I've always wondered what the backlash would be if a studio were to release a Call of Duty style game from the point of view of middle eastern factions resisting the illegal invasion of their land and massacre of their people.
Because it seems to me that these FPS war simulations are very close to reality (ie using real location names and sometimes actual 3D rendered versions of said locations) and are somehow being used as a propanganda tool to get most people on board with whatever the political agenda is at the time. I know this sounds very conspiratorial and I'm open to counter arguments but I can't shake off this feeling. Hope I'm wrong though because this is rather depressing.
What this means is that those who want to buy-in to this global system have to deal with Western (US) media, Western (US) norms, and even the language of the West (the language most common in the US). English is the new lingua franca, and is the language of business. This creates huge incentives to develop media (games, movies, whatever) that can be ported into English and sold to wealthy US consumers (something the Japanese figured out in the 90s -- think of bad Final Fantasy translations a la FF7). Plus many studios are in the US and make games for the US market, and to a lesser degree the export market (Chinese and Korean gaming leagues being the biggest pushes, IMO).
That said, I remember one of the Medal of Honor games (WW2 themed) which has you killing Japanese in the Pacific -- and was still hugely popular in Japan.[2]
[1] https://en.wikipedia.org/wiki/Jihad_vs._McWorld [2] https://slate.com/culture/2004/02/why-japanese-gamers-love-a...