Also if you have a better career idea please suggest it
thank you
- iOS will be around a long time.
- Big brands and startups are basically required to have an app in the App Store if they want to succeed.
- Every year a new version comes out that requires developers to fix bugs and sometimes adopt new technology.
Here are the cons:
- Extremely difficult to build an indie business on iOS given that there is a single distribution channel that you don't control.
- The learning curve is pretty steep.
Here are some other points:
- Good iOS developers are harder to find than good web developers (feels true to me, it might not be).
- You probably won't be on call as an iOS developer (this is important to me, it might not to you).
Developers are paid well across the board. I would pick a technology you enjoy working in and isn't in decline. I believe developers are more likely to succeed if they chase their interest over their salary.
As a backend dev that has built a few mobile apps in Android and iOS, I hated wait for code to build and deploy to mobile phones. I hated trying to track down errors that only happen on certain devices or tweaking the UI for each phone screen. I hated the annual upgrade monkey dance to support the new version of iOS or Android.
If you switch languages or platforms, you may take a pay hit while you ramp up or you might can get lucky and find a company that will pay full price you to learn the tooling.
Typically, there will be an opportunity cost of learning swift instead of getting paid to do what you know. If it takes 200 hours of learning and you earn $50/hr, that will set you back $10k in lost time.
Don't change because of money. Change because you're bored of react.
The ecosystem is amazing. I love the tools. Xcode is a joy of an IDE to work with. There's some room to improve, but compared to everything else... it's not even a question. The community is full of people who are full of wonder and excitement.
As a web dev, you probably already know some Ruby and have some familiarity with some build tools that I didn't when I came to iOS dev. That'll help. You won't be exclusive to Apple. You'll be using CocoaPods and Gradle and Bazel and Jenkins and Travis and god only knows what else. On any given day I code in Swift, Objective-C, Ruby, Kotlin, and Groovy.
At the end of the day, remember you'll be doing this 40 to 80 hours a week. Make sure you enjoy it.
After a lot of web and APIs dev (NodeJS, Go, Rust, VueJS) I'm now building the native apps of my project (https://bloom.sh).
I find mobile development (especially iOS) very frustrating, the ecosystems are really closed and platforms are not focused on empowering developers but growing their profits and closing more and more their walled garden.
The only 2 reasons I've not abandoned mobile development are:
1) Flutter, a fresh air in UI development, whether it be the simplicity, the tools or the ecosystem.
2) the possibility to build offline first apps.
I’ve been doing Angular and React apps on the web professionally for six or seven years now, and a few native iOS apps on the side for fun.
Last summer I got a gig doing a React Native app. “No problem; I know React, I know native. Let’s go.”
I kind of hated it. Everything I was doing in React, though familiar and second nature, seemed so DUMB because I knew that Cocoa Touch had better, faster, simpler solutions.
I came out of the experience with the feeling that web apps are profoundly misguided; that we ought to be going back to static sites for the web, and _real_ native for functionality.
I guess my answer is “yes, absolutely, and maybe you should consider ditching web apps altogether.”
In my anecdotal experience however, frontend (React) and backend (Go, Java) devs are in much greater demand broadly across the market, rather than mobile devs.
I work freelance for more than 20+years and have done almost all: Windows Apps, Web Apps, Mobile (iOS, Android), Cloud, nosql, sql, utilities, etc.
Adding an extra to what you have make you stronger. Is a big plus for me to say "I know this and that and that...".
Of course, I have my preferences and strengths, but I can fit in almost any project.
Can you make money as an iOS developer? Sure. But the unit economics are not great. iOS apps are usually free. Paid apps usually $0.99. $1.99 is an expensive app. That's retail before Apple takes its cut. On the consulting/contractor/freelancer side, it's probably harder to find iOS clients than web clients. iOS is after the gold rush. Any stable company with deep pockets that wants an iOS app probably already has one.
I did the opposite. I moved from native iOS to React Native for iOS only to React Native for iOS and Android.
It is definitely more complicated to do React Native for now, if you need to do anything that touched the native frameworks/hardware, so it definitely helps to have the native experience.
Finally, I would say that if you are into learning more iOS and getting the native feel, go for it, it will be a fun trip. And after a year or two, you can decide if you want to keep going with it, switch back to something else, or go with React Native (or anything else, I just have more experience with it to talk about it).
Recently, I switch to a role in ML and its been a change in my workflow so far - which is something I expected, but fun nonetheless. I don't get to do UI/UX in the visual sense but now I have to care about design of ML models and deployment so that other front-end clients can use them.
