[1] https://www.kickstarter.com/projects/andrewgodwin/schema-mig...
[2] https://www.kickstarter.com/projects/mjtamlyn/improved-postg...
[3] https://www.kickstarter.com/projects/tomchristie/django-rest...
Even if you do not really intend to monetize, and you want to develop something to scratch an itch, a Github account is rather affordable.
https://www.kickstarter.com/projects/232193852/font-awesome-...
I think part of the issue is that most software projects tend to be a service or have managed components, making it tricky to provide ownership to a finished product, which is ambiguously stated as a requirement:
> At some point, the creator should be able to say: “It’s finished. Here’s what we created. Enjoy!”
With software, there is no equivalent of "first unit off the factory line". You could artificially create this dynamic by releasing the software in phases to different tiers of backers, but this would probably just anger people because it's entirely artificial. There are also limitations around apps, for example Apple won't let you offer TestFlight beta testing as a reward. And of course, you can't let people buy an iOS app through Kickstarter either.
I had to think creatively about the rewards/tiers for my software kickstarter, which was successfully funded. [1] We let people who paid a little money vote on a certain set of features, and people who paid more money could both submit options and also vote. We also had branded mugs for higher-tier backers as well, which we drop-shipped via Costco (note: only offer this to US-based backers...). I think these voting/nominating tiers would work well for most software, since it's costless to let people vote, and you want to make something that your users want anyway.
1: https://www.kickstarter.com/projects/72264020/read-across-th...
This was a pretty successful product for 2d animation:
Or is something like this in contradiction with SEC investing rules.
The interesting thing is if you build something that brings in $1 billion in profits, and you continue to pay that small percentage out to your initial Kickstarter supporters.
Kickstarter is for experimental and new things. Software customers are not looking for new things. They just want their problem solved and will not wait for a kickstarter project to do that unless you are building the next AI but then you have the FAANGs doing it already.
Font Awesome, Light Table, LiveCode, Lavabit, Diaspora, Ghost, NoFlo Flowhub, Hypothes.is, etc. used Kickstarter to fund parts of their projects. See Kickstarter Technology > Software category [1]. There's a steep drop off from amount raised by notable projects to all other software projects.
The total amounts raised by software projects is significantly less than other categories like hardware, board games, and art. Mostly this is do to 1) how Kickstarter rewards work, 2) how Kickstarter marketing works, and 3) the psychology of backers and existing angel investors.
It's hard to come up with good rewards for software projects. Since Kickstarter does not allow equity rewards, the only option is a discount or tangential reward like a t-shirt. People are already accustomed to seeing special deals or bundles for software that's already built. Giving a 50% discount or lifetime access on Kickstarter is typically not enough for potential backers to take the risk for a project in prototype or concept stage.
Projects that raise $100k+ in any category are almost exclusively driven by marketing. Ads, influencers, email lists, cross promotions, etc. Kickstarter will give an algorithmic discoverability boost to projects that are generating a lot of sales, but you pretty much have to bring your own traffic.
Kickstarter marketing agencies almost always pass on helping software projects. Disclaimer: I have a marketing agency and get a lot of inbound requests to help with software, which I turn down. Kickstarter marketing is already a niche (about 1M backers in the USA) and narrowing further down to software makes the niche too small to work on most ad platforms.
Software projects with large built-in audiences or existing customer bases have used Kickstarter to fund new milestones. See Lavabit Dark Mail Initiative [2]. But we don't see this very often since the risk to reward ratio isn't in the project's favor. It's unlikely that a software project will get a lot of organic exposure on Kickstarter. Most of the backers will be existing project users.
Due to the public nature of Kickstarter and limited campaign length of max 60 days, there's a high risk the raise will be seen as underperforming by the public or existing angel/VC investors.
Summing it up... if you want to raise money for software by pre-selling at a discount, you might as well just do it through Stripe and save yourself the 5% Kickstarter fee and hassle of doing a Kickstarter campaign.
[1] https://www.kickstarter.com/discover/advanced?category_id=51... [2] https://www.kickstarter.com/projects/ladar/lavabits-dark-mai...