back in the early 2000s. It was a 12-inch display with a full array of white LED backlights, individually addressable. They had it running next to a normal monitor and the difference in dynamic range was unbelievable. The company that made that demo unit was ultimately purchased by Dolby.
3. VR. I got a demo of the HTC Vive when it was still pre-market and could not believe the lack of latency and true sense of realism. It was a mind-expanding moment.
> I swear that when I got my 2015 MacBook Pro the Desktop would load instantly when opening the lid and by the time I had released the lid, everything was operational. In hindsight, I am not sure whether I am imagining things because my 2019 MBP is significantly slower and Apple is touting "Instant Wake" as a feature for the M1 MacBooks, but at the time, I was amazed anyway.
I worked in a 'traditional' typesetting house and we'd just got in some 300 dpi B&W flatbed scanners and Desktop Publishing was just starting to get 'commercially acceptable'. I scanned in a single spaced page of text in less than 5 seconds with virtually no errors compared to the hour+ it took to get it 'typeset' and output to bromide. It really was like magic.
I never imagined that the iPad would overtake traditional digital drawing tablet screens in the popularity stakes. But today, you would be hard pressed to find an illustrator who doesn't have an iPad and Apple Pen (and a copy of Procreate).
I was literally using the internet to make money on things that didn't have to ship.
2. Crazy sharp knives -- in the kitchen and on the worksite. The difference between a dull knife and sharp one gives me the same feeling of, "How did I live like that before?"
Then the school got five TRS80s. You could make a change in a minute instead of in a week. That changes some things...
The sounds, the textures, the interaction, the bosses, the level where you have to hold your breath to press the elevator button and avoid the monster. It elevated the medium so far beyond anything that exists or is coming, it's sad.
Valve please make more games. :(
the first computer i ever used
the first video game i ever saw (gameboy)
first time i saw a computer render a picture
first time i saw a computer play a video
first time i saw a computer play audio
first time i saw computer talk to another computer
first graphical web browser
first laptop i ever saw
first cellphone i ever owned
first PDA i ever owned (palm pilot)
google.com
ipod
original sony psx
nintendo virtual boy
oculus rift
unix
lisp
kubernetes
forth
prolog
APL
perl
python
cable internet
dvd player
machine learning
deep learning
PGP
LXC (linux containers)
iphone
raspberry pi
turbo charger on a car
voip
wireless phone charging
airplane
GPS navigation
CD writer
sd cards
AR
wolfestein 3D
doom
quake
descent
every thing is magic till it becomes familiar
Runners up include iPhone, Oculus Quest 2, and Wolfenstein 3D.
Also “Chuck Yeager’s Advanced Flight Simulator” on our office 80286, around 1987.
It was an incredibly novel feeling of seeing the room I was in get mapped out, furniture and all, to see interfaces and 3d models rendered in a way that felt interactable in real space. Moving renders of objects around to see how things could be - well, it was just a lot of fun; it felt like playing with a new video game console as a child.
Sure, the overall experience was clunky, with the motion tracking and sub-par lenses constantly reminding you that it was only a prototype, but that first interaction excites you about all the things that could be possible if it actually is refined into a final product. Perhaps this was the same experience that led many of the early investors to put so much faith in Magic Leap while there was still a long road ahead of them.
- Battle Zone (3D vector graphics arcade game), early 1980s
- The Mosaic browser and World Wide Web, 1993.
- CGI (Jurassic Park), 1993.
- Virtual Reality, SIGGRAPH 1994.
- CUSeeMe video conferencing, 1995.
- Linux, 1995.
- FutureSplash (forerunner of Flash), 1996.
- Palm Pilot, 1997.
- Plasma flatscreen TV, late 90s?
- Apple iPod, 2004.
- Amazon Echo, 2014.
- Virtual Reality again (GoT Oculus demo at SXSW), 2014.
Multimedia CDs with video and sound, and in particular multimedia encyclopaedias. That was mind blowing to have all that media in one place and in an interactive format.
Also it was not the first time I used it but maybe after 5 years and some change - vim, it’s the most consistently productive tool I’ve ever used even 20 years later, it’s faster and more productive way for me to move mountains of text then any other editor...
* 1960s Polaroid cameras. This one is probably quite individual, but I was chuffed the first time I used a classic Polaroid camera (this was only last year). Something about the fact it's 60 year old technology and still quite exciting to witness in person (I can't imagine the reaction of seeing an instant camera in 1965 for the first time).
Duck Hunt was a memorable second. That gun shooting light amazed a kid.
Man was I sceptic about these things and thought they were just marketing. I bought one a few months ago and it's an amazing piece of technology.
It's the most immersive experience you can have at the moment, you simply forget it's in VR and not IRL.
- Google Wave for realtime synchronization
- Hibernate ORM for POJO/Hashmap persistence
- App engine for planetary scale
- Gmail for its AJAX client
I was so amazed by the power of commandline tools and the things you can do
Mac OS (The old Classic OS, on a Mac in 1984 or 1985)
Amiga
UNIX
BBSes
VMWare
iPhone