I would say give iOS development a go ahead because you want to!
Also, you might want to take a look at Flutter. It's a new(ish) cross-platform mobile development framework from Google. It seems to be getting some traction, and allows you to write truly cross-platform mobile apps. There are other cross-platform mobile frameworks (React Native, ...), but Flutter seems to be gaining momentum.
Anyhow, if you are interested in mobile development, give it a try! It's not you are locked into your choice for life...
While a more senior developer could mentor you, once you understand the platform inside-out, you become more of an authority, and that opens you up to amazing possibilities irrespective of what language or framework you're using.
And learn native Swift, not React Native or Flutter or some other fad hybrid approach. It’ll be worth it in the long run.
As others said, play with different tools and do what you enjoy!
Swift itself has made me feel a lot of enjoyment and productivity as a solo developer, I feel I'm able to produce a higher quality of software faster with far less npm noise and "busy work". There is a lot more work in React right now but with that comes a lot more competition and a lot of not very interesting jobs doing repetitive CRUD work. The community is much smaller but very friendly and welcoming to newcomers and beginners. With CoreML, ARKit, SwiftUI and Catalyst it's quite a fun time to be working in Apple's walled garden.
Keep in mind there is a considerable upfront time investment in doing this, there is a lot to learn. Swift itself should come fairly naturally as it's designed in a way that you can get by with a small subset of it and gradually add more. Learning the platform and it's APIs however takes some time.
Have you considered Flutter, at all for native mobile development? Not sure there is any demand for Flutter developers, per se, but since you are looking at mobile development anyway, might be worth a look.
It's easier to test UI You can choose the language of your preference Easier to be cross-platform For native:
No browser bugs to worry about Easier to just get started (fewer dependencies) Less worry about supporting outdated OSes I have visited INORU https://www.inoru.com/ios-app-development for better iOS development
If you're going all in, you'll probably be okay, but I'm nut sure how broad the audience will be longer term. It feels like the focus is going towards cross-platform (at least iOS + Android) as much as possible. There will always be a need for some custom glue to each respective platform even then though.
iOS isn't going anywhere, but Android is also here to stay, and a huge market share to ignore. Few businesses will fund two separate applications with distinct code bases if they can target both relatively well with a single code base. That's just my $.02
Obvious exceptions apply e.g. if you just build a widget as a lifestyle business.
Understanding the tools and basic architectures and APIs will be useful on your CV.
Doing some React Native might be the way in for you.
1. I became "stuck" doing iOS development. I recently had to switch jobs, and even though I have some server and web experience, it was more scattered and dated than my iOS experience. I was looking for senior software engineer positions and with my track record of iOS development, the only positions that gave me an interview were the iOS ones of which there were a lot less. If I had a history of server work, I have a feeling I would have gotten a lot more interviews even for jobs that didn't use the specific stack my experience was in. At this point, if I want to get back into full stack dev, I would either have to convince my current job to switch teams, or take a cut in seniority and pay.
2. iOS development is behind on modern UI dev concepts. Developing for iOS feels like going back to jQuery or Backbone.js from React. Things like a declarative user interface, automatic DOM re-rendering and UI Bindings are in their infant state in iOS, while they have been core concepts of web frameworks for a decade. As a result, a lot of iOS code out there is very messy. While the web moved towards light user interface components and centralizing business logic in the Redux state, iOS stayed with the MVC pattern which in practice often results in giant, untested view controller files very reminiscent of the big jQuery script files of the early 2000s. You can try to fight this by adding your own architecture and external libraries, but such approaches will always be second class citizens, not the default.
(SwiftUI is going to address some of these issues. However, its a newer technology and most existing iOS apps will be slow to adapt to it)
3. It will be harder to pass a FAANG interview. One of the crucial interviews is the "system design" interview which is almost always server related. As opposed to the algorithm questions which are easy to study for from a book, the only good way to answer these system design questions well is by having experience in designing and building such systems. If you stay on the client side doing iOS or front end, you won't be able to answer such a question effectively.
The reason I moved to iOS from front end was because I wanted to get outside of the browser to a more full feature platform. In retrospect though, the obvious platform to transition to is not iOS or mobile dev, its the server. The server is a full feature platform which gives you the ultimate freedom to do whatever you want. And while frameworks like Ruby on Rails or React come and go, I found that job openings were pretty indifferent between the specific framework you worked on as long as you have server experience in general.
If Apple does Apple things, they might make it harder and more expensive to develop. You might be a great programmer, but your company may not want to build native iOS apps.
Church-Turing yadda yadda