- the camera being uncommonly positioned straight outwards to capture what a window would see
- Camera/lens/wide-angle/etc
- which screens/monitors look and feel most like reality through a window
- any other general tips
Thanks!
From my views in simulation (using second life) you can get a good effect by putting the display in the back of a shadowbox with the (front) window "frame" being smaller than what is being displayed, so as you walk around you see more of the background revealed from the obscured edges thus making it appear like it's a wide open space, wide angle might also help the effect.
Maybe multiple lenses?